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TBATE Discussion Thread

Hopefully before February

Yeah but it'll have to be from a separate CRT as the stuffs there are applicable to aether in general


So there's something
Someone pointed out some stuff to me, which I was aware of before, but didn't take it seriously.
When Arthur does his "Fate Scissoring" against Agrona, it creates shockwaves at different parts of the world. One of which was at Beast Glades
While the technique itself is primarily hax, it did have a physical force accompanying it. Agrona himself was physically unharmed from the shockwave. Only his mind was affected from the hax nature of it
Did some napkin maths and the yield for that specific shockwave come up to 3 Petatons or so. Agrona and all other top tiers will end up scaling to 9ish Petatons, so this is a very good supporting feat.

Here's the interesting part. Sylvie was at point blank distance from the shockwave. She was carrying Agrona in her talons when the shockwave occurred. She wasn't unharmed, though, as her arm was broken, but that can warrant her downscale.
How comfortable are we to scaling Sylvie to that value?
Note that the scaling would look like this:
Sylvie<Chul/Windsom<Arthur/Cecilia<Agrona/Kezees, etc
With Agrona and Kezees scaling to around 2 Exatons (including multipliers)

Thoughts?
imo it's good, Arthur after gain Fate could be in an higher tier than cecilia (again a power up in the last chapter with crazy hax potential)
 
Finally done with the scaling chains
Attack Potency
  • Average Mana users scale to 0.799 Tons (8-C) from Kid Arthur’s feat
  • The 7-Cs such as the average Yellow Core mages downscale to 500 Kilotons from the weakest Low 7-Bs
  • The lowest Low 7-Bs such as Peak Yellow Core mages scale to 40% of Tessia’s statement (1 Megaton)
  • The highest Low 7-Bs scale to Tessia’s statement (2.5 Megatons)
  • The 7-As like Realmheart Arthur scale to 100x the weakest Low 7-Bs (100 Megatons)
  • The lowest 6-Cs downscale from Varay’s feat (4.3 Gigatons)
  • The middle 6-Cs scale to Varay’s feat (44.31 Gigatons)
  • The upper 6-Cs upscale to from Varay’s feat to baseline 6-C+ (52.15 Gigatons)
  • The High 6-Cs scale 10x above the uppers 6-Cs (521.5 Gigatons)
  • The Low 6-Bs scale 3x above the High 6-Cs (1.564 Teratons) via scaling to/above Arthur's Aether Blade
  • The 6-Bs scale to Sylvie's Durability (87.13 Teratons)
  • The lowest 6-As scale 10x above the 6-Bs (871.3 Teratons)
  • The highest 6-A's scale 3x above the lowest 6-As (2.61 Petatons)
  • The lowest High 6-As scale 200x above the lowest 6-As (174.26 Petatons)
  • The highest High 6-As scale 3x above the lowest High 6-As (522.78 Petatons)
Speed
  • Average Mana users scale to Grey's feat (Mach 3.34)
  • The lowest Sub-Rel characters downscale from middle Sub-Rel characters to baseline Sub-Rel (0.01c)
  • The highest Sub-Rel characters scale to 40% of Arthur's Feat (0.02072c)
  • The lowest Sub-Rel+ characters scale to Arthur's Feat (0.0518c)
  • The highest Sub-Rel+ characters scale 3x above the highest Sub-Rel characters (0.06216c)
  • The lowest Relativistic characters scale 3x above Arthur's Feat (0.1554c)
  • The highest Relativistic characters scale 3x above the lowest Relativistic characters (0.4662c)
  • The lowest FTL characters scale 3x above the highest Relativistic characters (1.4c)
  • The highest FTL characters scales 10x lower than the FTL+ characters (5.12c)
  • The FTL+ characters scale to Varay’s Feat (51.2c)
  • The MFTL characters scale 10x above Varay’s feat (512c)
  • The lowest MFTL+ characters scale to Arthur's Feat (5051000 c)
  • The highest MFTL+ characters scale 10x above Arthur's Feat (50510000 c)
Lifting Strength
  • The lowest mages scale to either unknown (conjurers) or Superhuman (augmenters)
  • The lowest Class T characters scale to 0.4x the highest Class T characters (2.09e14 N)
  • The highest Class T characters scale to Skard's feat (5.2e14 N)
  • The lowest Class P characters scale 100x the lowest Class T characters (2.09e16 N)
  • The middle Class P characters scale 10x the lower Class P characters (2.09e17 N)
  • The highest Class P characters scale 10x the highest Class P characters (2.09e18 N)
Kindly go through and check for any errors in scaling or suggestions
If we're all good, I'll publish the CRT tomorrow
 
