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Doomslayer vs Triborg

Doom Eternal isn't even out yet, but anyway, Doomslayer is at least 3 times stronger and even higher with power ups. Though, he usually leads with his guns and prefers to toy with his opponents normally; note that his guns are much weaker than his own hands. Doomslayer does also resist Triborg's hax, and Triborg's teleportation and what no could delay the inevitable

But over, I think the Doomslayer has this in the bag, due to the AP advantage and realizing Triborg has a decent power level.
 
Has Triborg ever dealt with 4 opponents at once each of which can make him explode, freeze him, or teleport him?
 
Hmm. Okay, vote counted.

Speaking of which, shouldn't his resistance to madness manip be changed now that there's only 3 versions? Or was it changed already?
 
Yeah, I think it's type 1. Drug related madness manipulation is type 1 correct?
 
I'm gonna give this to Doomguy, having fought way larger opponents and according to the thing being nearly four times his weight I don't see Triborg being able to physically overpower Doom Slayer, The BFG would probably just obliterate him instantly, Even if he does dodge the first blast the arrays of beams that come after might still hit him.
 
BFG is only 8-B actually; I know game mechanics are weird. But, Doomguy is canonically a character capable of one shotting Cyberdemons with just his bare hands. But Doomguy does have a lot of experience dealing with flying enemies such as Lost Souls, and the H2H combat strength gap is still legit.
 
Schnee One said:
Has Triborg ever dealt with 4 opponents at once each of which can make him explode, freeze him, or teleport him?
^This fight is a Four on One between Doomguy and the 4 Cyborgs can freeze him to shatter him or blow him up with Bombs

Also Sektor's Telecut is an instant win and Doomguy can see it until he's right under him. Mind telling me how he gets around it?
 
Telecut short for Teleport uppercut? Also, I don't see how it "Negates durability" or something of the like. Also, Doomguy resists possession and mind manipulation, which the former is the only thing on Triborg's profile that seems to suggest that.
 
Sektor's teleport uppercut causes a grenade to go off directly next to the opponents Skull causing their head to explode, and if Doomguy isn't dead from it, he's put in a position where he's flung into the air by an attack that he has no idea where it hit before being frozen by Sub Zero which shatters him to bits
 
DarkDragonMedeus said:
I just wish some day we'd indeed get proof his guns are equal to his physicals

Maybe in Doom Eternal we'll get something like it, I mean, High 6-A Doomslayer was a possibility after all.
 
That would lead to a shitton of reverse powerscaling. Cyberdemons, who are fodder compared to the Doomslayer, are able to take multiple BFG rounds, where as Doomslayer can blow them up with one punch. It's not like Shadow the Hedgehog has High 6-A guns and motorcycles, or Spawn has 4-B Machine guns, ect.
 
Uhh, just something I'd like to add.

Besides AP, how is Doomslayer going to deal with CSZ freezing him into a giant slab of ice or just shattering him? And there's Sektor with his heat seeking missiles, I haven't played DOOM for a long time and I'm not sure if Doomslayer has dealt with homing attacks before. And there's Smoke, whose intangibility can kill you if he phases through you, inflicting internal heat damage as well as melting the flesh of your skeleton. Every cyborg is much more mobile than DS via teleport except for CSZ who makes up for that with his defense such as covering himself in ice to counter attacks.
 
Then why doesn't he have durability negation on his profile? If that's the case, I'll probably change my vote to Triborg, but that needs to be elaborated on his profile.
 
Freezing isn't Durability negation, it's freezing. Naturally freezing something makes it brittle
 
I expected Doomslayer to put up a fight, but I guess these guys are too much. I'm pretty sure it's not a stomp since DS has much better AP than all of them.

Maybe I can give him his powerups?
 
Schnee One said:
Freezing isn't Durability negation, it's freezing. Naturally freezing something makes it brittle
Triborg has other ways of dura negging such as Smoke phasing through you to heat up your insides. Also Crystallization counts as dura negation.
 
Yeah, body puppetry sounds more accurate to Triborg's abilities.
 
Currently

Tirborg's Body Puppetry is literally pointless, as it only comes into play following death. That said...

  • Heat Seeking missiles aren't too terribly threatening considering Doomguy tanks worse.
  • Ice hax is viable to a point- not the most effective, especially since it is apparently on the least mobile of the group
  • Intangibility is basically the best thing here
For Doomguy, his AP advantage does help him quite a lot- Sektor is basically dead the second this starts, from a couple of good hits, as he lacks the hax needed to overcome the enormous experience/AP gap.

Now, the main question is, how quickly can Triborg summon the others? Doomguy could potentially simply wipe out one before the others get there, and that would be a victory. Additionally, if when the others get there Doomguy kills Triborg, the fight would still be his in the end.
 
"Every cyborg is much more mobile than DS via teleport except for CSZ who makes up for that with his defense such as covering himself in ice to counter attacks."

-Xta above

but alright
 
They appear with a thought, or he can summon with a thought?

If it is the latter, Doomguy gets rofl'd by the two of them with actual hax, if it is the former then Doomguy eats the base Triborg before the others can get to them. With power ups Doomguy arguably can overcome the ice guy but if Smoke is intangible 100% of the time then Doomguy has no chance of handling him, AFAIK.
 
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