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The Brick Fortress Tournament (2025) - Alice Fuji vs Kris Dreemurr

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Match Rules:
  • Rules as stated in the Tournament.
  • Both are 9-B, Likely 9-A
  • Speed will be equalized
  • Both start 40 meters away from each other
  • Win Condition: As stated in the rules.
  • Quarter Final match: 10 minutes of prep time for all Quarter final and onward matches for each combatant.
  • Location:
  • A Giant, ancient fortress structure, 3 kilometers wide, with towering broken pillars, shattered-windows, and a cracked stone floor with MAGMA in the core.
    The entire area is surrounded by collapsed walls and debris, with only a single, heavily reinforced iron gate that remains sealed shut. The battle must be fought to the end, as the unstable surroundings make climbing out impossible. If you get Tossed off the Fortress or inside the MAGMA Core, you lose the match ☠️, or your can lose in a fair fight or just exit the tournament yourself. (Choice is yours :devilish:)
    (Location picture below) ⬇️
    rDOM0fH.png



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Result:
Characters:Attack Potency:Votes:
Kris Dreemurr:(316.208899656 megajoules)
Alice Fuji:35 Megajoules
Inconclusive:
 
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I don't see why a thread (No pun intended lmao) was necessary since Kris straight up one-shots Alice by the sheer AP gap while Alice has no way to hurt Kris, but whatever.

I don't think the threads would be able to block Kris' slashes since they attack spatially and not directly (Especially with the AP gap, it would be NLF to assume it can block any physical attack including those much stronger than it's shown to withstand), plus they have large amounts of AoE through spamming their Big Shots in which they can fire 30 of them at once.

Thread traps wouldn't work (Or at most simply be a minor inconvenience for Kris) since the lifting strength gap will just allow Kris to break right through the threads with ease. Speed Amping could be useful, but with no way for Alice to hurt Kris at all (Combined with the aforementioned Big Shots), all she's doing is delaying the inevitable as she's essentially experiencing this. Not to mention, it's possible for Kris to use ACTs to make her drop her guard or even make her completely give up in fighting them.

It's a stomp in Kris' favor.
 
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10 minute prep time for the speed learner is going to be fun

I don't see why a thread (No pun intended lmao) was necessary since Kris straight up one-shots Alice by the sheer AP gap while Alice has no way to hurt Kris, but whatever.
Because I'm bored outta my mind and try to limit test Alice. Also its really rich to complain about people trying to make tournament rounds happen coming from someone who proposed a character balls deep into 9A, in a tournament legal for 9Bs but the milk is spilled.
I don't think the threads would be able to block Kris' slashes since they attack spatially and not directly (Especially with the AP gap, it would be NLF to assume it can block any physical attack including those much stronger than it's shown to withstand), plus they have large amounts of AoE through spamming their Big Shots in which they can fire 30 of them at once.
None of them will tag Alice. like straight up. For one, Alice skill stomps into oblivion. Read her intelligence section as to why. On top of that, girl has 3 separate Analytical Prediction abilities with scaling chains of outpredicting people who can outpredict other prediction users. On top of 10 minute prep times, she would straight up download everything about Kris to the point she would probably understand him better than he ever could.

On top of THAT, she has perception amps. Alice CMC can slow down time for her to such an ridiculous level its not even funny. It scales like such: Beginning of series Alice' CMC seeing the world in slow motion < Getting blitzed by Dinoponera and her CEC < Alice copying Dinoponeras CEC and blitzing her. She can spam this and its thought based.
Thread traps wouldn't work (Or at most simply be a minor inconvenience for Kris) since the lifting strength gap will just allow Kris to break right through the threads with ease. Speed Amping could be useful, but with no way for Alice to hurt Kris at all (Combined with the aforementioned Big Shots), all she's doing is delaying the inevitable as she's essentially experiencing this. Not to mention, it's possible for Kris to use ACTs to make her drop her guard or even make her completely give up in fighting them.

It's a stomp in Kris' favor.
With how fast she is compared to him, it woudnt suprise me if she manages to stab him often enough (She could aim for his eyes for example), but lets set that aside. Alice could probably just outlast Kris. Alice had back to back death matches over the course of a whole day without any breaks, took a pain inducing poison, whose pain effect was described as being so painful its like having rusted nails imbedded into your foot. While walking through a fire barefeet. No, let me correct myself, thats the pain inducing effect of the poison it was based on. The one Alice took was 1000x times stronger. She fought 2 deadly fights afterwards.

Alice keeps dodging until Kris is outta steam, thats my argument.
 
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