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(WFinals) 8-B Shooters Tournament: The Player VS Solid Snake

Psychomaster35

He/Him
VS Battles
Calculation Group
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The Player, the champion of Cubic Revolution and slayer of the Sniper of the Straw Hat Pirates, the S-Class Hero, and the Archer Monkey (nominated by me)...

Solid Snake, the clone of Big Boss and slayer of the White Witch and the Ultimate Soldier and stalemated the elite group of assassins (nominated by @Popted2)...

The Winners Finals has come. In order for them to finally be set free, they must do two more steps which is to face each other so they can get to the grand finals and win. At this rate, nobody is holding back at this point, and as much as they have the memories of slaying those even if they never wanted to, there was no choice but to fight to survive, and this proves to be the penultimate test before the big event...

Rules stated in the tournament hub.

Who wins?

The Player:

Solid Snake: 7 (Popted2, Dalesean027, Chariot190, AdNiBn002, GlaceonGamez471, Epiccheev, RandomGuy2345)

Inconclusive:
latest

latest

And why not throw in some music we have reached the finals stages?

If rooting the Player to win, click here

If rooting for Solid Snake to win, click here
 
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To start off, the Player has the AP And durability advantage of almost 2x (48 tons VS Snake’s 25 tons). The Player is also more versatile thanks to owning over 900 weapons (which includes weapons giving in various effects such as some healing the Player up to 12% of their health every second, disabling gadgets/jumping temporarily upon hitting, cut AP in half temporarily, etc), and as such they have pretty much seen other players use these same weapons and therefore would know how to counter them. Since most of Snake’s arsenal is basic guns and explosives, the Player would already know to continuously strafe/block with shields and keep their distance. Of course, Snake has some unique ones like his stun grenades which the Player hasn’t seen before.

On the other hand, Snake has more experience and is likely much deadlier in close quarters combat, especially with the LS advantage to potentially incapacitate the Player. However, the Player has access to their pets (~80), and while they might not do as much damage as the Player themselves, they would still be worth trouble, especially the Eagle Spirit and the Pocket Demon which are basically ghosts that Snake probably wouldn’t be able to interact with. Do note that all of the pets despawn if the Player dies. Speaking which, their Denied gadget is able to put cards floating around them, and if they die during those 12 seconds when the cards are up, they will instantly revive. However, this would easily be bypassed if Snake were to knock them out or incapacitate them if he finds out about how they can revive.
 
To start off, the Player has the AP And durability advantage of almost 2x (48 tons VS Snake’s 25 tons)
Guns mean that doesn't really end up mattering much.
The Player is also more versatile thanks to owning over 900 weapons (which includes weapons giving in various effects such as some healing the Player up to 12% of their health every second, disabling gadgets/jumping temporarily upon hitting, cut AP in half temporarily, etc), and as such they have pretty much seen other players use these same weapons and therefore would know how to counter them. Since most of Snake’s arsenal is basic guns and explosives, the Player would already know to continuously strafe/block with shields and keep their distance. Of course, Snake has some unique ones like his stun grenades which the Player hasn’t seen before.
He also has access to invisibility not to mention his really good stealth.
On the other hand, Snake has more experience and is likely much deadlier in close quarters combat, especially with the LS advantage to potentially incapacitate the Player. However, the Player has access to their pets (~80), and while they might not do as much damage as the Player themselves, they would still be worth trouble, especially the Eagle Spirit and the Pocket Demon which are basically ghosts that Snake probably wouldn’t be able to interact with. Do note that all of the pets despawn if the Player dies. Speaking which, their Denied gadget is able to put cards floating around them, and if they die during those 12 seconds when the cards are up, they will instantly revive. However, this would easily be bypassed if Snake were to knock them out or incapacitate them if he finds out about how they can revive.
Is this passively active? I struggle to imagine a single item being particularly relevant in a fight when he has so many, if he needs to activate it.
 
Anyway Snake has mastery of stealth, an invisibility device, infrared blocking suit, and various camouflages including a mask that changes his face entirely, even to that of another person.

What's stopping Snake from slipping away and then repositioning to take them out or get the drop on them CQC style? Given that's well within his character unless he's actively provoked to stick around and toss hands or gun fight.

Also don't forget, Snake has emapth ammo and grenades (Yes, empath grenades, he also has phosphorus grenades that burn with several thousand degrees, also has things like sleep mines and grenades, etc), all of which can induce various states, one of which makes his enemy's mad to where they attack their own allies which is something that readily counters being outnumbered as all being outnumbered would do is give Snake himself allies. The empath shit also induces loss of consciousness after a few moments so it also incaps, and he also has ample amount of tranq weapons so even if his foe could survive some shots, Snake can just put his ass to sleep and THEN finish him off.
This is without getting into the fact Snake can just snipe.

And for what it's worth Big Boss has shown the ability to interact with ghosts before so Snake might be able to do it. At the very least he has a few items that can, like the dolls, camera, etc.
 
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the player has weapons that give him an omnidirectional Explosive/Overwhelming aura that will damage Snake if he gets too close to try to incapacitate him.

the player has weapons that bounce when hitting the ground/walls and nuclear weapons

Snake's Stealth will be neutralized due to weaponry the player has to detect enemy.

