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Lifting Energy to Get Attack Potency (Staff Only)

Yeah I know we'll get to the PJO universe edits later but anyway the point of this thread is that generally lifting feats aren't good for AP or durability calculations.

No we don't need to edit the lifting page; I don't think we actually ever specified we could use lifting strength as an attack potnecy calculation so we might want to put that in the calculations page or notify the calc group about it instead.
 
Nvm I just remembered that the lifting page might need a little edit b/c we included tearing under the definition.

Actually, tearing is a bit of an odd point b/c we currently include it under lifting strength but it is also applicable as an attack. Not quite sure what to do with that. Most of the time though the energy to tear is much lower than a lift b/c a tear uses much fewer muscle groups and is an awkward application of energy so I suggest just taking that out of the lifting category and just regard it as an attack.
 
Well, I am not the best person to make a judgement call about what needs to be changed, but you can politely ask the calc group members to comment here if you wish.
 
Matthew Schroeder said:
Percy Jackson is 6-C due to the durability required to endure holding the atmosphere above you and not getting crushed, scaled down to his surface area. You really need to look at the actual calculation before saying it's invalid.
@XING06 Nah. The PJ calc is ok.
 
How will this affect characters who use telekinesis to do lifting? For example, Eleven's numerous telekinetic lifting feats (the toy Millenium Falcon (which she refused use her powers on it when Dustin estatically threw it into the air, making Star Wars fans cringe), the Chevy "Hawkins Power and Lights" van made in between 1978-1984, etc.), would they be changed?
 
Eleven chucked the van overhead with her teleknesis, so its fine. Besides, she's also got better feats she can scale to anyways.
 
Characters that levitated certain object to certain height shouldn't use PE unless they used TK to launch it.
 
Antoniofer said:
Characters that levitated certain object to certain height shouldn't use PE unless they used TK to launch it.
Eh, if it was done over a reasonably short timeframe it should be fine. Applying the same force in the horizontal instead of the vertical direction would result in a projectile with KE equal to the PE through the TK, after all.
 
If there's a timeframe then the calc will turn in a simple KE, but PE assume either a vertical balistic launch or a that the object fell from that height, since PE use initial/final velocity.
 
Nah, often manga and the like aren't as nice as to give you any specific timeframe, but it is clear that the TK lifting happened pretty fast. In those cases using PE instead of randomly assuming something like 1 second to slap KE on it is often the better way.

In the first place the effort would be final KE + PE, not just final KE alone.

(Edit: Unless final KE is 0 because the final velocity at peak height is 0 of course)

(Edit 2: PE doesn't really use initial/final velocity, both could be 0. ÔêåPE is the effort necessary to invest to overcome an opposing force (gravity) over a certain distance)

(Edit 3: I mean launching something with 1 second acceleration 1000 meter high and lifting it 1000 m high in 1 second will, if the same force is applied in vertical instead of horizontal direction (that is in a direction without the opposing force of gravity), leave you with two projectiles that after 1 second of acceleration have the same Kinetic Energy)
 
@Spino

Er no its not. Me and Kepekely just explained why that specific feat can't be used to justify 6C. They're applying an opposing force otherwise they would be smashed flat so their durability isn't quite as high as they're only tanking a fraction of the energy.

The Hazel calc could be used to justify 6C but its a pretty small island the book states its an "acre" of trees and stone, but I suppose since she was pulling up metals and other stuff to keep building in it could be more metal than stone. Plus there was no trace of it left so maybe vaporization would work especially b/c the oil starts bubbling so there was heat? If it was just pulverization of the stone area, with no metals/trees involved then it's around 7C but we can shoot for a high end and see how it works out.

Edit: I've made a blog about it
 
But a projectile would't reach 1000 m height in 1 second (realistically), if timeframe is given then we just use KE; we use a similar principle in escape velocity, if you can fly you can leave the planet at any speed, 1 m/s or 1000 m/s, not necesary 11175 m/s

If you lift something gradually, yeah, it accumulate PE, but is unrelated to the force that someone apply on it, and as much the object is elevated, it wouldn't become more difficult to lift. PE takes into account initial/final speed (hypotetic if final), so not sure if it possible to calculate it without taking those into account.
 
Spinosaurus75DinosaurFan said:
@XING06 The mere weight of the sky was able to crush the mountain and everything in 10 leagues, that's 6-C.
Ah that's right. I re-read that section and found that statement. Since it has this statement backing it up, it's fine. However the justification on Percy's profile should be changed.
 
@Spino

Yes again but like me and Kepekley explained this still doesn't constitute an exact durability cuz he's not tanking it in its entirety. He's tanking a significant fraction of the weight - we just don't know how much. Like I can squat over 250 lbs but if I allowed that weight to fall onto me from the same height I supported it at without bracing, it would crush my bones. We can't know for sure exactly how much he's tanking using this method. Also, like Antonifier says "PE is the potential energy, the energy that would have if it left in a free fall...it doesn't work if the object is static."

