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So I won't be able to make CRTs for a while after this.
First of all, I'm going to create an LN profile for Beretta. Here's how it looks. Let me know if there's anything you want me to add or remove from it, and/or if it's good to be created into an actual page and you guys will make your own revisions to the profile later.
Also, those who are scaling from Beretta like Rimuru would obviously have links to the new profile.
Secondly, there are some revisions I'm suggesting for 3 old profiles.
First of all, I'm going to create an LN profile for Beretta. Here's how it looks. Let me know if there's anything you want me to add or remove from it, and/or if it's good to be created into an actual page and you guys will make your own revisions to the profile later.
Also, those who are scaling from Beretta like Rimuru would obviously have links to the new profile.
Secondly, there are some revisions I'm suggesting for 3 old profiles.
Geld was the leader of the Orcs who occupied a wasteland south of Jura Forest. After being named by Gelmud, he and his race were manipulated through the use of his Unique Skill.
Geld and his army of Orcs attacked and devoured monsters in their path through the Great Jura Forest. During the confrontation against the forces of Rimuru Tempest, he kills and consumes Gelmud, becoming a Demon Lord Breed called the Orc Disaster.
Name: Geld, Orc Lord, Orc Disaster
Classification: Orc Lord, Orc Disaster, Demon Lord Breed
Attack Potency: Large Mountain level (Can easily harm his own body, which tanked Ranga's Death Storm. Comparable to Rimuru who at that time was on his level and can harm him. Superior to the Kijin group and Ranga at that time) Note: The addition is for visibility and indication that Geld can easily overcome his own durability, which can take Ranga's Death Storm.
Durability: Large Mountain level (Tanked a pinpointed version of Ranga's Death Storm along with Benimaru's Hell Flare, although he was still damaged by it)
Intelligence: Above Average. Geld is a formidable combatant who can fight against Rimuru and the Kijins, albeit not as skilled.
Weaknesses: The full potential of Ravenous is only realized through eating corpses, which resulted to Geld's defeat against Rimuru who predates on living things. As an Orc Lord and prior to becoming the Orc Disaster, Geld's mind was corroded, limiting his intelligence. Even after regaining his reason, the effects of Ravenous still made him and his army of orcs to lust for blood.
Geld and his army of Orcs attacked and devoured monsters in their path through the Great Jura Forest. During the confrontation against the forces of Rimuru Tempest, he kills and consumes Gelmud, becoming a Demon Lord Breed called the Orc Disaster.
Name: Geld, Orc Lord, Orc Disaster
Classification: Orc Lord, Orc Disaster, Demon Lord Breed
Attack Potency: Large Mountain level (Can easily harm his own body, which tanked Ranga's Death Storm. Comparable to Rimuru who at that time was on his level and can harm him. Superior to the Kijin group and Ranga at that time) Note: The addition is for visibility and indication that Geld can easily overcome his own durability, which can take Ranga's Death Storm.
Durability: Large Mountain level (Tanked a pinpointed version of Ranga's Death Storm along with Benimaru's Hell Flare, although he was still damaged by it)
Intelligence: Above Average. Geld is a formidable combatant who can fight against Rimuru and the Kijins, albeit not as skilled.
Weaknesses: The full potential of Ravenous is only realized through eating corpses, which resulted to Geld's defeat against Rimuru who predates on living things. As an Orc Lord and prior to becoming the Orc Disaster, Geld's mind was corroded, limiting his intelligence. Even after regaining his reason, the effects of Ravenous still made him and his army of orcs to lust for blood.
