- 2,764
- 723
Battleground: CP_Gullywash.
Battle Parameters:
Battle Parameters:
- Everyone starts near the center point (Point 3).
- Setup time of 90 seconds (especially to help Engi prepare his buildings). They can all freely move in that period of time but cannot attack or go 15 meters near another mercenary before the fight begins.
- Fight starts at Noon. No time limit, the fight is over when there is only one man standing.
- The mercs have the same knowledge of one another as they do in-game and in the comics.
- Victory via permanent death/Knock out/Incapacitation/Other means of rendering the opponent unable to fight. Soldier's immortality is restricted for the sake of this battle. If he is killed once, he's out. Same with the other mercenaries.
- Engineer can build in any location he can reach. Areas that are normally restricted, like the spawn rooms, are open, however the Resupply Lockers are unusable.
- Environmental damage is allowed.
- Medic starts with 0% ubercharge.
- No healthpacks/ammo kits. However, if the mercenary has a means of healing themselves, such as the Half-Zatoichi, they can use it.
- Mercenaries can use any of their standard equipment/weapons useable in-game (However, no spells, no power-up canteens, although grappling hooks are allowed). Switching between primary and another primary for example, will take the same time as swapping to primary to secondary, etc.
- Taunt-kills are fairgame. As is taunting after killing someone.
- Otherwise, Standard Battle Assumptions
- Inconclusive: 1 (Kiryu2012)