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Thematic battle between two destroyers of Hell

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It's about damn time someone made this matchup, especially since both of them got upgraded to 8-C. I'll keep this intro short & clean, which is funny considering both of their games are fast-paced and... are pretty gorey.

Doom_naslovnica.jpg


DOOMGUY (post night-sentinel training key)

VERSUS!!

ULTRAKILL-PC-Game-portada.jpg


V1


DA RULES
- Doomguy doesn't have any of his powerups
- Speed's equalized
- that's it

LOCATION


1-4_Clair_De_Lune.jpeg


The Clair de Lune from ULTRAKILL

Alright, enough of this dramatic intro, let's actually begin:

BOOMER SHOOTER -

MODERN BOOMER SHOOTER - 7

They're both good games imo -
 
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I don't know much about Mr. V1, so I think i'll mainly be arguing for this version of Doomguy, technically he's the Slayer by now so i'll call him that.

Post-Knight Sentinel Doom Slayer has The Crucible, a Low 7-B sword, and it's not out of character for him to use. So... he has a 1 tap sword that he's good at getting to close range in. What does V1 do about that?
 
Reiterating Doomguy’s skill.


This is the same Doomguy from previous games. Taking down hordes that have previously wiped out entire platoons of trained marines with access to weaponry that could have easily teared apart said demons.

He has dealt with stronger opponents before with blows that would have 1 shotted him. Most notably are the Icon of Sin (original), Cyberdemon (with a 10 meter blast per rocket), Spider Mastermind (the leader of hell’s invasion with chaingun fire that would have shredded the marine easily).

Due to the massive hordes of demons he has fought,he has dodged 10’s if not possibly 100’s of projectiles. Especially the hellish levels that were plutonia and tnt.

These projectiles included rockets,fireballs,and bullets.

Revenant’s Rockets: Homing rockets that traced the Doomguy’s place of existing.

Archville Flames: Big walls of flame that also home into the doomguy.

Teleportation: Due to little changes to how Archvilles function within lore,Archvilles in eternal teleport around him. Blocking his shots with a shield strong enough to block the BFG.

Now then,since this is the Night sentinel incarnation of the marine. He would have all this experience 3x more.

He has now defeated an entire arena of Night sentinels. Warriors who exist within a society who has only known war. With their experience in combat having been taking down Ancestrals, the predecessors of the Titans without mechs. These men are hardened and strong warriors who were vastly above the physical strength the marine was capable right after being captured. His power reacted to their strength,his will matching theirs and pushed through their ranks despite these warriors having years and years of swordsmanship training.

Now part of the sentinel army,he went through a process that was considered an execution for these warriors. Enduring the swarms of hell in which countless Night sentinels died in.

With now the demons physically comparable to him,this would have been a challenge all by itself. However he had shown such prowess that he was deemed worthy of the swordsmanship skills the night sentinels had been acclaimed for. After years of training, he ascended through the ranks and had become akin to the warrior kings. With Hugo saying the red patch within is armor being a sign of high rank.

Now after all a civil war broke out in Argenta. With fellow sentinels warrior against each other, this included the high ranking Marauders (the human versions). Warriors who were leagues above the average night sentinel,who were impressive on their own right.

He would have had to fought Night Sentinel Archers who are praised for their marksmanship skills. Just a battalion of these warriors were capable of defending an entire fort for 10 days and nights straight from the hordes of hell.
 
That being said:

V’s versatility definitely helps him deal with anything but the crucible. Shotgun shots and other stuff would definitely hurt if they land.

Doomguy likely has an AP advantage, due to being way above 0.88 tons via scaling chain.

Will wait for v supporters.
 
Post-Knight Sentinel Doom Slayer has The Crucible, a Low 7-B sword, and it's not out of character for him to use. So... he has a 1 tap sword that he's good at getting to close range in. What does V1 do about that?
It's a normal sword made out of argent energy 'n' stuff, right? Well, V1 has plenty of ways of keeping him at bay. It has decent acrobatics, it can create a huge shockwave that can send its opponent flying, and can fire a large, explosive ball that also sends its opponent flying. Both the shockwave and explosive ball are also semi-spammable, as V1 has three charges of the shockwave attack, and it can regenerate said charges in a matter of seconds, as for the ball they just need to load two shells into their shotgun to do so. If Doomguy actually manages to get close, V1 can quickly switch its shotgun with a different variant of it that can make it overload and unleash a massive explosion that, again, can send V1's opponents flying back.
 
Skill for V1?

It's sorta lacking in that department. Some of the enemies it fights are demonic humanoids who just awkwardly stand around and throw projectiles at it, and some just casually charge towards it. However, it's no stranger to swordsmen who wield shotguns. But, it can keep up with machines and demons who throw loads of projectiles, both big and small, at it. It also managed to best a robot that's a superior model of it and should have comparable experience.

What it lacks in combat experience, it makes up for it with its insane marksmanship skills. One of the variants of its pistols makes it fire out coins that, if shot by any of its weaponry, will make said coins fly immediately towards an enemy's weakpoints seemingly every single time.
 
