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Cole MacGrath vs Satsuki Kiryuin ( Concluded)

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Cole vs Satsuki. A suggestion from Gar.

Trying to test out a new battle format to make debating easier for every one of my threads.

Cole MacGrath
Cole render

I thought this would be the end, that once Kessler and the Ray Sphere were gone, my life would go back to normal. But now I understand that this is my life. There's no going back. The gift of the powers will be my burden until the day I die.
~ Good Cole (InFAMOUS 1)​
ÔÇÄI don't know if you've ever let someone down, got your ass kicked or straight up failed, but those are the moments that define us. They push you further than you've ever thought possible, and force you to make choices... No matter what the cost.
~ Cole MacGrath​
Summary
Cole MacGrath is the original protagonist of the inFAMOUS series. He was a simple bike messenger before delivering a mysterious package called the Ray Sphere that changed his life forever. After the explosion, the city believed that Cole was the one who triggered the blast and labeled him as a terrorist. He is then stuck in a dying city controlled by gangs with his girlfriend, Trish, that despises him and blames him for the death of her sister. Zeke, Cole's best friend, is also stuck in the city.

Cole must decide on whether he must use his powers for good or for evil. And in doing so, will change the way the city and the whole world views him.

Powers and Stats
Tier: At least 7-A

Name:
Cole MacGrath, Electric Man, The Terrorist, The Demon of Empire City, The Prime Conduit, The Devil (By Bertrand), The Patron Saint of New Marais

Origin: InFAMOUS

Gender: Male

Age: Late 20's-Early 30's

Classification: Human Conduit, Bike Messenger, Hero/Villain (InFAMOUS 1)/Anti-Hero

Powers and Abilities: Superhuman Physical Characteristics, Expert Acrobat, Skilled in Hand-to-Hand Combat, Regenerationn (Mid-Low, Low-Mid via absorbing electricity), Resurrection (The electricity in his body will restart his vitals even after being dead for 5-6 minutes), Longevity (Kessler, his future self, was able to live for over a hundred years, some Conduits have claimed to have lived from the Salem Witch Trials until present day), X-Ray Vision, Bio-Scanning, Radar Sense, and Aura sensing (Via Radar Pulse), Limited Precognition (Gets visions of himself in the future using new powers after overcharging himself, giving him instant knowledge on how to use them, can sense hostile intent within others, allowing him to differentiate friend from foe, and discern when someone is about to attack him), Electrokinesis, Durability Negation via Bio Leech (drains an opponent of their bio-electric energy, shutting down their body), Magnetism Manipulation, Telekinesis, Limited Matter Manipulation (Can absorb and manipulate Ionic Charges, ions composed of Ray Field energy, to amplify his abilities), Weather Manipulation (Can create tornadoes, rain lightning bolts from the sky, and create storms), Flight, Can generate electric blades (Gigawatt Blades), Healing, Limited Telepathy (Can view the memories of the recently deceased by draining their neuroelectrical energy), Forcefield Creation, Ice Manipulation, Napalm (Fire and Oil) Manipulation, Can drain life energy, Summoning (Can summon The Corrupted to fight by his side), Kinetic Energy Manipulation (Uses electromagnetism to wrap explosive kinetic charges into his rockets and grenades. Can release shockwaves of kinetic energy from his hands. Can harness kinetic energy to increase his jumping ability [Detonation Blast]), Homing Attack (via Megawatt Hammer, Redirect Rocket, Tesla Missile, and Sticky Rocket), Attack Reflection (Can reflect projectiles, debris, and energy attacks with Shockwaves and Blasts), Explosion Manipulation (Headshots with Sadistic Strike and Skull Bolt cause targets to become engulfed in an electrical explosion, ignoring durability), Gravity Manipulation (Can create reverse magnetic fields that negate gravity, causing enemies and objects to float helplessly), Electrical Aura, Statistics Amplification (Can gain new powers, become Overcharged, or get stronger by draining electricity), Limited Reactive Evolution (By stressing his body by using his powers in different ways, he can either gain new abilities or improve upon his current ones, there is also the possibility that his body will develop new powers to best aid the situation in moments of extreme duress), Resistance to Heat, Smoke Manipulation, Ice, Matter Manipulation, Absorption (Of matter and energy), Transmutation, Poison, Acid, and Mind Manipulation (Can easily shrug off Sasha's Mind Control). Immunity to Electricity and Disease/Sickness, possibly Time Paradox Immunity (Kessler, his future self, was completely unaffected by changes in the timeline. And had no quarrel with killing Cole in their battle, implying he would've been unaffected by the death of his past self. It is likely this applies to Cole as well) |

