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Composite Organism Part 5: Exploring it deeper and deeper

Also, since we previously established that this thing would be capable of regenerating from one aminoacid, change his Regenerationn to at least Mid-High.
 
DMB 1 said:
Also, since we previously established that this thing would be capable of regenerating from one aminoacid, change his Regenerationn to at least Mid-High.
Aminoacid = 1 molecule. That's Regenerationn (High). CO is still kicking Majin Buu.
 
Ghostly Owns said:
This looks like fun. The list of powers/abilities is out of control, though.
Whoa. Ghostly Owns has been inactive for 5 months and now he's here. Join our discussion! :)
 
Ricsi-viragosi said:
seriusly. the poisons effects should be in its notable attacks page.
I need some time to do it due to unknown sources, okay?
 
i mean, giving sources i understnad, but i meant to remove the effects from the abilities and put it below, so its somewhat less messy, but im not saying you have to now, its a lot o help that you are helping at all
 
Ricsi-viragosi said:
i mean, giving sources i understnad, but i meant to remove the effects from the abilities and put it below, so its somewhat less messy, but im not saying you have to now, its a lot o help that you are helping at all
I know that I'm not helping...

I think that I need to explore hydra's Biological Manipulation more. It is possible that we may get some additional abilities from it.
 
Ricsi-viragosi said:
no, you ARE helping, the sheer fact that you put your time in this is help
I'm sorry for me misunderstanding you.
 
im trying to say to remove it from abilities and just put poison (see in notable attacks) and put it into notable attacks/techniques. where it could ne further on explained, instead of half of itss abilityes being taken up by poison
 
Ricsi-viragosi said:
im trying to say to remove it from abilities and just put poison (see in notable attacks) and put it into notable attacks/techniques. where it could ne further on explained, instead of half of itss abilityes being taken up by Poison
Ok, I understood you.
 
Skalt711 said:
Ricsi-viragosi said:
im trying to say to remove it from abilities and just put poison (see in notable attacks) and put it into notable attacks/techniques. where it could ne further on explained, instead of half of itss abilityes being taken up by Poison
Ok, I understood you.
No. They are still abilities that regular poison does not impy. Leave them there, and just put the explaination somewhere else.
 
thats the point of SEE below or somethign, put after the poison (see in more depth below)
 
Hydra's genetic manipulation might give us more abilities, I mean, extend Body Control even more!
 
actualy, can CO stop itsown growth? if yes, with prep time ,it could send pieces of itself into space
 
Ricsi-viragosi said:
actualy, can CO stop itsown growth? if yes, with prep time ,it could send pieces of itself into space
I think that I know some feats, but I forgot them.
 
people thought that SCP-682 was basically "NLF the character", but this might just be even worse in that regard, since it's basically accepted at this point that this thing will grow fast enough to become a living dyson sphere in a minute at most (mostly due to the time needed to adapt to space and collect enough food and energy to grow that much), and thats about a mid-tier potential feat at this point, considering the fact that it has the intelligence and size nessecary to literally collapse part of itself into a blackhole in self-defence/if needed
 
I agree on moving the poison to the notable attacks section, the list of poison effects is larger than the rest of the abilities section combined
 
including or not including the affects of spores/fruit or the other stuff?

it's still several times larger than any other section, except for the spores affects section, if we're not counting it
 
Suggestion: to a class of abilities (say, poison), put them all together under a collapsible element. Example:

Poison Manipulation

Various poison qualities here.
Great for hiding walls of text. Use multiple times to keep the profile manageable.

Source code:

Code:
 <div class="mw-collapsible mw-collapsed"><br />[[Poison Manipulation]]<br /><div class="mw-collapsible-content">Various poison qualities here.</div><br /></div>
 
Quick question, but would characters like Kars whom have been stated to be composites of every living creature have all the abilities stated above?

If so, the Kars page needs a little update...
 
Sir Ovens said:
Quick question, but would characters like Kars whom have been stated to be composites of every living creature have all the abilities stated above?
If so, the Kars page needs a little update...
If Kars was really like composite organism, he would have come back from outer space in an instant.
 
RRTheEndMan said:
Damn. What about posting it in FC/OC VS Battles Wiki (Of course, with slight changes)? I could port the profile to my wiki, but my wiki isn't complete: it's in prototype stage. My wiki does focus on the real world and composite profiles, however. I'm sorry for the ad.
 
DMB 1 said:
If Kars was really like composite organism, he would have come back from outer space in an instant.
Agreed. Even without CO's exaggerated Regenerationn Kars would have solid Low-High Regenerationn. Also, Kars would've conquered the world long ago if he truly possessed every life form's power and ability, I promise.
 
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