here goes
 
Since that's out of the way, up next is to create a proper Verse Specific Powers and Abilities page for mana users
This is the current blog
We'll make it into something similar I did for another verse
If you have new abilities not in the first blog or layers, you can drop them here
Thanks

Note: Just mana. Aether deserves its own page which we'll get into later
 
here goes
Are the calcs not applied to the profiles yet? Like Arthur’s MFTL+ perception, etc? Didn’t they get accepted?
 
Are the calcs not applied to the profiles yet? Like Arthur’s MFTL+ perception, etc? Didn’t they get accepted?
They are
Check Kezees, Agrona and Aldir's profiles
If you mean the verse page itself, I'm planning on revamping the verse page. So they'll eventually be there
 
Arthur would be getting 2 profiles
For his mana and aether core
If you check the sandbox, you'll see that it's separated
The new profiles would contain all the upgrades
 
Since that's out of the way, up next is to create a proper Verse Specific Powers and Abilities page for mana users
Here's what I have so far
I'm thinking of naming the page "Mana Manipulation"
Just for Core levels and Decay Arts
Everything else can go under specific pages
I would have added Aether but I think it deserves its own page given the complex nature of its abilities

Any other abilities that should be added?
 
Here's what I have so far
I'm thinking of naming the page "Mana Manipulation"
Just for Core levels and Decay Arts
Everything else can go under specific pages
I would have added Aether but I think it deserves its own page given the complex nature of its abilities

Any other abilities that should be added?
There are some missing , this was my take on it , you can go through it and see what i found (there are some abilities which i probably shouldn't have added but alas)
 
There are some missing , this was my take on it , you can go through it and see what i found (there are some abilities which i probably shouldn't have added but alas)
I'm actually using your blog for it. Adding and removing some stuffs
Do you have the chapter for this?
Extrasensory Perception (Limited Precognition , Limited Life Detection , Limited Power Reading - mages are able to sense the mana flow of others which allows them to check the wether the enemy is alive , their strength and even predict movements based on the mana flow) -
 
That's one of the abilities i shouldn't have added as it's an extrapolation and not a direct statement+ i don't remember a lot of details from earlier volumes
alright
I think I'm done with the sandbox
if there's no new additions, I'll publish it later today
 
alright
I think I'm done with the sandbox
if there's no new additions, I'll publish it later today
What about resistance to pain for black core , limited resistance to sound manip for red core + i think it should be noted that orange core mages not only resist low temperatures but also fire and heat up to 1200 Celsius and i it should be noted that yellow core mages resist blue flames which are 3000 Celsius minimum. Silver core i think should have resistance not just to corrosion but to acid too + resistance to electricity and even higher temperatures. White cores should definitely have regen of some kind , enhanced senses and advanced energy manip as it's the basis of why they are much stronger than any other previous cores , flight should be noted to be true flight. All the evidence for those abilities is in my blog. And i think decay mana arts are missing a lot of abilities that also have evidence for them.
 
