Georredannea15
He/Him- 4,726
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No, in the message I sent, DT says; 1 cubic metre of space as much as Aleph2 cannot fit even in a 6d space, you need a aleph2 dimensional space
Dt's Full message:
Yes, the bolded comment definitely confirms what I said. "As many 3D structures as the number to which Aleph 1 corresponds, i.e. uncountably infinite number of 3D structures(cube, apple or phone whatever) = 4-D"Ultima, again, you not liking my answers doesn't mean that I didn't already reply to your points.
Much of your last reply consisted of you quoting parts of your old posts, which should have been a hint towards me perhaps already given replies to those parts when I answered the old posts. Disagreement on the validity of the argument isn't the same as not addressing things.
I can gladly reply once more, but you can't expect things to get stalled indefinitely until you are happy with the outcome.
"ULTİMA'S MESSAGE"
I don't really understand your confusion regarding that point? Like, we default to the smallest structure that could contain those many things.
Like, if a character destroys a space that can contain 100 1 m^3 cubes, then we would default to that space being 100 m^3 in volume, as that's the minimum size of it.
If a character destroys a space that can contain countably infinite many 1 m^3 cubes, we would default to an infinite 3D space, as that's the smallest thing that can manage that.
If a character destroys a space that can contain aleph_1 many 1 m^3 cubes, we would default to 4D space, as that's the minimum space that could contain that many cubes.
And if a character destroys a space that can contain aleph_2 many 1 m^3 cubes... well, 4D space can't do it, 5D space can't do it, 6D space can't do it... the smallest space that can contain that would be one with aleph_2 many dimensions, no?
Or am I overlooking a space that can and is smaller than that?
The same logic applies to Aleph 2.