Tier: 6-C, 8-A to Low 7-C with Summon Monster
Powers and Abilities: Immortality (Types 1, 3 and 4), Large Size (Type 1), Flight (Via gravity manipulation), Blessed (Has Veldora's Crest of the Storm, likely due to being born from his magicules)
Attack Potency: Adding Multi-City Block level to Small Town level with Summon Monster (Can summon a school of ten or more megalodons that are normally ranked A-minus each. During the events of Volume 3, thirteen megalodons incarnated using the corpses of lesser dragons, making them A-rank individually, with A-ranked monsters capable of destroying small towns)
Speed: Supersonic (Can fly faster than the speed of sound with Control Gravity) with Massively Hypersonic attack speed (Tempest Scales are difficult to evade even for the Kijins, although the fact that there are thousands of them plays a huge part as well)
Durability: Island level (Can take the force of its own blows when using Body Slam), its large size, regeneration, and Magic Interference make it difficult to kill (the combined forces of Tempest and Dwargon's elite Pegasus Knights only dealt 30% damage to it in 10 hours of battle), Multi-City Block level to Small Town level with Summon Monster
Stamina: Very High. Fought the combined forces of Tempest and Dwargon's Pegasus Knights for 10 hours without any sign of tiring. Will continue to be active until it burns out its energy.
Weaknesses: Charybdis and its megalodons possess animalistic intelligence at most, thus lacks any combat skills and can be fought by weaker opponents through their skills. They will eventually dissipate over time, once the magicules giving their body physical form were exhausted, albeit Charybdis has an enormous pool of energy.
Notable Attacks/Techniques:
Note: Most of the changes for Charybdis are kinda self explanatory. BUT if anyone has a better, HQ version of Charybdis's data sheet that would be really nice.
Powers and Abilities: Immortality (Types 1, 3 and 4), Large Size (Type 1), Flight (Via gravity manipulation), Blessed (Has Veldora's Crest of the Storm, likely due to being born from his magicules)
Attack Potency: Adding Multi-City Block level to Small Town level with Summon Monster (Can summon a school of ten or more megalodons that are normally ranked A-minus each. During the events of Volume 3, thirteen megalodons incarnated using the corpses of lesser dragons, making them A-rank individually, with A-ranked monsters capable of destroying small towns)
Speed: Supersonic (Can fly faster than the speed of sound with Control Gravity) with Massively Hypersonic attack speed (Tempest Scales are difficult to evade even for the Kijins, although the fact that there are thousands of them plays a huge part as well)
Durability: Island level (Can take the force of its own blows when using Body Slam), its large size, regeneration, and Magic Interference make it difficult to kill (the combined forces of Tempest and Dwargon's elite Pegasus Knights only dealt 30% damage to it in 10 hours of battle), Multi-City Block level to Small Town level with Summon Monster
Stamina: Very High. Fought the combined forces of Tempest and Dwargon's Pegasus Knights for 10 hours without any sign of tiring. Will continue to be active until it burns out its energy.
Weaknesses: Charybdis and its megalodons possess animalistic intelligence at most, thus lacks any combat skills and can be fought by weaker opponents through their skills. They will eventually dissipate over time, once the magicules giving their body physical form were exhausted, albeit Charybdis has an enormous pool of energy.
Notable Attacks/Techniques:
- Control Gravity: Enables the user to control the gravity on themselves, making high-speed flight possible.
- Cancel Pain: Tolerance-type Skill that grants immunity to physical pain sensation.
- Resist Paralysis: Tolerance-type Skill that grants resistance to paralysis-types of attacks.
- Resist Physical Attack: Tolerance-type Skill that grants resistance to any types of physical attacks.
Note: Most of the changes for Charybdis are kinda self explanatory. BUT if anyone has a better, HQ version of Charybdis's data sheet that would be really nice.
Powers and Abilities: Stealth Mastery and Invisibility (Rimuru was unable to detect his presence during the Charybdis fight until he revealed himself)
Attack Potency: Island level (Superior to Treyni. His aura is described to be as overwhelming as—if not more-so, than Charybdis. Should be comparable to Post Milim Training Rimuru Tempest) Note: While Rimuru often underrates himself, he did compare Carrion to Charybdis whom Rimuru had a hard time against, so it's not much to assume that after training with Milim, Rimuru and Carrion would relatively be on the same level in terms of AP at least.
Attack Potency: Island level (Superior to Treyni. His aura is described to be as overwhelming as—if not more-so, than Charybdis. Should be comparable to Post Milim Training Rimuru Tempest) Note: While Rimuru often underrates himself, he did compare Carrion to Charybdis whom Rimuru had a hard time against, so it's not much to assume that after training with Milim, Rimuru and Carrion would relatively be on the same level in terms of AP at least.
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