Edit: Actually though maybe we could make a case for Percy having 6-C durability by scaling from Atlas who did have the sky literally fall on him. Percy initially started supporting the sky with Artemis, so it didn't really move and he had time to brace against it. However, he had to roll out when Atlas was lured back, which means the sky was in motion at that point when he's not supporting it, before Atlas caught it. So Atlas did tank the energy and he fought against Atlas decently, so it could be used to scale (but again god like entities generally hold back). So it wouldn't be b/c Percy held the sky it would be b/c he fought Atlas who survived having the sky drop on him.
 
Anyway, right now we mainly need to fix the lifting description and the calculations page. We also need to switch justifications for PJU and Attack on Titan universes, but those are for later (Weekly is already on it for AoT and we'll talk about Percy in a seperate thread)

We're still discussing the topic of TK lifting.
 
"Then the darkness above Luke began to crumble, like a cavern roof in an earthquake. Huge chunks of black rock began falling. Annabeth rushed in just as a crack appeared, and the whole ceiling dropped. She held it somehow[...]"

Well it did drop on Annabeth, even if not Percy.
 
Btw Atlas scaling to Percy is a no-no.

It should be an outlier Percy held his own against Atlas. Atlas was able to gain the upper hand against Artemis, who later created a constellation after fighting.

Unless you say Moon level Percy, then they shouldn't scale.
 
Percy only scales to a fraction of the 6-C feat, but I guess it's a support of sorts to Hazel's feat.
 
@Spinos

Percy still bludgeoned Giants, who are powerful enough to take on the Gods alone, to death with Terminus' head. So this feat is hardly his best one.
 
@Reppuzan

Agreed but keep the discussion of PJO in the PJO thread. We're going to close this thread soon.

PS Can you open the lifting page and calculations page?
 
Only staff members are supposed to edit wiki regulation pages.
 
Oh Ok sorry about that unaware of that rule. Anyone not busy? I'll type out what needs to be put in.
 
I can add it if you are willing to type out your proposed changes and get them approved.
 
That seems like a good idea, yes.
 
DontTalkDT is obviously also allowed to edit such pages, as a retired administrator and calc group member.
 
Antoniofer said:
I am talking about cases where a timeframe isn't given, but we know it is so short that the action can be called 1 attack, instead of something like flight where you perform the energy investment over a longer time.

Because you do not know the timeframe guessing one to get KE is just a method which involves way more assumptions and should hence be avoided.

This is no rare case and not unique for lifting strength btw. If you calculate any beam attack you technically also have to ask yourself for timeframe, given that a weak attack sustained over a long time would also cause a lot of destruction. Thing is as long as what we talk about is a quick single attack beam we will still credit the beam with the entire destruction instead of saying that beams can generally not be used as AP feat because the destruction they generate is done over a slightly longer timeframe than a single energy bullet.

So in the end what is important isn't to be able to accelerate a projectile to a certain KE over a short distance, but being able to do so in a timeframe short enough to be used in battle.


That aside, should that not be clear, there is no denying that a character capable of bridging a x Joule PE gap in a single TK attack would be able to produce an attack with x Joules of KE if not shooting upwards.

That much is really a simple game of forces: Upwards the accelerating force is (Force of Telekinesis) - (Force of gravity)

If not performed upwards the (Force of gravity) = Fg(x) term opposing the (Force of TK) = Ftk(x) disappears.

You can calculate PE without initial/final speed. First and foremost PE is the integral of the force of gravity over the distance moved (in reference to a certain point where PE is assumed 0). Speed is something you can only derive with certain assumptions for it.


Now, because of conservation of energy, the energy invested via the TK has to be  the gain in PE the object experiences through being lifted. That means

$ PE = \int ^{d_2} _{d_1} F_g(x) dx \overset{(*)}{\le} \int ^{d_2} _{d_1} F_{tk}(x) dx = \text{Energy invested through TK} $

So while in the end of the lifting progress the KE of the object would be given as

$ \text{final KE} = \text{Energy invested through TK} - PE = \int ^{d_2} _{d_1} F_{tk}(x) - F_g(x) dx $

If shot in vertical direction instead the gravity force opposing the acceleration is 0, meaning

$ \text{final KE} = \text{Energy invested through TK} - 0 = \int ^{d_2} _{d_1} F_{tk}(x) dx \overset{(*)}{\ge} PE $

That means, in total, if the timeframe is "1 (quick) attack" then in that same timeframe a character can by all means create an attack with KE equal to the difference in PE he made when he TK lifted something in 1 attack.
 
@DontTalkDT

So what, if anything, do you think should be changed?
 
@DontTalk

Hmm I think it makes sense. Yes, what do you think should be changed? I'm writing the edits to the calculation page and lifting pages so I'll need to include that.
 
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