The player's ap and speed advantage will increase depending on which set he is using, either passively reducing the ap/Speed of the weapons and Snake himself or the player passively amplifying his stats or reflect half damage and effects from Snake's weaponry.


The player can also turn invisible and be able to see Snake's name, There is also the Pandora Box that could one-Shot Snake but that is random if the box damages the opponent or its user.

grenades (Yes, empath grenades, he also has phosphorus grenades that burn with several thousand degrees, also has things like sleep mines and grenades, etc)
sleep mines and empath grenades would it work against inorganic beings?

phosphorus grenades are resist due to having armor and equipment that block the heat needed for near-instantaneous incineration
 
Here's the issue, all of that stuff is in a sea of optional shit, like sure he has counters to stuff Snake can do but he also has literal hundreds of weapons he could use that do absolutely nothing in his favor
 
Here's the issue, all of that stuff is in a sea of optional shit, like sure he has counters to stuff Snake can do but he also has literal hundreds of weapons he could use that do absolutely nothing in his favor
It's more complicated than just considering it as optional, since the player can summon them instantly so it will be trial and error, in the trailers usually open with powerful weapons or we can think he already has the current Set equipped🤔
 
Yeah but trial and error isn't really something feasible against a guy who can and will just shoot you in the head in the first seconds of a fight
 
Here's the issue, all of that stuff is in a sea of optional shit, like sure he has counters to stuff Snake can do but he also has literal hundreds of weapons he could use that do absolutely nothing in his favor
Hammerspace would just make them pull the weapon they want out of nowhere
Is this passively active? I struggle to imagine a single item being particularly relevant in a fight when he has so many, if he needs to activate it.
They manually need to activate it first, then it is active for 12 seconds before it wears off. However, this can be bypassed if the Player is killed by surprise without them activating it, or getting knocked out/incapacitated

As for the stealth, the Player can do the same as well through various invisibility equipment, including the Sword of Shadows which can virtually last infinitely as long as they are charging it, and wears off once they release the charge to attack.

I will have to give it that Snake has weapons the Player has never seen before which could pose a potential threat, but the Player has weapons which can temporarily blind for a few seconds, turn people into a powerless sheep that is unable to attack for a few seconds when it hits, make people bleed overtime, slow them down, or see through walls via x-ray vision (Though it’s rendered useless if Snake turns invisible).
 
the player has weapons that give him an omnidirectional Explosive/Overwhelming aura that will damage Snake if he gets too close to try to incapacitate him.

That's assuming they're up, what reason would this dude have to have these up? He doesn't know what Snake did, for all he knows Snake teleported away. And if that is the case, that's even worse for him as that'd just force Snake to pick him off from a distance. Something The Player has zero counters toward.

the player has weapons that bounce when hitting the ground/walls and nuclear weapons

Yeah? So what? That doesn't help against a foe you have no idea where they might be.

Snake's Stealth will be neutralized due to weaponry the player has to detect enemy.
Snake has several ways to negate that, his suit blocks infrared and heat signatures, his invisibility cloak renders him optically transparent, he has various items that shut down sonars and sensing devices with hundreds of meters of range on them (Meaning no, sensing devices won't work, Snake can shut them down from a huge distance). And Snake himself has managed to stay hidden even while being picked up before so either way.

The player's ap and speed advantage will increase depending on which set he is using, either passively reducing the ap/Speed of the weapons and Snake himself or the player passively amplifying his stats or reflect half damage and effects from Snake's weaponry.

Literally doesn't matter, everything Snake has mitigates durability via penetration or hax. And you completely forget Snake has multiple weapons with hax, Snake doesn't NEED to damage his foe with weapons, he has several options, options he'd use no less, that completely bypasses the need of actually inflicting harm. What's the Player going to do when he's rendered a crying mess on the floor that can't move due to the extreme emotional instability before being rendered comatose?

sleep mines and empath grenades would it work against inorganic beings?

Depends how inorganic, they work on those with cybernetics. And if you're talking about robots and stuff, that's even worse, Snake has EMP's and Frag grenades that can destabilize and shut down electronics from like a 100m away.

phosphorus grenades are resist due to having armor and equipment that block the heat needed for near-instantaneous incineration

Phosphorus grenades hit up to like 3000c iirc. And due to the nature of them, the blistering steam can be breathed in and seep through cracks.


I'm not seeing anything that would actually stop Snake from slipping away and taking him out. Snake has means to mask his presence and ways to mitigate his foe's ability to locate him.
 
Depends how inorganic, they work on those with cybernetics. And if you're talking about robots and stuff, that's even worse, Snake has EMP's and Frag grenades that can destabilize and shut down electronics from like a 100m away
I mean data and some of the player's equipment block EMP's effect weaponry and things similar to those Grenades
 
Hammerspace would just make them pull the weapon they want out of nowhere
Yeah but, even just cycling through them instantly, that is a fuckton of weapons.
As for the stealth, the Player can do the same as well through various invisibility equipment, including the Sword of Shadows which can virtually last infinitely as long as they are charging it, and wears off once they release the charge to attack.
Some of Snake's equipment should counter invisibility, I believe.
 
Defeated by the champion of another tourney, but at least I’m happy to have made it far enough to lose honorably... congratulations.

The Player has been headshot, causing them to be reduced to dust and get eliminated from the game, leaving his weapons and gadgets to drop around where they once were waiting to be picked up...
 
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