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New calculation for "shaking the world"

DMUA

He/Him
VS Battles
Calculation Group
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Alright, so, since this is getting suprisingly little evaluation, I figured I would just make this thread and see what comments arise.

In summary, as opposed to Island level as we rated it before, anyone who can shake the earth will be Large Country level, maybe higher depending on if the shaking of the earth caused any damage.

Edit: Under evaluation by Don't Talk, it was revised to be Small Country level.
 
You can ask all of the calc group members and DontTalkDT to comment here if you wish: VS Battles Staff
 
I've done so.
 
(Magnitude at distance) + 6.399 + 1.66├ùlog(10(r/110)├ù((2├ù¤Ç)/360))

Where is dat 10 comming from?
 
It's how the calculators I used read "log10"
 
Right

I'll get to editing accordingly then
 
... how do I actually properly put log into a Calcuator like that
 
I many calculators what the log button calculates is the base 10 logarithm. Not in all through, in some it is the base e logarithm instead.

Personally I usually use this one where log() is the base 10 one and ln() is the base e one, so that the formula in your calc would be (4)+6.399+1.66*log((20037.5/110)*((2*pi)/360)) which results in 11.23286484153937464
 
Alright.

Now I'll get to editing everything together.
 
Applied all the numbers

... Small Country level Mortal Kombat though.....
 
The old calc uses a method for getting the shockwaves of a meteor impact, this is more the proper method of calculating earthquakes.
 
We preferably need more calc group input though.
 
I see, so there was a flaw in the original calculation then? I guess that makes sense, but Therefir did make a good point regarding Magnitude 4 appearing to low. Input from more calc group members I agree sounds important.
 
I think, unless sufficient context is given, just "shaking the world" should be assumed to be noticable, but not doing damage. Kinda like how we don't assume that Planet level characters are 5-A. Yes, it sounds like they would go for the cooler thing, but unless we are actually given sufficient information, we have to assume it's this.
 
Spino being offended in the background

If you want to call up more boys though, feel free.
 
I don't have the time available. It is better if somebody else asks them, if they haven't already.
 
I think someone already messaged various calc group members, but we're just waiting for responses. But if this is a new standard, shouldn't we highlight it?

And yeah, I know it depends on context for magnitude being used. But what about in which the earth is being shaken to the point where buildings are collapsing and caverns are experiencing rock falls, mountains are splitting all across the world, and there's a statement about the Earth becoming unstable?
 
Well, then in that specific case of the earth shaking, a higher magnitude can be used according to the chart.
 
I don't see the problem with this, DMUA already made a graph with different magnitudes, so we just have to use them on a case-by-case basis.
 
@Medeus

I am not sure whether or not we should highlight this.

What we generally do in cases like this, is to let the calc group members evaluate the method, and after it is accepted, we link to the blog in the notes section of the Attack Potency page.
 
Ah I see. In that case, I guess we'll just wait for more calc group members input.
 
Okay. Has anybody asked them to comment here yet?
 
Yeah, DMUA did mention this to 5 Calc group members, but DonTalk was the only one that replied so far; which is seems most important, but we still need input from others. I could try to get those other 4's attention as well as invite some other calc group members.
 
It would probably be best to ask the remaining ones for help as well, yes.
 
If it's simply shaking the world without damage then magnititude 4 should be fine, if not then you can replace the 4 with a more appropriate magnitude depending on the context for other calcs.

The calc looks fine i think.
 
Okay. Thank you for the evaluation.
 
I think that we can probably use this as a standard calculation then.
 
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