- 2,031
- 989
Hello everyone. This is Dino Ranger Black. I hope everyone is doing fine in the community. I was hoping to wait until June due to the upcoming sport spin-off on the Switch but I figured it's better to discuss it now while I'm more available. Plus, I doubt the events in Aces will heavily impact this thread. It's a revision of stats of the Mario franchise. Yeah…...we are doing this again but this time for a reason......maintaining the standards and consistency of our site.
Tier 4 Base Stats Revision
If you recall our last revision, we found a number of Tier 4 feats across the franchise that makes it alot more easier to scale formerly inconsistent stats. Eventually, it was agree to scale the characters to 4-A for the abundant amount of constellation feats that was once viewed as a Multi-Solar System feat, however, there was a revision for Celestial Bodies right after and it turns out the constellation feats are generally considered High 4-C. I, initially, stated that the statistics remain due to the fact that the main factor for the rating, the Power Stars, has 3-C feats from the Galaxy titles, debunking all speculation but there's been more threads rather confused about the matter and it's easy to understand why. Some take issue of legitimacy of a single feat over a multitude of others while others take issue about the users. Since most of these issues are associated with the Power Stars, it would be best if we rate the characters on feats without them involved. So far, there have been two notable feats, both are related to constellations. In SMW2: Yoshi's Island, Yoshi created a constellation upon defeating Raphael the Rave and Mario fought Antasma, who created a dream world large enough to contain constellation for Dreamy Luigi to use Luiginary Attacks. In the same battle, Antasma can overpower and consume Dreamy Luigi to power himself up and Mario is still capable of battling and tanking him. According to the Celestial Body page, constellation feats are no longer considered 4-A and are often treated as High 4-C. This will result in a massive downgrade, so most of the recurring characters will be changed from Multi-Solar System to Large Star. This applies to anybody who either fought or are scaled off them.
Power Star implementatio
Thankfully, however, all the feats involved with the Power Stars will not be a waste. According to Super Mario 64 it's remake, as well as the manual, Power Stars have the ability to empower and strengthen the wielder. Not only this is proven true with Bowser on several occasions and Wiggler from SM64 (Albeit, the latter did so unintentionally and is a much weaker user of it), it's demonstrated again in Mario Party 2 where Toad gives it to the character of the player's choice to overpower Bowser and his metal transformation. (See here). As established in SM64 and the Galaxy games, Power Stars are comparable to Lumas and can create realms with multiple stars and galaxies. Based off the current feats and stats of the Power Star itself, a variable Large Star+ to Galaxy level rating will be given to the characters empowered by these artifacts. This will apply to the following characters:
Bowser (Used it to create said realms in SM64 and it's remake)
Mario (Fought Bowser with them in both games.)
Luigi
Yoshi
Wario (They are 3 playable characters that also received power from the stars in the remake.)
Princess Peach (The owner of stars and the castle, which she used to power it, and can use it in Mario Party 2.)
Donkey Kong (Debatable but he is one of the 6 characters who could use it in Mario Party 2. Others playable characters are the previously mentioned 5. As far as other installment goes, no other character else have used them.)
Bowser Jr. (With technology only. As far as the Galaxy games goes, he never used it upon himself.)
Daisy and Waluigi's revision
I currently have Daisy and Waluigi at Unknown tiers due to the limited feats to go by in the spin-offs they appear, as well as, their lack of reliable ones. However, I believe we can scale Daisy to the other cast thanks to Super Mario Ru. She fights Boom Boom, a recurring boss of the Koopa Troop who fought Mario and co. multiple times and Bowser himself while tanking hits from both. One could argue about the fact this game is merely an app. However, it's inclusion doesn't appear to be conflicting the franchise. Waluigi, I'm still not sure tbh but my best reason in scaling the other cast is due to the combative nature of the Striker games and Mario Sport Mix. I'll let you people decide whether it's legitimate.
Paper Mario Canoncity issue…...again.
This problem is admittedly associated with my pet peeve but it seems that it's still unclear that Paper Mario series is part of the overall main franchise. I consistently elaborated the characters that originated from the PM games such as the Star Spirits and Goomboss actually appeared in other games such as Mario Party 5 and Super Mario 64 DS. Goomboss even refer to how he finally turned the tables on Mario since their last encounter and Toadette's trophy description established that she's the same character in TTYD and MK games. All the characters in the Mario, regardless of their artstyle or genres, are the same characters. Nintendo only likes switching and splitting them up when a game they want to make calls for it. Paper Jam isn't a game that establish a different canon as Nintendo could care less about it.
