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Alvis
Attack Potency: Large Mountain level (Comparable to Kijin Benimaru. The strongest among the Beastkeeters) | At least Large Mountain level, likely higher (Far stronger than before. Stomped Yamza, a Special A Rank Greater Majin who fought her base form to a stalemate)Speed: Massively Hypersonic (Comparable to Sufia who evenly fought Kijin Shion)
Range: Extended Melee Range, Tens of meters with other abilities | Extended Melee Range, up to Kilometers with other abilities Note: Everything within Alvis's eyesight is subjected to her abilities such as space-locking, status ailment and lightning bolts. Eyesight on a flat surface can see over a mile away. Although I'm not sure if it's the same radius when she transforms.
Intelligence: Above Average. Alvis is the leader of the Beastkeeters, being the most intelligent among them and capable of commanding the entire country of Eurazania even in Carrion's absence. She acts as their military commander as well as a diplomat to other countries. As the strongest of the Beastkeeters, Alvis is an all-rounder, proficient in strategy and planning as well as combat whether it be a fight based on magic or closed quarter combat skills.
Weaknesses: Alvis can be prideful and will retaliate when her honor is besmirched. In her beast form, her unleashed powers will indiscriminately affect anyone within its range.
Notable Attacks/Techniques: Note: These changes were based on Tensura Fan. You can argue whether or not we stick to the original translations of Yen Press. I just think Tensura Fan's terms sounds way cooler.
- Eyes of Heavenly Snake: An extra skill that can induce all types of negative status on enemies such as paralysis, poison, madness etc. It also has a horrifyingly wide area of effect, and one would be affected by the skill as soon as Alvis spots them. No one can escape it unless they can resist or endure the effects.
- Suppressor: It is a dimensional skill with the effect of “Thought Acceleration”, “Spatial Manipulation”, “Spatial Transportation”. It can pose as an obstacle to the enemies’ movements in order to create situations that favors of her allies.
Carrion
Note: Only Yen Press calls him Carillon, other translations call him Karion, the anime calls him Carrion which is probably the most known out of them all. I'd say we vote on whether to keep Carillon (which is kinda lame) or change it to either Karion (badass) or Carrion (also sounds badass and the name anime-onlys are most familiar with).Name: Carrion, Beast King, Beast Master, Lion-Mask
Classification: Lion Lycanthrope, Demon Lord Breed
Range: Extended melee range, Kilometers with Beast Roar | Extended melee range, Kilometers with Beast Roar
Standard Equipment: White Tiger-Blue Dragon Halberd, a legendary-grade weapon
Intelligence: Above Average. Carrion is the leader of the Beast Kingdom, with his citizens adoring him as a great hero and ruler. He is an experienced diplomat, forming friendly relations with Tempest. He is also known for his skills in battle, with his last performance in the Tenma Wars earning him a seat among the Ten Great Demon Lords. He scored a victory against Kijin Benimaru and fought Milim Nava in a losing effort.
Weaknesses: His Beast Roar can only be used a few times, as it is an ultimate move that drains huge amounts of energy.
Notable Attacks/Techniques:
Royal Beast: A Unique Skill transformed from Beastmen's intrinsic skill Beast Transform. It transforms Carrion's head into that of a proud lion, his body as hardy as an elephant's, his arms as strong as a bear's but boasted simian dexterity. His legs were supple, as powerful as any in the feline family—and upon his back, he bore the wings of a great eagle. All these natural animal advantages melded with one another in the most beautiful of ways, covered in tough silvery fur.
Beast Roar: The Beast King's ultimate move, it is an attack which is in essence, a particle cannon that fires magical force. Normally, its force did not begin to dissipate until around three hundred feet from the launch point. From there, it would gradually disperse before it reached its final point, one and a quarter mile away. But it can also be focused on a single point.
Phobio
Attack Potency: Large Mountain level (Comparable to the other Beastkeeters. Has more magicule content than the individual Pre-Milim training Kijins individually)Speed: Massively Hypersonic (Comparable to the other Beastkeeters)
Range: Standard Melee Range | Standard Melee Range
Standard Equipment: Claws
Intelligence: Above Average. Phobio is a proficient leader and fighter, making him a member of the Beastkeeters. After the Charybdis incident, he has also proven himself to be a capable diplomat and is able to work with others.