Attack Potency: At least Mountain level+ (Created a thunderstorm with this much power at the beginning of the game. He becomes much more powerful by overcharging on the substations, which he did so 8 times)

Speed: Massively Hypersonic+ (Can keep up with Kessler in combat, and easily dodge and react to lightning from close range), higher with Precision Mode (This ability slows down his perception of time) |

Lifting Strength: Class 10. Class G via Magnetism (Stronger than Alden, who transformed a bridge into a golem)

Striking Strength: At least Mountain Class+

Durability:
At least Mountain level+ (Tanked attacks from Kessler, Sasha, Alde, David, and other Conduits on his level. Easily tanked being at the epicenter of the Ray Sphere Explosion at his weakest level of power). Higher when using kinetic energy manipulation or shields (Should be capable of producing similar energy levels to his higher end attacks with his defenses) |

Stamina: Extremely High (Can fight for extended periods of time even after going a few days with no food or sleep. Can fight on even after suffering sever injuries. Enhanced by Regenerationn). Limitless when absorbing electricity (Rejuvenates him and amplifies his healing abilities)

Range: Extended Melee range with Gigawatt Blades and Amp. Hundred of meters to several kilometers with ranged attacks |

Standard Equipment: A cellphone and the Amp (a melee weapon that channels Cole's melee power into his strikes)

Intelligence: Very intelligent. Adaptable combatant, able to easily exploit weaknesses. Comes up with plans and strategies on the fly, has street smarts. Is able to logically deduce the outcomes of his actions (Karmic Decisions). Due to receiving his implanted memories, he should possess Kessler's several centuries of knowledge and experience.

Weaknesses: Can use water to electrify enemies but is also vulnerable to water that might drown him, can possibly negate this weakness with Cryokinesis and Pyrokinesis. May short-circuit technology and could trigger firearms and gasoline. Reliant on electricity and outside sources to recharge |

Notable Attacks/Techniques:

