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Let's do this.
For Varies itself, you know how mages vary depending on the winds of magic in the area? Consider that the same applies to Incarnates as the entire mechanics behind them are that they're literally housing a wind of magic inside themselves, thus making their power vary. Now remember, certain incarnates are still weaker than others, Balthasar Gelt is not about to physically box Tyrion, for instance. With that out of the way, let's go.
Mazdamundi High 6-A support.
This feat
Azyr Mages BEFORE the end times could just move stars... with two seperate spells. Signs in the Stars and Star Times Ebb
For Varies itself, you know how mages vary depending on the winds of magic in the area? Consider that the same applies to Incarnates as the entire mechanics behind them are that they're literally housing a wind of magic inside themselves, thus making their power vary. Now remember, certain incarnates are still weaker than others, Balthasar Gelt is not about to physically box Tyrion, for instance. With that out of the way, let's go.
5-C
Morskittar Engine is our main feat, it was powered during the end times with magical energy, not much more solid of a baseline you can get for this.Mazdamundi High 6-A support.
5-B
First Dragons
Mysterious entities from very early in the history of the universe. Masters of Magic, they could travel between stars with a single beat of their wings. Their battles completely destroying and creating worlds in the fires of their wars. Tier: At least 5-B, likely High 4-C Name: First Dragons...
vsbattles.fandom.com
High 4-C
First Dragons are beegAzyr Mages BEFORE the end times could just move stars... with two seperate spells. Signs in the Stars and Star Times Ebb
Low 2-C
But what about non-incarnates that scale?
Well, you won't see them at 5-B. But case-by-case basis. Lizardmen Legendary Heroes would remain possibly 5-C, Arkhan would just have the Incarnate vary value at the end of his already lengthy magical vary, and Archaon the Everchosen would be Low 2-C.
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