Hmmmmmmmm......

Well

My long post above says he’s dealt with marksman who can hold off the hordes of hell with just 10 men. So that probably won’t be much of an issue.

That being said here’s how I see it going so far:

V shoots doomguy, doomguy with better skill dodges shots. Probably gets scathed by the shotguns and coin reflecting bullets, however his well power and equal if not better AP will help him take the shots.

Not sure on the shockwaves, what’s the range on them?
 
Not sure on the shockwaves, what’s the range on them?
Somewhere around extended melee range. Since they're already pretty spammy, and V1 just needs to hit the ground with its robo-talons, it will certainly help with GTFO-ing Doomslayer. If he manages to somehow get in melee range, V1 can also almost instantly switch to another variant of its arm that can also unleash a damaging shockwave that can send opponents flying upwards.
 
V1 has amazing skill. He's a great shot able to knock people into the air with a ground pound then pop their heads off with a gunshot before they even begin falling, his robot race killed the entirety of humanity despite being built solely to deal with a single army, and his aim is so good he can flick a coin in midair then shoot it in such a way that both halves are shot into two separate enemies' weak points, no matter the enemies' positions. This is way above anything in DOOM at least for aim.

V1 can also reflect bullets by punching them, this applies to rapid-fire bursts and shotgun blasts as well, and it makes them stronger than they were before. V1 also has the advantage of never running out of ammunition.

V1's mobility here is far superior to Doomguy, he can dash in midair like Doomguy can do in Eternal but multiple times, and wall-jump with ease. He can rapidly descend to make his air movement even better. If he's desperate, he can even use the explosion of his guns to send himself hundreds of meters into the air (this is not an hyperbole) As long as he wants to back away, and he does, he's not gonna get Crucible'd.
 
Thank you.

Ok, so, in terms of raw experience Doom Slayer has the advantage, but when it comes to things like aim and mobility, V1 has the advantage.

In AP, maybe Doon Slayer has the advantage physically then? It's definitely not one shot material. Not even close. But the Crucible makes up for that anyway.
 
V1's feat is done physically, by completely deflecting the punches of King Minos, the guy who did the feat. He also beats Gabriel who killed King Minos in his prime. So I doubt there's any sizeable advantage in physicals. Crucible obviously one-shots IF it lands a good hit, since it does cut things very cleanly a glancing blow won't blow up V1 or anything
 
holy shit i forgot theres a chance of the coin splitting in half and hitting two enemies thats literally how i got the highest rating on cybergrind

Any votes so far?
 
Nah, just discussing abilities.

Honestly, Saving Throw could save Doom Slayer here. Like, he gets punched by V1 and "dies" but is actually still alive and kills V1. Very case dependant though.

Basically just saying that saving throw is useful.
 
It's not a chance, you need to hit it at its apex, but it's consistent once you do, spammable even

I'd rather not vote yet
 
Slayers only feasible way to smack V1 is via his sword, as he loses in most other scenarios pretty handily.

To add onto Armochompy, V1 can throw 4 coins into the air, shot one of them and have all 4 of them riccochet directly into Dooms head. He can do that with the railgun too by the way. Yes, V1 can throw up 4 coins into the air, shoot them with the far stronger Railgun and have 4 coins overcharged with a lazer beam fly direcly towards Dooms head. Its that metal.

On range, Slayer will have massive problems dealing with V1 flying around, punching back everything he shoots at it and throw back bullets, grenades and energy beams in masse back. Close range is simutanously better and worse for the Slayer, better because he can actually oneshot V1 with his sword, worse because if he dosnt whip out his sword fast enough hes going to get a rabbid robot on his arse that can disregard most of Dooms attacks thanks to bleed heal.

V1 takes this quite handily.
 
I agree that V1 wins now though I don't think V1 will be able to reflect EVERYTHING the slayer throws at him, we know it's really good at combat but not perfect, and the AP is about equal so bleed heal probably won't be too effective. That said I am voting V1 for these reasons
 
To add onto Armochompy, V1 can throw 4 coins into the air, shot one of them and have all 4 of them riccochet directly into Dooms head. He can do that with the railgun too by the way. Yes, V1 can throw up 4 coins into the air, shoot them with the far stronger Railgun and have 4 coins overcharged with a lazer beam fly direcly towards Dooms head. Its that metal.
reminder that v1 can also use its fist to send the coins flying instead which also somehow works
 
By the way, new update just dropped and it confirms that Prime King Minos was way stronger than the one you fight in the main game, thus confirming the scaling, and you fight him as V1 so it's even more concrete

Also V1 is now a nihilistic anime schoolgirl but that's not relevant rn
 
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It's worth mentioning V1 might actually scale a bit higher than previously expected since Minos' corpse < Minos < Gabriel < Minos Prime (at least, the last one is likely) < V1, although some of these victories were probably done through skill and not sheer strength.
 
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