Electric Abilities

  • Lightning Bolts: Cole can shoot electricity out of his hands like a small lightning bolt. Hitting someone with a constant stream of attacks, however, reenergizes Cole. They vary in types but they all cost energy.
  • Lightning Bolt: Cole can discharge simple lightning bolts from his hands. They are fairly strong, as they can defeat enemies and blow up cars easily. This is Cole's primary attack power and is one of the most used powers in the game due to its lack of consumption of energy. (Neutral)
  • Alpha Bolt: A lightning bolt, pure and simple. (Neutral)
  • Pincer Bolt: A cunning electrical attack that strikes enemies from three sides simultaneously, intensifying damage. (Neutral)
  • Artillery Bolt: Enemies aren't safe at any distance from this extra long range, arching attack.
  • Magnum Bolt: A single burst of unparalleled damage. This is a true thunderbolt. (Good)
  • Bolt Stream: Unleash a pounding stream of bolts. (Good)
  • Skull Bolt: Headshots with this power cause the enemy to explode. (Evil)
  • Scythe Bolt: A wide swath of five times overcharged electricity. (Evil)
  • Lightning Arcs: Cole can release deadly arcs of lightning that can bust through titanium-reinforced armor in an aircraft carrier, kill Conduits soldiers with mere presence, and burn through insulated suits.
  • Electric Drain: Allows Cole to drain more energy from nearby sources of electricity. He can also drain it from Humans with Bio-Leech. Due to it not being Karmically-locked, any version of Cole could use it. But the Good side would probably only use it against enemies.
  • Electromagnetic Shockwave/Blast: Cole can throw a blast of kinetic energy. He can redirect rockets, electrocute anything caught, lift cars, make enemies float or even make the blast smaller but increased in range. The blast itself can launch a large orb of swirling energy that you can use as a jumping pad or a detonatable target
  • Shockwave: It is an electric shockwave that can be used to push people and objects out of Cole's way. Can easily send cars spinning throughout the air. (Neutral)
  • Alpha Blast: A strong kinetic shockwave that sends objects flying and knocks enemies off their feet. (Neutral)
  • Detonation Blast: A swirling ball of caged kinetic energy that sticks to whatever it hits, eventually exploding with terrible force. If Cole jumps when close to it he'll harness the energy for a super jump. (Neutral)
  • Graviton Blast: A blast that temporarily lowers the gravity of anything it sends flying. Enemies are helpless as they hang in the air. (Good)
  • Punch Blast: A longer, narrower blast that slams into people and objects, sending them flying for more damage. (Evil)
  • Sniper Blast: The Sniper Blast is a Blast with a very, very long range, but a very narrow area of effect. Other than its long range, it functions as an Alpha Blast. (DLC)
  • Megawatt Hammer/Rockets: Cole can throw electric orbs with the power output of a rocket launcher with electricity. They all explode with great range, travel at fast speed, can make enemies float in the air, split into three homing sticky orbs, and even redirect towards at greater speed if you shoot a lightning bolt at a target. In the comics, they have been shown to one-shot choppers.
  • Megawatt Hammer: Cole fires off a rocket-like electrical blast. Can have an anti-gravity effect on the area it hits (Good) or can split into mini-rockets (Evil)
  • Alpha Rocket: Deliver a huge payload of explosive kinetic energy, and explodes on contact with anything. (Neutral)
  • Redirect Rocket: After firing a rocket, Cole can redirect it mid-flight by hitting an enemy or object with a Bolt attack. (Good)
  • Sticky Rocket: A rocket that splits when approaching a target, breaking into homing charges that attach to nearby enemies. (Good)
  • Tripwire Rocket: A Rocket, that when sent off, it splits into two rockets, with a wire of electricity between them. If an enemy is caught in the wire, the rockets will smash together and explode, causing double the damage. (Evil)
  • Tesla Missile: While not listed as a Rocket, it is very similar to one. It may only be used by Cole when he focuses his powers through one of New Marais' transformers. Its primary use is for restarting other transformers, but it can also be used as an attack; any enemy hit by a Tesla Missile will be destroyed instantly in addition to triggering an electric explosion. (Neutral)
  • Missile Bolt: While not listed as a Rocket, it is still considered a Rocket power as well as a Bolt. Cole uses this power in place of his normal Bolts during his first fight with the Beast, and only regains access to it if the RFI is fully charged. It has a smaller blast radius than other Rockets, and electrifies any conductive surface, much like a Bolt. (Initially Neutral, but later only becomes accessible for Good Karma)
  • Grenades: Cole can throw electric orbs like grenades at enemies. They all explode with massive damage, large radius, and various different functions
  • Shock Grenade: It is small explosive ball of electricity that can stick to people and other objects. Can release Arc Restrains (Good) or Split into smaller grenades (Evil)
  • Alpha Grenade: A potent electric charge that when detonated releases tremendous kinetic energy. (Neutral)
  • Cluster Grenade: A vicious grenade that splinters in air, raining down small, sticky grenades on everyone below. (Neutral)
