HakutoRei000
He/Him- 1,198
- 270
Hello everyone! This is officially my first CRT on this forum. I’d be happy to hear any suggestions or revisions you might have. I apologize if my wording or formatting isn’t perfect — it’s my first time doing this. I hope you guys can help me, and please feel free to leave your thoughts. Thank you! 
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-Elemental Manipulation ( Many weapon can have elements that affect attacks and skills used, affecting overall damage; not limited to a single element and can use many or even all with certain skills; includes Awaken Elements (Ele), which deals 25% increased damage to weaker elements; six elemental awakeners, Neutral excluded: Fire, Water, Wind, Earth, Light, Dark).
-Non-Physical Interaction (Can interact with a spirit/spirit of the dead, can harm a ghost, can interact with a soul).
-Soul Manipulation (All inhabitants of the Dark Realm are beings of souls, representing the souls of the dead awaiting reincarnation into the living world. Despite being a human, the Adventurer is capable of interacting with and harming them).
-Weapon Mastery (At the start of the game the player can choose what class they are starting with, although the player can still choose a weapon different from the starting class this includes katana, halberd, bow, bowgun, knuckle, dagger, staff (magic and physics), magic device (a technology capable of doing the same thing as staff but used on the back, shuriken, and many more).
-Statistic Amplification (Can use various skills that buff attack, defense, attack speed, cast speed, evasion, guard, HP cap, and MP cap, even in the middle of battle.)
-Statistic Reduction and Status Effect Inducement (Various skills can inflict debuff to enemies such as, Flinch, Tumble, Stun, Knock Back, Poison, Ignite, Freeze, Slow, Stop, Dizzy, Dazzled, Paralysis, Blind, Fear, Lethargy, Weaken, Armor Break, Fatigue, Sleep, Suction).
-Damage Reduction (Via guard)
-Social Influencing (The adventurer was known for their bravery and determination, earning the respect of the Goddess of Courage herself and her general. Much later in the story, they aided the adventurer in defeating a powerful foe.)
-Supernatural Luck (As the story progresses, the adventurer encounters numerous hardships that are stated to be unsolvable even by governments or other groups, yet manages to overcome them, often receiving help from unexpected sources or surviving attacks that should have been fatal. They also survived after being killed; described as being critically injured while simultaneously unconscious and dead, to the point of existing within the Dark Realm—a place humans cannot enter—and surviving due to their unique existence. Eventually, they returned from death without reincarnating into another existence or becoming a different entity.)
-Extrasensory Perception.
-Enchanced Senses.
[SPOILER\]
-Non-Physical Interaction (Can interact with a spirit/spirit of the dead, can harm a ghost, can interact with a soul).
-Soul Manipulation (All inhabitants of the Dark Realm are beings of souls, representing the souls of the dead awaiting reincarnation into the living world. Despite being a human, the Adventurer is capable of interacting with and harming them).
-Weapon Mastery (At the start of the game the player can choose what class they are starting with, although the player can still choose a weapon different from the starting class this includes katana, halberd, bow, bowgun, knuckle, dagger, staff (magic and physics), magic device (a technology capable of doing the same thing as staff but used on the back, shuriken, and many more).
-Statistic Amplification (Can use various skills that buff attack, defense, attack speed, cast speed, evasion, guard, HP cap, and MP cap, even in the middle of battle.)
-Statistic Reduction and Status Effect Inducement (Various skills can inflict debuff to enemies such as, Flinch, Tumble, Stun, Knock Back, Poison, Ignite, Freeze, Slow, Stop, Dizzy, Dazzled, Paralysis, Blind, Fear, Lethargy, Weaken, Armor Break, Fatigue, Sleep, Suction).
-Damage Reduction (Via guard)
-Social Influencing (The adventurer was known for their bravery and determination, earning the respect of the Goddess of Courage herself and her general. Much later in the story, they aided the adventurer in defeating a powerful foe.)
-Supernatural Luck (As the story progresses, the adventurer encounters numerous hardships that are stated to be unsolvable even by governments or other groups, yet manages to overcome them, often receiving help from unexpected sources or surviving attacks that should have been fatal. They also survived after being killed; described as being critically injured while simultaneously unconscious and dead, to the point of existing within the Dark Realm—a place humans cannot enter—and surviving due to their unique existence. Eventually, they returned from death without reincarnating into another existence or becoming a different entity.)
-Extrasensory Perception.
-Enchanced Senses.
[SPOILER\]