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Han Jee-Han vs Ragna

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Gonna point out some stuff:


Stats:

AP: They are surprisingly even in AP. Few kilotns of difference at most.

Dura: Han has a X4 weaker dura, but it's equal if he uses shields, which seem to be passive by now.

How comes speed equal? Han in base is MH, but would have a X2 speed advantage with amos, but as of now he would have a X20 speed advantage once he gets time dilatation off.

Lifting Strenght: Han has thise. If Han and Ragna strike each other Ragna is going to be ragdolled.

Inteligence: Han has this also. thousands o times the average humans memory and far better tought speed.
 
Abilities:

Versatility: Han has far more options, tough some of Ragna's abilities seem really OP.

Martial Arts and Weapon Mastery: Don't know ragna enough to say who's better, but both have this. Han gets speed amps if he uses this tough.

Regen: Both have it on a similiar level. Gonna point out that Han's "regen" is less about healing and more about damage on his body being registered as HP decrease. He can heal, but I'll get there later.

Immortality: Welp, Han will need to incapacitate. He has several ways to do so, but this depends on Ragna's resistances (more about that later)

Enhanced Sense: Both have it, but Han's seem better (can sense bloodlust, has a sixth sense for dangerous instances and observe allows him to see the enemies stats)

Forcefield Creation: Both can do it, Han's been shown to be passive.

Stat Amping: Han's seems far more easy to activate anduse.

Soul Manip: Yeah, this will destroy Han if he gets hit. Not one-shot, but still.

Existence Erasure: How is it activated?


Now the deciding factors:

Healing and Healing Negation: Han's healing is described as being above cause and effect, would it still be negated?

Resistance to mind manip: How good is it for Ragna.

Golems: Han has 100+ golems, that could change plenty of things.

In-character action: What does Ragna start with?
 
He can negate forcefields with his right hand. I'm pretty sure Soul will one-shot and it's his first move. I mean, the ability that dictates what to exist and not exist that can work on a Low 2-C scale won't do shit on it and it has connection to the thing who can create infinite possibilities. EE is with Astral. Basically, just do it if he wanted to with swings.

Healing magic, is well, magic and it is outside of reason, which is fundamentals of the world. It barely heals Ragna's attacks. I dunno. Res to mind is planetary, possibly even Universal depending on what CF is referring to. He can spam ranged attacks on golems.
 
Well, Han would likely just fly up and range spam first things first, so IDK how useful forcefield negation with a hand would be.

What kind of ranged attacks? The golems can regen from magical stuff, are plain immune to non-magical stuff on this level too. Shin's mindhay should be planetary due to her plan being to unite all of humanity, and non humans, in a hivemind, but regardless I'll assume he can resist it.
 
He fought a guy who snipe and attack from orbit before, it's nothing new.

Tens of Kilometers energy attacks that destroys soul.
 
Did that guy have a forcefield that could regenerate at will?

That is range, show the actual aoe being that big please. Plus, he could just summon regular souless golems.
 
Not that it matters here.

Han has a X20 speed advantage via amps, and a X100 reaction speed advantage via increasing his perception speed on top of that.
 
He has ability to use forcefields but he didn't null it, it nulled WVICO barrier that immediately kills a person upon contact. Also likely doesn't matter because he doesn't null forcefields, he nulls formulas that creates forcefields. In RPG term, that's like taking away your entire move.

Not AoE per se, it supposed to look like this but extending to tens of Kilometers.
Ragna the Bloodedge (Sprite, 236D)
Ragna the Bloodedge (Sprite, 214A-214D)
Ragna the Bloodedge (Sprite, 632146D)
 
Han can resist himself being nulled, has resistance to mind-hax of his own, memory included, and from what you said he can't exactly do so from range.


That doesn't help when there are hundreds of enemies attacking from all sides.


If Han really needed it, he could simply force yoohwa shin to come fight for him too on top of it.
 
Resisting yourself isn't really qualified as resistance to it. Or every heat users will get resistance to heat or every fire user resisting fire. Also Ars Magus isn't magic, that's clear.

He can take down entire military worth of enemies twice, once as a kid, it's really not that special. Also he can just swing his sword in circles to create one that is AoE. It's basically how it functions.
 
No, he can resist others nulling him as well. And heat users that increase their own heat in the process do have resistance.


Were all of the enemies as strong as him dude? Defeating an army of even low 7-C would be of absolute ease for even one golem. And they could just dodge.
 
And again, he proceeds to get destroyed by a guy and his golems, which are more than X20 faster then him abusing danmaku.
 
Ars Magus isn't magic. Magic already exists in BlazBlue so equalization won't work and they're fundamentally different alongside sorcery.

Military made up of 7-C people as Noel is technically a fodder within NOL. And it's as high as military can get, it's higher than 100. He did it when he was a kid. Hence his much higher rating.

He just use forcefields and Idea Engine/Azure to buff himself. One attack and Han's dead.
 
Han's energy source isn't magic either, it's gaia equalizing any possible energy source he has.


What did those guys scale to in AP, actually?


One atack and Han's dead doesn't really work when he is always in a forcefield more durable then himself that can regenerate it's own health far faster, Han can absolutly blitz him to oblivion, can force an army of both golems and people to help him and could always just bfr him.
 
Yet he resisted is Magic Negation. His null isn't magic.

21 ton Tager feat. It's in the profile.

Ragna's first move negates durability. Attack soul directly that Low 2-C RW couldn't do anything about it. He can just EE if he wanted to.
 
I meant the army he fought as far as AP goes.

Too bad none of his attacks can hit, because he is 20 times slower. Plus, Han could litirally point at him and bind him.
 
Does Ragna's soul destroying attack bypass forcefields? And how wide is the attack? An attack can have a range of hundreds of kilometers but still have terrible AoE. Like if a character could fire missiles from that far.

Saying Shin's mindhax is planetary is definitely a stretch. It affects 4 million people at once sure, but that's not planetary in scope. By that logic we could say that her hax is universal because she has the potential to affect every creature with a mind in the universe. We should go based upon what she's shown, her feats, not her potential here. Not that it matters as much in this case since Ragna resists.

I'm fairly certain that the fact that Ragna can steal souls would pop up in Han's observe box. And he'd likely get some kind of warning about it, like a detect bloodlust when it's fired, or he can potentially observe the attack itself. And Han can always just teleport out of the way of attacks he can't block or shield.

I'm willing to bet that observe would also tell Han of Ragna's immortality, meaning he'd likely either go for mindhax, or a douchery/binding/sleep spell combo. Seeing as how mindhax won't work, if he decides to use that first, then he'd certainly go for the second one, as it's the only option he has left aside from trying to stuff the guy in a golem.
 
Now, am I missing something or Han could just use bind? This version of ragna doesn't have good enough of a lifting streanght to break it.
 
Oh, I totally forgot about lifting strength in relation to bind.

But since he combos it into douchery, lifting strength is mostly irrelevant since the opponent can't move before they're put to sleep.
 
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