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War New Key

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Since War is playable in Darksiders Genesis, and is actually not restrained, he needs a new key. It should probably be called "Not Weakened", and it'll include everything he obtains in Genesis. The key should look similar to:

Tier: At least 7-B, higher with Chaos Form

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Types 1 and 2), Underwater Breathing (Type 2), Gliding, Weapon Mastery, Healing (Via Potions), Transformation, Invulnerability (Via Chaos Form), Statistics Amplification, Attack Reflection, Limited Telekinesis, Fire Manipulation, Hellfire Manipulation, Steals life from his enemies during combat, Earth Manipulation, Energy Manipulation, Air Manipulation, Electricity Manipulation, Death Manipulation, Summoning (can summon his horse, Ruin, as well as a field of blades from the ground), Soul Manipulation, Non-Physical Interaction, Resistance to Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Disease Manipulation, Corruption, Poison Manipulation and Illusion Creation

Attack Potency: At least 7-B (Stronger than his restricted form), higher with Chaos Form

Speed: Hypersonic (Comparable to Fury, who can react to and dodge Pride's lasers)

Lifting Strength: At least Class 10 to Class 25 likely Class K to Class M (Stronger than his restricted self)

Striking Strength: At least City Class, higher with Chaos Form

Durability: At least City level, higher with Chaos Form

Stamina: Same as his first key

Range: Same as his first key

Standard Equipment: Same as his first key but adding:

  • Ghost Hook: A ghostly appendage that allows War to grab on to objects and enemies, pulling either them to himself, or him to them.
Under Wrath Powers:

  • Blade Geyser: The range of this ability can be increased to up to 10 meters. Heals War for the damage it does. <- Add to description
  • Stoneskin: Reflects damage back at attackers <- Add to description
  • Rampage: War rockets forward to create a path of destruction and quickly close the gap to a target. The path explodes after War finishes his dash. <- New ability
Under Enhancements:

  • Earthsplitter: War releases a wave of energy forward, cutting through the ground and all enemies in his path. Any hit with Chaoseater has a chance of knocking the enemy down.
  • Thunderclap: War charges to fire out a bolt of lightning which arcs to nearby enemies. All hits from Chaoseater have a chance of shooting out a bolt of lightning.
  • Flamebrand: War spins continuously in a circle to cut down enemies with a fiery blade. Any enemies hit by Chaoseater will be ignited.
  • Deathtouch: War double strikes, marking enemies with Deathtouch. At War's command, these enemies will instantly die. Enemies inflicted with Deathtouch explode on death, spreading it to others. All Chaoseater attacks have a chance of applying Deathtouch.
  • Void: War charges up a vortex to blast away nearby enemies. Enemies are drawn in while War is charging, and any attack from Chaoseater has a chance of affecting a small radius beyond it's normal range.
  • Vampiric Rune: War continuously spins his blade, stealing health from enemies hit, before finishing with a large strike. All Chaoseater attacks have a chance to steal life to heal War on hit.
I would also like to propose that War's Lifting and Striking Strength be noted as "higher" when he is wielding the Tremor Gauntlet. This weapon allows War to open doors and move objects he otherwise might have difficulty lifting, such as Ulthane's Hammer, and is clearly above his normal striking strength. War's Left Gauntlet should also be noted to be higher than his normal Striking Strength as it is framed as equal to the Tremor Gauntlet during certain attacks like the ground pound, and even completely crushes Angel armor for one of his executions. It does not, however, affect his lifting strength.
 
This all looks good, though watch the attack potency section.
 
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