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What can The Player do against more passives than Blazblue + about half a dozen different variants of power null?
 
Planeswalker unloads every hax he has on Player while Player can't land a single non-countered hit.
 
Bump.

Also, making Planeswalker vs Homura again.
 
Listing every MTG enchantment The Planeswalker has would be excessive, but

Counterbalance will passively counter every spell tossed, Orbs of Warding/Leyline of Sanctity grants Hexproof to null spells targetting The Planeswalker, activated non-passive counterspells exist (though some can be activated with a tad of Causality via split-second), Lunar Force to counter more spells, Dovescape to turn spells into birds(?), Hive Mind to copy spells The Player casts, Decree of Silence as Lunar Force but better, Summary Dismissal as Counterspell but way better (not passive), counterspells via draining the mana out of it (not passive), so on so forth.

It's an excessively long list.
 
WeeklyBattles said:
If kirby can do it the Plansewalker ca
The Planeswalker would make Kirby look short.

I'm talking numbers in the thousands, here. And that's discluding ones that counteract, or are harmful.
 
Further on the list of power null,

So far, off the top of my head, The Planeswalker can disrupt, redirect, drain the mana, completely erase, negate the targetting, prevent the casting of, absorb, or undo any spell he so desires.
 
He can't deal with Type 5 Acausal, to my knowledge?

Granted, I don't know how Oryx's Acausality works, and The Player can screw with Causality via Split Second, so Split Second might work?

It might be incon, if all of Oryx's spells bounce off The Planeswalker, but The Planeswalker can't attack.
 
They can casually nope Emrakul's influence, but it's unknown to what potency it was. Granted, Emrakul was depicted in an event that Jace also survived - but Jace's 5-D mindhax was declared an outlier, given how he's just a regular mage guy.

So... Probably, yes? He could casually screw over Emrakul's effects dozens of different ways, after all.
 
So, if Oryx is an incon (debatable via Split Second also barely abiding by causality), who is next and what do they bring?
 
...seems like The Wizard is stomped, though. Absolutely zero way past his wall of counterspells.
 
And then D&D.

So why is D&D top dog, again? I know Vecna and other top gods beat up Bolas, but...
 
Infinite times baseline, resist powers and abilities, probability hax saying 'lol i go first', always roll a nat 20, high-godly, incap, etc.
 
Edwardtruong2006 said:
Infinite times baseline, resist powers and abilities, probability hax saying 'lol i go first', always roll a nat 20, high-godly, incap, etc.
Dunno if that means they can get past the almighty Power Null Wall.
 
What can BlazBlue do to counter the passives?
 
Everyone thought MTG was gone, then it came back swinging.
 
Have your fun before the downgrades
 
I'm assuming this is DP since his other 2-A key is only 2-A via a single spell. I'm not familiar with MTG but a lot of this seems like stuff the Player already has in some way. Does the Planeswalker have a way to nullify high-godly Regenerationn/Regenerationn negation? I know that isn't on the Player's profile yet, but the Player has regenerated from conceptual "devorement" before.
 
Moritzva said:
Listing every MTG enchantment The Planeswalker has would be excessive, but
Counterbalance will passively counter every spell tossed, Orbs of Warding/Leyline of Sanctity grants Hexproof to null spells targetting The Planeswalker, activated non-passive counterspells exist (though some can be activated with a tad of Causality via split-second), Lunar Force to counter more spells, Dovescape to turn spells into birds(?), Hive Mind to copy spells The Player casts, Decree of Silence as Lunar Force but better, Summary Dismissal as Counterspell but way better (not passive), counterspells via draining the mana out of it (not passive), so on so forth.

It's an excessively long list.
The Player has similar hax. The Divine Paradox key (through scaling) can cast a spell which drains mana alongside all active buffs and debuffs on the people being attacked by it. They also have enchantments which counter power-nullification directly among other things.
 
They're not up to a 5D scale if that's what you're asking, but if you're referring to "mind attacks, reality bending and turning matter to dust" and every other ability listed on that profile then the Player could replicate all of those feats.
 
And does The Player resist the many different Power Null methods of The Planeswalker?
 
He's given a "dispel shield" for every time a wizard casts a dispel on him, making the next dispel useless. Failing that his power-null is shown to work on other characters' power null, and, scaling from several weaker bosses, he passively removes dispels just as soon as they're cast on him.
 
Right, that won't work with Planeswalker nulling the spells many different ways after they are unleashed.

I'm voting Planeswalker, if not a stomp.
 
In response to this: The Planeswalker can disrupt, redirect, drain the mana, completely erase, negate the targetting, prevent the casting of, absorb, or undo any spell he so desires.

Dispels in Wizard101 will do most of these things by themselves. Once a caster is dispeled, if they try to cast something, their mana will drop alongside their PIPs, but their spell will "fizzle" and none of its effects will appear. This includes other dispels.

Absorption is something the Player does passively in his lower keys. He absorbed Morganthe's 2-A powers at his 2-C key and then released them afterwards.

Redirection can be done through the Shift and Dimension Shift spells. The Player can also "steal" protective spells for himself. As for undoing, Shatter and Enfeeble are made for that.

I won't comment on "completely erasing" a spell yet because that can mean practically anything. It should be noted that the Player has the power to kill Grandfather Spider (which would erase Shadow magic from existence) and the Aethyr Titan (which would erase Storm magic from existence).
 
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