Weaknesses: Phobio was prideful and can be violent to others without much foresight. Being lead by his emotions, he was also susceptible to being manipulated. He seems to have matured after his experience as a core of Charybdis, however.
Sufia
Speed: Massively Hypersonic (Comparable to Shion) | Massively Hypersonic (Faster than before)Intelligence: Above Average. Sufia is a battle-hardened leader and proficient fighter. She is capable of matching the likes of Shion in hand-to-hand combat. Sufia is also a capable diplomat, being among the delegates of Eurazania to Tempest, where she incited a mock battle to effectively establish friendly relations between the two countries under the monster-kind's basic principle of respecting the strong.
Weaknesses: Sufia is prideful and can be swayed by her emotions if it involves crucial matters like the Beast King's life.
Shizue
Name: Shizue Izawa, Shizu, Conqueror of FlamesAge: 60+
Classification: Champion, Human, Majin, Summoned Otherworlder
Attack Potency: | At least Town level, likely far higher (Far stronger than in retirement. Even while weakened, Shizue was able to draw blood from Orthos, a named Arch Daemon. Hinata says Shizue is stronger than some of the Seven Celestial Sages. With Ifrit, Shizue was confident that they can defeat Orthos), At least Mountain level+ with Ifrit
Range: Extended Melee Range, Tens of Meters with her flames
Intelligence: Above Average. Shizue is a veteran adventurer enough to be considered a Champion, being active for half a century. She is trained by the Hero and was her companion for some time. Shizue is also a capable teacher, being able to control and endear the unruly S Class students of the Freedom Academy.
Folgen
Folgen is head of the Knight Corps of the Farmus Kingdom. He is an otherworlder summoned without a curse by Razen, which made them good friends.He led the army of Farmus marching to invade the Jura-Tempest Federation, and lead the vanguard squad that massacred Tempest citizens.
Classification: Head Knight of Farmus, Summoned Otherworlder
AP: Mountain level+ (Comparable to Ifrit whom at that time has grown strong enough to defeat the Sky Dragon. Superior to Shogo and Kyoya)
Speed: Massively Hypersonic (Should be at least comparable to Shogo and Kyoya)
Durability: Mountain level+
Intelligence: Above Average. As the head of the Knight Corps of the Farmus Kingdom, Folgen must be an experienced leader capable of leading twenty thousand soldiers.
Kyoya
Kyoya Tachibana is a summoned Otherworlder from the Farmus Kingdom.He was among a trio of Otherworlders sent to frame the monster citizens of Jura-Tempest Federation as hostile to humanity.
AP: Likely Mountain level (Was able to critically injure Hakurou, albeit the latter was significantly weakened at that time) Note: Strictly speaking, Shogo and Kyoya never fought so there is no reason to scale them from each other.
Speed: Likely Massively Hypersonic (Defeated a weakened Hakurou, although Kyoya was easily blitzed when Hakurou was at full strength.)
Durability: Likely Mountain level
Range: Extended melee range, several meters with Severer
Intelligence: Average. Kyoya is gifted in kendo and fencing and able to use simple battle tactics such as feints.
Weaknesses: Kyoya is extremely egotistical and arrogant because of his status as an Otherworlder. He is unfamiliar with fighting opponents with comparable or superior abilities, which lead to his delusions that he can surpass Hinata Sakaguchi, and his inability to perceive the gap between him and Hakurou until it was too late.
Shogo
Shogo Taguchi is a summoned Otherworlder from the Farmus Kingdom.He was among a trio of Otherworlders sent to frame the monster citizens of Jura-Tempest Federation as hostile to humanity.
Powers and Abilities: Removing Unconventional Resistance to Power Nullification, Power Modification, Power Absorption and Power Mimicry (Skills are inscribed into the soul which resists any outside interference unless the interference is stronger than the soul's defenses) Note: Shogo's Unique Skills are inscribed to his physical body, not his soul. Thus it likely should not grant any resistances, or at least a different justification must suffice about Unique Skills.
AP: Mountain level with Berserker (Fought Kijin Shion, however she was significantly weakened at that time. while amped with his Berserker's Adamantine Body, he was able to fight Geld and one-shot his shield crafted from Charybdis's scales) Note: He doesn't get a + because he downscales, and his Skill has a special effect of breaking weapons. We never see Shogo harm Geld himself, though Geld tries to dodge his attacks so it must mean that they pack a punch from his perspective)
Speed: Likely Massively Hypersonic with Berserker (Comparable to Geld)
Durability: Mountain level with Berserker (Was able to take hits from Geld albeit he still takes damage), regeneration makes him difficult to kill.