What about resistance to pain for black core
That's a tolerance (stamina) feat.
limited resistance to sound manip for red core
Sound Manipulation on its own doesn't describe Cynthia's stuff. That's why I switched it to Status Effect Inducement
think it should be noted that orange core mages not only resist low temperatures but also fire and heat up to 1200 Celsius and i it should be noted that yellow core mages resist blue flames which are 3000 Celsius minimum
Sure
Silver core i think should have resistance not just to corrosion but to acid too +
Same with the Sound Manipulation stuff. Acid Manipulation on its own is useless without specification on what it actually does. In this case, Corrosion.
resistance to electricity and even higher temperatures
Sure
White cores should definitely have regen of some kind
They already do. It's covered under "all previous abilities to a greater degree". It's not really Mid-low either as the scars didn't actually heal completely. Just a much better Low.
enhanced senses and advanced energy manip as it's the basis of why they are much stronger than any other previous cores ,
Already covered under:
All previous abilities to a greater degree including
flight should be noted to be true flight.
Sure
And i think decay mana arts are missing a lot of abilities that also have evidence for them.
I'm aware. I'm just indexing the innate abilities of the decay art. Not what advanced users can do or not. For instance, Earth Users all get Earth Manipulation but not all get Golem Creation. Nico (and Cadell I think) have regeneration but it's not something all Soulfire users have. So it'll be mentioned on their specific pages. Seris has a Void Manipulation feat with Void Wind but it's not something that applies to all Void Wind users, ergo, individual page.
Hope I explained it properly?
 
Alright
Soulfire users would get some fancy abilities like macro-quantum manipulation and soul destruction
CRT should be out in a few hours
 
Here it is
 
Here it is
Regarding this
Does anyone have a picture from the comic depicting mages using mana?
Or mages in combat mode
Need it for the mana manipulation page
 
Regarding this
Does anyone have a picture from the comic depicting mages using mana?
Or mages in combat mode
Need it for the mana manipulation page
Maybe from (i think) ch.94 (the fight with the professor in the academy arc) of the comic there where a lot of pages where Arthur looks like he uses mana (by the multicolored aura around him)
 
Last edited:
Here it is
W, hope it will be accepted
 
Done with Tessia's profile
She has a white core post-cecilia but not really proficient with it (can't do basic stuffs like flying)
So no new scaling for now
Any other abilities I missed?
While i don't really like the style personally, i think you're just missing wind manipulation which was somewhere in the beginning of the story (ch.56?)
 
Thanks
I'll check it out. Saw it on the wiki but couldn't find a reference for it there
 
Just caught up to the latest chapters
and for a bunch of smart characters, the Asuras and Arthur not paying close attention to Alacrya (aka Agrona’s experiment) was a really dumb move. Even more so when you factor in the existence of Kings Gambit
 
Just caught up to the latest chapters
and for a bunch of smart characters, the Asuras and Arthur not paying close attention to Alacrya (aka Agrona’s experiment) was a really dumb move. Even more so when you factor in the existence of Kings Gambit
Honestly, Arthur and Kezess are foolish for neglecting Alacrya. But it's understandable to some extent, since Arthur-Grey only cares about his family, and Kezess and the Asuras are too proud to believe that the Wraiths are a danger to Epheotus, especially now that Agrona has supposedly been defeated.
 
Honestly, Arthur and Kezess are foolish for neglecting Alacrya. But it's understandable to some extent, since Arthur-Grey only cares about his family, and Kezess and the Asuras are too proud to believe that the Wraiths are a danger to Epheotus, especially now that Agrona has supposedly been defeated.
True but
Arthur's family were safe in Asuraland. Plus he regarded himself as defender of humanity from Asura. Kezees has also shown that there's nothing he won't do to gain knowledge of Aether. Both (but especially Arthur) should have made efforts to visit Alacrya at least once
 
Currently skimming through all 11 volumes in preparation for the Aether CRT and I found some more abilities missing from our current profiles
Still a work in progress but you can go through a list of our current profiles and see abilities that are missing from them. A follow up CRT would be made to add them. For example, I don't think Kezees Aether abilities are properly indexed (if they were added at all)
It'll also be useful when compiling layers for some abilities. Almost every top tier has some power null in some capacity for example. Same with regeneration negation and Fear hax
 
Currently skimming through all 11 volumes in preparation for the Aether CRT and I found some more abilities missing from our current profiles
Still a work in progress but you can go through a list of our current profiles and see abilities that are missing from them. A follow up CRT would be made to add them. For example, I don't think Kezees Aether abilities are properly indexed (if they were added at all)
It'll also be useful when compiling layers for some abilities. Almost every top tier has some power null in some capacity for example. Same with regeneration negation and Fear hax
Looks great
 
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