I even noted this is confirmed by the remake of Mario and Luigi: Superstar Saga + Bowser's Minions. The monitor (Which wasn't in the original) established the blocks in the room are from Mario's past adventures. One of them is Paper Mario (N64).
However, this problem continues to persist due to aforementioned 5th installment of the M and L series, Paper Jam into the point, people mistaken and confused the Battle Cards discussed on Mario's profile with the Color Splash ones, despite the fact the Paper Mario in this game is completely different from the ones in previous PM games.This is why for the sake of clarification, Mario's stats and abilities from the PM series should be moved back to the main page. The main reason we created two separate pages for these characters is for organization and the fact there are inconsistent stats across the board. However, now we have the proper revisions and the page is no longer cluttered or disorganized, we can include the abilities back into the primary Mario page. Don't worry, the Paper Mario page is not going to waste. Instead, we will rename the page Paper Mario (Mario and Luigi: Paper Jam). His summary, stats, powers, and abilities will be entirely focused on that game and that game only. This will be the best way to inform everyone the differences btw the Paper Mario from Paper Jam and the main one from the PM series.
Anyway, these are all the revisions the series should have until further information. Thanks for taking the time to read this and please inform me of your thoughts and suggestions. However, expect a long delay in receiving a reply from me since I'm going to catch some sleep tonight and see Avengers: Infinity War tomorrow (Yay!) with my job right after.
New Ability Additions
Due to the newly released Mario Tennis Aces (And a retrospective of it's previous entries, the following abilities should be added to the characters who are playable in these titles:
Energy Manipulation/Energy Projection: In Mario Power Tennis, the selected character has the ability to fire energy projectiles. Said characters can also charge to unleash a barrage homing projectiles. Energy is also used in Aces for Special Shots and Zone Shots, which are significantly more powerful than a normal shot into the point the racket can break from them.
Time Manipulation: All the characters playable in Mario Tennis Aces can use the Zone Speed ability. It's stated to be an ability that makes catching the ball and blocking shots easier by slowing down time around the user.
Afterimage Creation: Practically every playable character in Mario Tennis Aces can create afterimages of themselves when performing Trick Shots. A pointless ability but it's there.
Tier 4 Base Stats Revision
If you recall our last revision, we found a number of Tier 4 feats across the franchise that makes it alot more easier to scale formerly inconsistent stats. Eventually, it was agree to scale the characters to 4-A for the abundant amount of constellation feats that was once viewed as a Multi-Solar System feat, however, there was a revision for Celestial Bodies right after and it turns out the constellation feats are generally considered High 4-C. I, initially, stated that the statistics remain due to the fact that the main factor for the rating, the Power Stars, has 3-C feats from the Galaxy titles, debunking all speculation but there's been more threads rather confused about the matter and it's easy to understand why. Some take issue of legitimacy of a single feat over a multitude of others while others take issue about the users. Since most of these issues are associated with the Power Stars, it would be best if we rate the characters on feats without them involved. So far, there have been two notable feats, both are related to constellations. In SMW2: Yoshi's Island, Yoshi created a constellation upon defeating Raphael the Rave and Mario fought Antasma, who created a dream world large enough to contain constellation for Dreamy Luigi to use Luiginary Attacks. In the same battle, Antasma can overpower and consume Dreamy Luigi to power himself up and Mario is still capable of battling and tanking him. According to the Celestial Body page, constellation feats are no longer considered 4-A and are often treated as High 4-C. This will result in a massive downgrade, so most of the recurring characters will be changed from Multi-Solar System to Large Star. This applies to anybody who either fought or are scaled off them.
Power Star implementatio
Thankfully, however, all the feats involved with the Power Stars will not be a waste. According to Super Mario 64 it's remake, as well as the manual, Power Stars have the ability to empower and strengthen the wielder. Not only this is proven true with Bowser on several occasions and Wiggler from SM64 (Albeit, the latter did so unintentionally and is a much weaker user of it), it's demonstrated again in Mario Party 2 where Toad gives it to the character of the player's choice to overpower Bowser and his metal transformation. (See here). As established in SM64 and the Galaxy games, Power Stars are comparable to Lumas and can create realms with multiple stars and galaxies. Based off the current feats and stats of the Power Star itself, a variable Large Star+ to Galaxy level rating will be given to the characters empowered by these artifacts. This will apply to the following characters:
Bowser (Used it to create said realms in SM64 and it's remake)
Mario (Fought Bowser with them in both games.)