  • Sticky Grenade: A long-range grenade that sticks to enemies and breakable objects, perfect for demolitions and humiliating opponents. Can bounce off walls and objects for sneaky takedowns. (Good)
  • Double Grenade: A grenade that explodes once upon impact, then bounces upwards and explodes a second time. (Evil)
  • Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. Has a weaker blast radius than the Alpha Grenade. Cole can also use this grenade as a temporary source of energy for his Electric Drain before it explodes, making it easier for him to recover energy in powered down areas. (DLC)
  • Stalker Grenade: A grenade that, when lands, will "hop" to the nearest enemy and detonate seconds later. (DLC)
  • Kinetic Pulse: Cole can lift objects with this power and turn them into an explosive projectile. From pizza boxes to boxes to cars, the object captured would always release an electric explosion after being thrown by a shockwave. Works on organic beings.
  • Magnetism: Can emit magnetic tethers that can pull nearby objects towards him and can throw or fire said objects at enemies. Shown in comics.
  • Static Thrusters: Cole can glide by releasing a stream of electricity. Was able to escape the gravitational pull of the Beast's incinerating Black hole. Later on was enhanced in New Marais. RFI and Beast Forms grant Unrestricted Flight.
  • Lightning Tether: Lightning Tether is the ability to use a rope of electrical energy and pull Cole to a building, or object, it can be moving or stationary. It the most efficient form of travel, especially for climbing. (Neutral)
  • Lighting Hook: Cole pulls objects and enemies towards him with an electrical beam. (DLC)
  • Induction Grind: Cole can 'grind' on railroads, wires, heavily boosting his mobility. He can also do this on vertical electric poles. Can be used to grind on walls as well.
  • Car Jump: Cole can use reach electromagnetism to launch himself off of objects such as cars and generators
  • Polarity Wall/Shield: Can stop bullets and other small projectiles, when upgraded becomes larger and converts the projectiles that hit the shield into energy for Cole.
  • Precision: Allows Cole to focus his shots and slow his perception of time so as to hit enemies from farther away. Even allows him to see bullets. Even Kessler's lightning beam looks slower when using this ability.
  • Thunder Drop: An airborne attack that slams enemies from the sky, Cole jumps then charges up as he's heading towards the ground. Once he hits the ground he lets out a wave of electric energy sending enemies flying. In the comics, it has been shown that he could electrocute enemies instead of knocking them away.
  • Overload Burst: An attack that charges up and then channels electricity to his hands, then unleashes them as a large devastating bolt of electricity that can instantly fry enemies hit and spread electricity. Very powerful but takes time to charge. Can use other powers while charging.
  • Gigawatt Blades: By producing electrical energy on his hands close to a gigawatt level (1 billion watts) and then preserving the form with magnetism, Cole can unleash a devastating attack that can fry most human enemies. This was able to cut off David's arms when he shook off a building busting bomb.
  • Healing Touch: Cole can use his powers like a shock pad and revive pedestrians.
  • Arc Restraint: Used to subdue downed enemies. Can trap enemies in place to deliver attacks while they're immobile.
  • Bio Leech: Used to drain the life-force of an enemy, restoring energy and health. If evil, he may get an infinite energy boost for a short bit. This attack can negate durability.
  • Overcharge: When Cole drains a massive amount of electricity, he will become "Overcharged," where he begins to produce unlimited amounts of electricity, and gains an electric aura that electrocutes anything nearby. The boost lasts as long as Cole is in contact with a conductive object (power cables, generators,etc). Can also release omnidirectional electrical shockwaves.
  • Karmic Overload: A Karmic Overload occurs when Cole's Karmic power is at its fullest (Hero or Infamous). This power gives Cole unlimited energy for a short period of time. It can only be used when a player has maxed out either Good Karma or Evil Karma, and will drain a large portion of Karma after use.
  • Ionic Vortex/Electric Tornado: Summons a small tornado that picks up everything. Can easily pick up vehicles and enemies. Electrocutes anything caught. Has another version where Cole has direct control over it.
  • Ionic/Lightning Storm: Changes atmospheric conditions and summons a lightning storm to strike at the most threatening target in the vicinity. Capable of one-shotting anything that isn't protected well. This could disable barriers even if it only hits them once. This was powerful enough to kill David, a monstrous conduit that stomped the military and absorbs electricity and sunk an Aircraft Carrier. Lightning Storm can be steered in multiple directions. Can possibly strike Cole himself to restore health, energy, and charges.
  • The Amp: Is a powerful melee weapon built and designed by Zeke, it is made to channel Cole's electrical energy to increase the power of his melee attacks. The Amp, which resembles a large double-pronged cattle prod, is what Cole uses to channel his electricity into and to attack enemies with. When in use, Cole pulls it from his pack, which would extend and channel electricity.