Intelligence: Average. While impatient, Shogo can form basic battle tactics such as faking emotions. He has a uniquely honed talent for battle that's suited to his martial arts approach.
Weaknesses: Shogo is extremely egotistical and arrogant because of his status as an Otherworlder. He can lose his confidence as easily has he can regain it, due to his cowardice and him overestimating his own capabilities, as seen with his fight against Geld. He is unfamiliar with fighting an opponent with comparable or superior abilities, and has terrible judgment and lack of ability to appraise his opponents in general.
Notable Attacks/Techniques:
- Berserker
- Adamantine Body: Using a breathing move of absorbing air and magicules twice, it transforms his flesh and blood, making his body into a rock-hard living weapon. The difference between this state and his base is like night and day, and even increases his speed.
Clayman
Clayman is one of the members of the Ten Great Demon Lords. He is also one of the four members of the Moderate Clown Troupe, who are subordinates of Curse Lord Kazaream. Like the Clowns, he also serves the mysterious "That Lord".Name: Clayman, Marionette Master, Laughing Clown
Age: 2000+
Classification: Undead Elf, Demon Lord Breed | Awakened Demon Lord (incomplete)
Powers and Abilities: Astral Projection (Even if his body is destroyed, undead elves can live on in astral form), Immortality (Types 3, 6, and 7. In their astral form, undead elves can possess other vessels), Body Control and Transformation (Can unleash his true form, which spawns four additional arms protected by exoskeleton, and increase his overall physical strength), Body Puppetry (With Puppeteer, Clayman controlled Yamza's body against his will, which commanded him to consume a Fragment of Charybdis)
Attack Potency: | At least Island level, likely higher (Became significantly stronger with his incomplete Demon Lord Awakening, causing his Existence Value to double)
Intelligence: Gifted. Clayman is specifically created as an intelligent schemer with a strong mind, mirroring his creator Kazaream. He is feared as a puppet master among the Demon Lords, maintaining and increasing his power through schemes and machinations. He engineered the creation of the Orc Disaster and the destruction of Eurazania. His rule over Jhistav is absolute, and his influence and relations extend to other majins, the Eastern Empire, and the Western Nations.
Range: Standard melee range, Tens of Meters with Dragon Pulse Death Cannon and other abilities | Standard melee range, Tens of Meters with Dragon Pulse Death Cannon and other abilities
Standard Equipment:
- Piorra (or Viola): a powerful magic doll composed of unique-grade weapons and armor. Fire, lightning, ice, heavy weight, resonance, as well as other attacks seem to be constantly poured out by it without an end. It is described to be comparable to Clayman in strength.
- Various unique-grade weapons and equipments.
Weaknesses: His arrogance can lead to him underestimating his opponents and overlooking errors in his plans. However, it's implied that somebody affected Clayman's mind which led to his miscalculations, so his oversight regarding Rimuru Tempest was not something he would normally commit. His Mind Control is mind-based, meaning beings who can think with their souls such as Shion cannot be affected by it.
Notable Attacks/Techniques:
- Puppeteer: A unique skill which allows him to transform intel into coded transmission so as to monitor within a large radius. He is able to dispatch and monitor his subordinates, thus gain intelligence through their points of view. This skill also allows Clayman to control people's bodies or minds.
- Superb Demon Lord Domination: Clayman claims this as an ultimate curse spell, he shoots beams of black light that wraps around the opponent's body and dominates them. It is capable of easily dominating Calamity-class beings.
- Dragon Pulse Death Canon: A skill that utilizes beams rising from the earth like flying dragons. Whoever affected by it would have their sequence of magicule disturbed and cause internal damage. It is immune to physical defense and it can even shoot through and destroy barriers that are formed by magicule. It is Clayman's ultimate technique.
