Claude probably takes this.
Nemesis' Mighty King of Legend skill, though not written too clearly in this wiki, only really activates as long as Nemesis has a battalion equipped (outside help) and has the 10 Elites around (outside help). That means Nemesis lol-nulling Claude's attacks is probably out by those standards. Meanwhile, even though uses are limited, Claude would be safe to abuse Fallen Star, whose dodge hax ensures Nemesis never gets full momentum.
Even though Nemesis' Counterattack skill eliminates the chance of Claude just spamming ranged attacks and calling it a day, it makes it so Nemesis can only really attack after Claude does, so Claude definitely has the momentum here. And with much better mobility with his wyvern, more ways to heal himself (Crest, Sword of Belgata, healing items), and a cooler head overall (Resurrected Nemesis is listed as having a destructive rage, Claude outwits Nemesis in the cutscene), nothing really stops Claude from "strategically retreating" temporarily when he takes too much damage and heal himself faster than Nemesis could.
In CQC, if Claude challenged a Dark Creator Sword-wielding Nemesis with the Sword of Belgata up close, then deer guy could definitely be in trouble (if the cutscene of him getting sent flying isn't obvious). A Crest-boosted Heaven's Fall would hurt big time, also considering it is actually ranged. However, given how Claude can out-range even Heaven's Fall with an attack like Curved Shot, this can be mitigated if Claude doesn't get OHKO the first time Nemesis uses it AND if he can actually land.
Meanwhile, Claude has Seal Defense to break into Nemesis' defenses with debuffs, more passive healing skills, the battle momentum due to having better range, the mobility advantage with his wyvern, access to high-hit rate magic and other accurate abilities to counter Nemesis' Keen Intuition dodge hax, a cooler head, and Fallen Star's own dodge hax.
tl;dr discrimination is no more, voting claude