Key: InFAMOUS 1 |
Satsuki Kiryuin

Kill La Kill Satsuki Base Render
|

Fear is freedom! Subjugation is liberation! Contradiction is truth! Those are the facts of this world, and you will all surrender to them, you pigs in human clothing!
~ Satsuki Kiryui​
Summary
Satsuki Kiryüi (Ú¼╝Ú¥ìÚÖó þÜɵ£ê Kiryüin Satsuki) is a former main antagonist and later primary protagonist in Kill la Kill. She's the former president of Honnōji Academy's Student Council. Despite being only a high schooler, she is one of the most powerful and feared people in the entire country. Satsuki rules over the academy and its students with absolute dictatorial authority. It is later revealed that her actions aren't as ill intent as may seem, as her true goal is protect humanity from her evil mother, Ragyo Kiryui, who plans on destroying the planet.

Powers and Stats
Tier: At least 7-A, likely higher

Name:
Satsuki Kiryüin

Origin: Kill la Kill

Gender: Female

Age: 18

Classification: Human, President of Honnōji Academy's Student Council

Powers and Abilities: Superhuman Physical Characteristics, Skilled in hand-to-hand combat, Highly skilled swordsma, Flight, Cloth Manipulation, Shapeshifting (With Junketsu only), Chi Manipulation (Able to make large blasts with chi) Willpower Manipulation (Can create shockwaves with her willpower alone), Can emit light from her presence, Can generate powerful high-speed air slashes, Can run up platforms at 90 degree angles

Attack Potency: At least Mountain level+, likely higher (Superior to the combined forces of The Elite Four, Nono, Uzu, Hoka and Gamagori.)

Speed: At least Massively Hypersonic+ (Kept up with True Life Fiber Synchronized Ryuko, who's casually able to speedblitz her Mach 4500+ form. Dodged her Scissor Blade Decapitation Mode from point-blank range)

Lifting Strength: Class M+ (Should be much stronger than Gamagori)

Striking Strength: At least Mountain Class+, likely higher (Can trade blows with Ryuko and take on her Elite Four at once)

Durability: At least Mountain level+, likely higher (Tanked hits from True Life Fiber Synchronized Ryuko)

Stamina: Very high

Range: Extended melee range with Bakuzan, hundreds of meters with air slashes

Standard Equipment: Secret Sword Bakuzan/Bakuzan Gako and Bakuzan Kōryu, Kamui Junketsu, Fake toenails made from the same material as Bakuzan

Intelligence: High (She is highly intelligent and manipulative as seen by her plan to take down her mother and the various people she deceived and manipulated in the process, as well as having the forethought to alter two of her toenails using the same material as her sword Bakuzan)

Weaknesses: If someone cuts the Banshi threads of Junketsu she becomes more vulnerable to attacks.

