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So yeah Scorpion definitely has the advantage at range, which means Ohma would try to close the distance as fast as possible.
In which case his best bet is gonna be Redirection and the Combined Katas
I'd say it's more likely because fire does more damage to you when you don't move or attempt to extinguish it.So it'll likely increase in effectiveness as Ohma takes more damage?
It's not inconsistent, that's just how fire works. If you keep something on a source of fire it will eventually be cooked, and then burned, and even incinerated under certain circumstances. Same goes for Scorpion, he incinerates his opponents completely by continuously spitting fire at them. Any other application will just burn his opponent.Scorpion's fire is weirdly inconsistent. It's at its most lethal when his opponents are weakened. He was able to fully incinerate Bi-Han at the end of their fight when the latter was severely injured. Also burning his opponent until only a skeleton remains is Scorpion's brutality/fatality.
Yeah the reason I thought that way is that during matches, the opponent will just get burned and lose a large portion of their health, only to stand up and look perfectly clean. Then they die to the same move when they're low on health even when you avoid burning them through the entire match. That's mostly my gripe but I guess your reasoning makes senseIt's not inconsistent, that's just how fire works. If you keep something on a source of fire it will eventually be cooked, and then burned, and even incinerated under certain circumstances. Same goes for Scorpion, he incinerates his opponents completely by continuously spitting fire at them. Any other application will just burn his opponent.
I'm also not talking about gameplay btw. Sometimes I'd use gameplay feats/mechanics sparingly if there's not much story elements to explain it, but here I'm not using it at all.Yeah the reason I thought that way is that during matches, the opponent will just get burned and lose a large portion of their health, only to stand up and look perfectly clean. Then they die to the same move when they're low on health even when you avoid burning them through the entire match. That's mostly by gripe but I guess your reasoning makes sense
Okay that's reasonable. But does Scorpion's fire attack have feats of killing someone equal to him (Basically just someone who's not a jobber) who wasn't injured or incapacitated in some way?I'm also not talking about gameplay btw. Sometimes I'd use gameplay feats/mechanics sparingly if there's not much story elements to explain it, but here I'm not using it at all.
If Scorpion's hellfire is hot enough to turn someone/something to ashes, then it should be hotter than normal fire. Not to mention that his powers can heat metal in seconds just by touching it. That combined with his AP should significantly damage him with just his normal applications (fireballs and aura as an example)