Footman
Age: 2000+Powers and Abilities: Astral Projection (Even if his body is destroyed, undead elves can live on in astral form), Immortality (Types 6, and 7. In their astral form, undead elves can possess other vessels)
Range: Standard melee range, Tens of meters with Magic Missile
Intelligence: Average. Footman is somehow an able manipulator when with Teare. Together, they were able to tempt Phobio into becoming the core of Charybdis. He is also a skilled fighter, who makes use of his body to perform weird but deadly attacks.
Weaknesses: Footman is noted to be the least intelligent among the Clowns and the most susceptible to being swayed by his emotions.
Laplace
Age: 2000+Powers and Abilities: Astral Projection (Even if his body is destroyed, undead elves can live on in astral form), Immortality (Types 6, and 7. In their astral form, undead elves can possess other vessels), Precognition (With Future Vision)
Durability: Island level (Can take attacks from Roy Valentine)
Range: Standard Melee Range
Intelligence: Above Average. Laplace is a member of the Moderate Clown Troupe, known manipulators and schemers. Laplace has manipulated Gabil during the Orc Lord arc and has worked as an efficient spy for Yuuki with regards to Rimuru Tempest and the Western Saints Church. Despite not being nearly as good as Kagali and Yuuki when it comes to intricate and long-term schemes, Laplace is astute and makes accurate guesses, such as Laplace suggesting that Rimuru Tempest may have absorbed the twenty thousand souls of Farmus army which his masters deemed as an impossibility.
Notable Attacks and Techniques:
- Deceiver: A unique skill which combines illusory magic like Deception, Infiltration, and Concealment, which he can use to deceive his opponents senses. Laplace usually uses this to disguise his weapons as other objects, such as making a spear look like a knife, or a knife look like a bomb. Note: Please choose whether we'll use Deceiver or Falsifier.
- Future Vision: Laplace's trump card, it is a unique skill that allows him to see a few seconds into the future. Because of this, he could clearly see whether or not his Falsifier would work against the enemy. This is why Laplace is always able to fight without being caught off guard. Note: this is only revealed in Volume 18. Argue whether or not we have to include this.
Yuuki
Powers and Abilities: Immortality (Type 1), Self-Sustenance (Type 1) Psychometry (With Psychokinesis), Resistance to Possession (With Anti-Skill, completely resisted Kazaream's attempt at corrupting his soul and taking over his body)Attack Potency: | Continent level (Yuuki remodeled his body to evolve from a human to a Sage, and then to a fully evolved Saint equal to a spiritual lifeform, surpassing Hinata Sakaguchi's Saint form. If he were to convert all his energy into magicules, he could rival Leon and Ruminas)
Speed: | Relativistic+
Durability: | Continent level
Range: Standard Melee Range, Tens of Meters with Greedy One
Standard Equipment: A dagger and a short single-edged sword, both special-grade that can be considered legendary-grade.
Intelligence: Genius. Yuuki was born a genius who could see the underlying flaws of the structure of society itself. His intelligence is commended by Kagali and Clayman, master manipulators who are both under his employment. Yuuki is a ruthless, calculative schemer who leads the underground organization Cerberus and acts as an associate of the Five Elders, all the while performing his duties as the Grandmaster of the Freedom Association who he himself established. He is cunning enough to compete with Granbell and even trick Mariabell, and his wit and luck was able to save his and the Clown's lives from Guy Crimson.
Weaknesses: His Anti-Skill can be bypassed by physical attacks such as Arts and physics magic, and its effects doesn't extend to his weapons. The effects of Anti-Skill over opponents wear off over a short time. Yuuki is an extremely arrogant person, thinking that he had power even surpassing the demon lords. Because he had always found great success in what he did, Yuuki had grown pretentious, thinking that he could solve any problems that came up.
Notable Attacks and Techniques:
Ultimate Skill
Greedy King Mammon: Acquired after Yuuki conquered and evolved Greedy One with his strong will, greed and ambition.
Unique Skills
Creator: A special ability that could create whatever Skill Yuuki required for the situation and analyze other people’s Unique Skills, provided they were using them.
- Anti-Skill: An ability that would nullify evil intentions against Yuuki, it can shut down magic and skills. This allowed Yuuki to resist Kazaream's curse and even nullify Rimuru's Absolute Defense and Infinite Regeneration.
- Psychokinesis: In his original world, Yuuki already had a special power that can be called a "mental force". This allowed him to be able to grasp the laws of the Cardinal World, and allowed him to maximize his intelligence to use his abilities to their full potential.
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