Notable Attacks/Techniques:

Natural Capabilities


  • Kamui Junketsu: Life Fiber Override: Like Ryuko, Satsuki possesses a Kamui which enhances her immense physical abilities through the use of her blood. Due to her lack of trepidation towards using Junketsu, she is easily able to initiate its Override Form and gain massive power through it.
  • Junketsu Senpü: After being worn by Ryuko, Junketsu gains the ability to fly through the Senpü form.
  • Junketsu Senpü Zenkan: An improved form of Senpü that Junketsu gained after being infused with Senketsu's Life Fibers. The Kamui has blades protruding from its body boosting its power even more.
Lets hope that worked as intended. Btw, thanks to WeeklyBattles for the format.

Now Both in their Mountain level+ forms.

Both in character.

Both have basic knowledge of eachother.

Victory by any means.

Speed is equal.

Who wins and why?

Cole: 7 Gargoyle One PTSOXMONKEY99 DMUA The Wright Way Veloxt1r0kore Thatoneguy78 ABoogieYesSir

Satsuki:0

Inconclusive:0
 
Word of advice, just cut out all the stuff from Cole's section that doesnt have to do with this fight, it'll make his section a LOT less cluttered
 
I'm so friggen aggravated with the amount of unwarrented edits on his profile, gotta edit all the High 6A keys back to Low 6B Soon.

Anyway, I'm not really seeing too much Satsuki really has over Cole Macgrath barring maybe skill, AP is basically equal between the two of them as Satsuki Stomps the Elite 4 while Kessler stomps Mid Game Cole and the rest of the First Sons and Dustman, all of which are immensely superior to a 347 Megaton feat done by a Cole who literally activated his powers.

Barring that, Cole has far more range options, forcefields easily block pretty much every AoE attack from Satsuki that she might use assuming she does use one, and aside from that all she really has is flight in this form that Cole hasn't dealt with.

Hell pretty much everything she has that ISN'T flight is something she's dealt with before.
 
So much so she blitzes and this becomes a stomp in the other direction

Not really sure if this is fair for her with Equalized speed.....
 
She does dominate him in terms of Skill and can get around him with flight, but all in all he's dealt with Far Worse

And technically I suggested Ryuko vs Kessler :P
 
Same reason no one wants more Madoka Magica or BB or Reinhard anymore

It's boring it's bullshit and I'm already dealing with people making Spite matches against it, ironically by the people who are salty Beast destroyed Fiamma of the Right

https://vsbattles.com/vsbattles/1506263?useskin=oasis

Literally right after that thread concluded

https://vsbattles.com/vsbattles/1507720?useskin=oasis

And then they reply on a Star Wars thread for the first time when he has a chance at losing.

Tad bit peculiar no?
 
Coming from someone who has spammed Halo, Ben 10, My Hero Academia, and Akame ga Kill.... We just can't help not making matches with characters and verses we love.

Just from time to time, it's best to break the norm at least, so spam don't get too bad.
 
It's already too late Gar, Kessler and Beast are slowly becoming Spam boiz, just sit back and enjoy the ride OvO

Anywho, I'm a bit conflicted on this one

Cole has numerous methods of long and mid ranged combat, and it is very much in character for him to abuse this. Sastuki trumps Cole in pure skill, but lacks in long range combat methods.

Cole has the means to keep her away (shockwaves lower gravity and can knock her away, can surround himself in lightning to act as a form of pseudo armor, etc), but if Katsuki gets in close, then things go south real fast. Cole's no slouch in close combat, what with his own displayed h2h skills, and his ability to cover himself in electricity and create electric blades certainly help, but they aren't as good as Satsuki's sword skills.

Gonna need to stew over this some more.
 
Well, after much procrastinatio deliberation, I think I'll vote Cole via Gar's reasons

Cole has dealt with a lot of what Satuski can throw at him, and has the means to block, dodge or counter. Flight may be a challenge, but with Cole's ability to call down lightning at a moments notice, and can have it move in a certain path, Cole should be able to counter it

Her combat ability is troublesome, but if Cole can keep his distance, which I'm confident he can, he should be able to take this with high difficulty
 
The electric man for reasons above.
 
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