Katipax
He/Him- 1
- 0
At the end of Poppy Playtime Chapter 4, the Player falls in a hole that formed directly below him. (which he immediately walked off)
I attempted to calc this, and when doing so I have his durability scaled to 9-B / Wall Level.
Here's an picture of the calc, I will explain how I got certain values. (Yes I used an online calculator. I'm not that ******* smart I got ONE award for Math and in the eyes of every award that's like a participation trophy)
Mass: Player is just a human, googled the mass (70 kg)
Gravity: Googled Earth's Surface Gravity
Height: This was the tricky one that I am happy to explain...
So I did a thing called frame calcing, which is where you count the amount of frames from Point A to Point B,
and you take those frames and divide them by the framerate of the video. I count 429 Frames from
when Kissy Missy's arm detached (she was trying to keep him from falling), to when he hit the ground.
So I divided it by 30, and I got 14.3 seconds, which was how long he was falling for.
I then searched up the time it took for an item to fall and hit the ground from 10 meters high.
That time being 1.43 seconds, and so I noticed that 14.3 was just that times 10. So it turned out to be 100 meters.
Given all these values, I plugged 100 into the Height slot, pressed calculate, and gave me:
68646.55 Joules (68.6 Kilojoules) - Wall Level
I am open to any criticisms you all may have, this also an attempt to upgrade his durability stat in his profile
from Human Level to Wall Level. Thank you.
I attempted to calc this, and when doing so I have his durability scaled to 9-B / Wall Level.
Here's an picture of the calc, I will explain how I got certain values. (Yes I used an online calculator. I'm not that ******* smart I got ONE award for Math and in the eyes of every award that's like a participation trophy)
Mass: Player is just a human, googled the mass (70 kg)
Gravity: Googled Earth's Surface Gravity
Height: This was the tricky one that I am happy to explain...
So I did a thing called frame calcing, which is where you count the amount of frames from Point A to Point B,
and you take those frames and divide them by the framerate of the video. I count 429 Frames from
when Kissy Missy's arm detached (she was trying to keep him from falling), to when he hit the ground.
So I divided it by 30, and I got 14.3 seconds, which was how long he was falling for.
I then searched up the time it took for an item to fall and hit the ground from 10 meters high.
That time being 1.43 seconds, and so I noticed that 14.3 was just that times 10. So it turned out to be 100 meters.
Given all these values, I plugged 100 into the Height slot, pressed calculate, and gave me:
68646.55 Joules (68.6 Kilojoules) - Wall Level
I am open to any criticisms you all may have, this also an attempt to upgrade his durability stat in his profile
from Human Level to Wall Level. Thank you.
Last edited: