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How about using Pulv with Volume via Width of Weapon Thickness(Due to Compressive Strength) + (Shear Strength of Crater Volume(Overall)-Volume Using Width of Weapon Thickness)Pulv would only be possible if this was a clean cut, but since there are large fragments all over...
Go with frag.
The crack is visibly wider than the blade edge. It was not a clean cut. Plus, that's not how we do cutting calcs, we don't add another strength value into the mix.How about using Pulv with Volume via Width of Weapon Thickness(Due to Compressive Strength) + (Shear Strength of Crater Volume(Overall)-Volume Using Width of Weapon Thickness)
Once again, the visuals show it to not be a clean cut. Fragments fly all over the place. Think of it like smacking a boulder in half with a stick. It's not gonna be a clean, thin split.Will this be accurate? Because Compressive Strength doesn't have too much Thickness, and the rest of the Volume is Shear Strength. Is this kind of thing allowed? this will certainly be more accurate I think
I see, Alright I Agree to use FragThe crack is visibly wider than the blade edge. It was not a clean cut. Plus, that's not how we do cutting calcs, we don't add another strength value into the mix.
Cutting calcs are generally done as this:
cross-sectional area cut * thickness of the blade edge * compressive strength AKA pulv. energy
And this is assuming this is a clean cut.
For cuts that are super wide...
Area of the affected area (Length and width) * depth of the area cut (As in, how deep the cut went into the wall) * destruction energy (Depending on how it was destroyed)
Once again, the visuals show it to not be a clean cut. Fragments fly all over the place. Think of it like smacking a boulder in half with a stick. It's not gonna be a clean, thin split.
Oh yeah, while you're here, would you mind evalutaing the calc for this feat?Pulv would only be possible if this was a clean cut, but since there are large fragments all over...
Go with frag.