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Type 7 immortality isn't really something you "negate", it's just noting that something can't die because it's already dead. Damaging it until it just doesn't function isn't really a special ability (outside of superhuman AP, but)

Durability negation also needs to have said methods properly detailed, you can't really just say "yeah there's a lot of that" with an ability that by definition needs to be distinctly explained

Dodging effects aren't invulnerability outside of how gameplay treats them, in Versus Debates that's just... evading an attack. It's notable as something like instinctive action, but not just immunity to being damaged.

Other than that I think this is fine?
 
there it is.
and while we're here, ill show proof that makes the Lore Post being canonical with the game, because some hax come from it.

this hax revision also proposes Profile changes such as adding bulletpoints and tabbers, which is why there are tabbers inside it.

I think that resistance to the vacuum of space, resistance to radiation and low oxygen requirements (I don't know what this would be called in powers, self-sustainability, idk or whatever) should be given minimal consideration, I think.
The space biome reduces gravity to 25% of the total, the height required for gravity to be reduced to 25% is 6371 km, the height where atmospheric pressure approaches the vacuum of space is 100 km high.
About radiation and oxygen requirements, I don't need to explain, it's space.
Well, this is very, very, very gameplay, I don't know how you'll see this, I'm just saying this as something to be observed, since this area is more easily reached towards the end of the game, it's consistent for me. Be nice.
 
I see it's been a bit abandoned since the last time I was here, bah.

Well, I'm here to add a few more abilities that might be considered: creation (pocket dimensions and matter); dimensional travel (or between universes, I don't know what to call it).

Travel between universes: it's a simple and interesting mechanic (or not) in the game, you can get to the post-end-game in a world created with a character, and create another world from the beginning and enter with that character end-game. This isn't a cheat or something that's hard to do, messing with the game files or anything like that, in fact, the game's "play" button revolves around it.

Having the option to do this doesn't automatically make it canonical, I know, but there's also no proof to the contrary, so it's kind of something to leave on the shelf waiting for the hammer to fall, in case it's considered or not.

dimensional and material creation: items that reinforce this are the musket pouch with an infinite interior completely filled with musket balls, a sponge that contains 3 other sponges with infinite internal space (3 infinite spaces inside another infinite space), the bottomless buckets, etc.

I don't know what to call the infinite creation of matter, I don't know if there is a specific name for it.

- I know that what I'm going to mention now is not as impressive as the previous ones, but it emphasizes this because I enjoyed calculating it. I'll post the calculation on a blog in a little while -

the safe, among others - also a clear reference to this - was calculated as having an interior volume 17.25% greater than the volume of planet Earth in square meters, also known as 1,308,975,121,440,000,180,000m³ (1 sextillion 308 quintillion 975 quadrillion midcraft cube).
 
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