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Your information is outdated, Deku doesn't start in melee anymore, he fires Air Force Delaware Smashes at his opponents (like in his first battle with Nine), then he uses Blackwhip to catch his opponent and close the distance (like in his battle with Villain Bots).
 
The gap is 3x with a shockwave from his punch and people who surve shockwaves get one shotted. So no, the gap is that large
 
Therefir said:
Your information is outdated, Deku doesn't start in melee anymore, he fires Air Force Delaware Smashes at his opponents (like in his first battle with Nine), then he uses Blackwhip to catch his opponent and close the distance (like in his battle with Villain Bots).
ANNNNNND my votes debunked

Kazuma FRA
 
Edwardtruong2006 said:
96/15 = 6.4x AP gap. Not enough for a one-shot at least.
Not to mention, why are we assuming "double impact" is a x2 mod? We don't just add up chip damage like this, so if it's just two hits, Kazuma's still not being one-shotted. JoJo's Bizarre Adventure has shown us how dumb that concept is.

Not to mention, that's also assuming Kazuma gets hit directly without trying to defend himself.

Not to mention, Kazuma can steal various parts of his equipment.
 
Therefir said:
Your information is outdated, Deku doesn't start in melee anymore, he fires Air Force Delaware Smashes at his opponents (like in his first battle with Nine), then he uses Blackwhip to catch his opponent and close the distance (like in his battle with Villain Bots).
He did that because Nine was bodying him. I watched the damn movie - once he got his 100% going and could contest Nine, he went right back into melee.
 
Schnee One said:
Therefir said:
Your information is outdated, Deku doesn't start in melee anymore, he fires Air Force Delaware Smashes at his opponents (like in his first battle with Nine), then he uses Blackwhip to catch his opponent and close the distance (like in his battle with Villain Bots).
ANNNNNND my votes debunked
Kazuma FRA
I am so confused as to who you're voting for right now, since Therefir is on Deku's side.
 
Schnee One said:
The gap is 3x with a shockwave from his punch and people who surve shockwaves get one shotted. So no, the gap is that large
ah... that's a bit more than just 96 tons then.

You know I'm fairly sure he'd be 8-A at this point of the Iron Soles ******* double his kicking impact but rules are rules
 
Schnee One said:
The gap is 3x with a shockwave from his punch and people who surve shockwaves get one shotted. So no, the gap is that large
First, we don't equalize one-shots across verses. My Hero Academia is especially notorious for, upon situations getting tight, one-shotting the enemy that was previously bodying you. And since we're using 8-B only, here, Deku can't just believe in himself and obliterate with a 100% or so.

@Schnee Anyhow, well, I guess? I'm still voting Kazuma, since his win conditions are just more reliable. Yes, Deku can reliably dodge Bondage, but if it hits him, he's down. If Kazuma activates any of his haxes, he's down. Steal will always leave Deku with less of the equipment he uses to assist in his attacks. So on, so forth.
 
We don't? Where was the thread for this?

Secondly, killing somebody in a single hit doesn't require higher AP, unless youthink stabbing someone's throat with a blade for example or delivering a very powerful blow to the head isn't going to KO them.

And to top it all off, if Deku's Soles are a 2x multipler, that pushes it into an almost casual 6x difference.

This means nothing because I voted Kazuma though so continuing this is derailing really.
 
If Kazuma decides to steal one of Deku's gloves, then that will leave him open for a Blackwhip > Kick combo.

And even he doesn't, he can't throw anything that Izuku will be be unable to dodge. Also, what Kazuma FRA is based on when the only win condition is Kazuma possibly using Sleep? Not to mention that he had never shown to it that way before.
 
I just realized this

Sleep is a spell used by mages in combat

by mages in combat

You know what mages in most fantasy isekai do, Konosuba being no exception?

Hide behind their vanguards, who protect them so they can cast their spells from the back-line of the party.

How would Sleep be used by mages who are in the back-lines of a battle if people preferably used it at CQC range?

So it's not even going to be an unheard of tactic to use a spell like Sleep from range considering that's how most spells are expected to be used with Sleep and Paralyze being no exception.
 
Moritzva said:
Yes, Deku can reliably dodge Bondage, but if it hits him, he's down. If Kazuma activates any of his haxes, he's down. Steal will always leave Deku with less of the equipment he uses to assist in his attacks. So on, so forth.
>If it hits him

Izuku can dodge Danmaku, so that argument is baseless. What haxes? Sleep? We have no proof he will used that way.

People in this thread are acting like Kazuma can steal 4 items at a time, and that Deku will not do anything about it.

As I explained above, Deku is more likely to win most scenarios.
 
@Edwardtruong2006 This is not about what mages do in this verse, this is about what Kazuma is going to do with his abilities, and he isn't even a mage anyway.
 
Just because someone has dodged some danmaku doesn't mean they're immediately immune to projectiles and can dodge everything. Bondage hitting isn't improbable.
 
Not only are Nine's lasers quite many, but he can also control them at will. If that's more easier to dodge than a single, predictable rope that comes in one direction and can't move into other ones, then I don't know what to tell you.

Deku shockwaves alone can yeet the rope before it even gets close.
 
I'm voting Deku.

Kazuma's win conditions are bondage and sleep, from what I've gathered. Bondage is terrible against Deku due to his mobility, especially because he has psuedo flight and has dealt with Danmaku far better than this attack. Heck, apparently his shockwaves might even just blow it off course. Sleep is viable, but it isn't in character for Kazuma to use sleep immediately or at a distance, if he even CAN use it at a distance. The AP gap is over 3x from Deku's shockwaves alone, so he isn't outbrawling or outlasting him. His stealth move doesn't help since Deku at this % has huge AoE and has dealt with characters he hasn't been able to see before, so he won't play games or underestimate Kazuma.

On the flip side, Deku's win condition is to just punch or kick Kazuma a few times directly since his actual AP is way higher than his shockwaves, and KO him quickly. He's smart enough to be very wary of Kazuma when he sees he has multiple abilities, and will be trying to force the fight to end quickly from the get go. In character, Deku will use an aoe attack, see what Kazuma does, then go for black whip into direct hits.

Also, why is steal being brought up? Steal only gets rid of Deku's equipment, not his power. He can still shoot Air Force without his gloves, and he's still cosmically stronger than his shockwaves with his kicks when he doesn't have his iron sole. Everything Deku's equipment does is secondary help to complement his main power. Stealing one of them would just make Deku want to catch and beat the heck out of Kazuma faster with black whip, which can't be stolen and doesn't have a counter.

Basically, Deku will use his aoe and black whip to beat Kazuma down long before Kazuma can get the chance to use sleep.
 
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