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Ok so I was unaware of this, but apparently we used the potential energy of lifting feats to calculate attack potency for quite a few profiles. Unfortunately, I have to say that this shouldn't actually work or at least would be inaccurate (the tier might be the same but it would be much lower in terms of actual energy) based on the biomechanics behind how human type characters attack.
See, unlike a punch or a kick or any sort of attack, a lift is a slow sustained motion which allows for many more muscles fibers to be recruited into the movement, more easily (it's a bit like how if you hold your finger back with your other hand you can build up a lot more force with a flick from close distance than if you didn't and just tried to accelerate from a standing start), Lifting/pushing mvoements also allow the body's tendons to help out by storing the energy, then releasing it in a sudden burst, acting like a spring.
If we use real world ratios, when the world's heaviest deadlift is compared to the world's most powerful punch, the deadlift has nearly 5 times more energy, and most kicks around 2.5 times more. Anyway, so yeah, thoughts?
See, unlike a punch or a kick or any sort of attack, a lift is a slow sustained motion which allows for many more muscles fibers to be recruited into the movement, more easily (it's a bit like how if you hold your finger back with your other hand you can build up a lot more force with a flick from close distance than if you didn't and just tried to accelerate from a standing start), Lifting/pushing mvoements also allow the body's tendons to help out by storing the energy, then releasing it in a sudden burst, acting like a spring.
If we use real world ratios, when the world's heaviest deadlift is compared to the world's most powerful punch, the deadlift has nearly 5 times more energy, and most kicks around 2.5 times more. Anyway, so yeah, thoughts?