Luigi
Yoshi
Wario (They are 3 playable characters that also received power from the stars in the remake.)
Princess Peach (The owner of stars and the castle, which she used to power it, and can use it in Mario Party 2.)
Donkey Kong (Debatable but he is one of the 6 characters who could use it in Mario Party 2. Others playable characters are the previously mentioned 5. As far as other installment goes, no other character else have used them.)
Bowser Jr. (With technology only. As far as the Galaxy games goes, he never used it upon himself.)
Daisy and Waluigi's revision
I currently have Daisy and Waluigi at Unknown tiers due to the limited feats to go by in the spin-offs they appear, as well as, their lack of reliable ones. However, I believe we can scale Daisy to the other cast thanks to Super Mario Ru. She fights Boom Boom, a recurring boss of the Koopa Troop who fought Mario and co. multiple times and Bowser himself while tanking hits from both. One could argue about the fact this game is merely an app. However, it's inclusion doesn't appear to be conflicting the franchise. Waluigi, I'm still not sure tbh but my best reason in scaling the other cast is due to the combative nature of the Striker games and Mario Sport Mix. I'll let you people decide whether it's legitimate.
Paper Mario Canoncity issue…...again.
This problem is admittedly associated with my pet peeve but it seems that it's still unclear that Paper Mario series is part of the overall main franchise. I consistently elaborated the characters that originated from the PM games such as the Star Spirits and Goomboss actually appeared in other games such as Mario Party 5 and Super Mario 64 DS. Goomboss even refer to how he finally turned the tables on Mario since their last encounter and Toadette's trophy description established that she's the same character in TTYD and MK games. All the characters in the Mario, regardless of their artstyle or genres, are the same characters. Nintendo only likes switching and splitting them up when a game they want to make calls for it. Paper Jam isn't a game that establish a different canon as Nintendo could care less about it.
I even noted this is confirmed by the remake of Mario and Luigi: Superstar Saga + Bowser's Minions. The monitor (Which wasn't in the original) established the blocks in the room are from Mario's past adventures. One of them is Paper Mario (N64).
However, this problem continues to persist due to aforementioned 5th installment of the M and L series, Paper Jam into the point, people mistaken and confused the Battle Cards discussed on Mario's profile with the Color Splash ones, despite the fact the Paper Mario in this game is completely different from the ones in previous PM games.This is why for the sake of clarification, Mario's stats and abilities from the PM series should be moved back to the main page. The main reason we created two separate pages for these characters is for organization and the fact there are inconsistent stats across the board. However, now we have the proper revisions and the page is no longer cluttered or disorganized, we can include the abilities back into the primary Mario page. Don't worry, the Paper Mario page is not going to waste. Instead, we will rename the page Paper Mario (Mario and Luigi: Paper Jam). His summary, stats, powers, and abilities will be entirely focused on that game and that game only. This will be the best way to inform everyone the differences btw the Paper Mario from Paper Jam and the main one from the PM series.
Anyway, these are all the revisions the series should have until further information. Thanks for taking the time to read this and please inform me of your thoughts and suggestions. However, expect a long delay in receiving a reply from me since I'm going to catch some sleep tonight and see Avengers: Infinity War tomorrow (Yay!) with my job right after.
New Ability Additions
Due to the newly released Mario Tennis Aces (And a retrospective of it's previous entries, the following abilities should be added to the characters who are playable in these titles:
Energy Manipulation/Energy Projection: In Mario Power Tennis, the selected character has the ability to fire energy projectiles. Said characters can also charge to unleash a barrage homing projectiles. Energy is also used in Aces for Special Shots and Zone Shots, which are significantly more powerful than a normal shot into the point the racket can break from them.
Time Manipulation: All the characters playable in Mario Tennis Aces can use the Zone Speed ability. It's stated to be an ability that makes catching the ball and blocking shots easier by slowing down time around the user.
Afterimage Creation: Practically every playable character in Mario Tennis Aces can create afterimages of themselves when performing Trick Shots. A pointless ability but it's there.