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here is another exemple


But really, a atack done multiple times in a single point will eventually damage It, otherwise calcs of feats that aredestroying something with more then one hit and dividing the result by the amount of hits neededy wouldn't be usable

If I constantly punch the wall of my house eventually the wall will break unless It somehow can regenerate lol
A solo biter can kill the player with a few bites

Not to mention biters don't necessarily attack the same spot multiple times.

Biters, Alvarez Soldiers, and the rats all have 1 thing in common: Just 1 attack from a single member of their group/species is capable of causing decent damage to the tier they scale to in groups. Meaning individuals should also have that tier. Like I mentioned before, simply making the rats bigger while keeping the rest of their stats the same allows the rat to cleave through the flesh and bone of any 9B they come across with a single bite, since they can already do that in their original size just their mouths are too small to actually reach that far in a single attack.
 
A solo biter can kill the player with a few bites

Not to mention biters don't necessarily attack the same spot multiple times.

Biters, Alvarez Soldiers, and the rats all have 1 thing in common: Just 1 attack from a single member of their group/species is capable of causing decent damage to the tier they scale to in groups. Meaning individuals should also have that tier. Like I mentioned before, simply making the rats bigger while keeping the rest of their stats the same allows the rat to cleave through the flesh and bone of any 9B they come across with a single bite, since they can already do that in their original size just their mouths are too small to actually reach that far in a single attack.
So You are saying the profile is wrong?
 
Also It don't need to be directly stated to "be atacked multiple times in the same area" this is bassically for any character that with sheer amount of chip damage done by numbers they can defeat characters tiers above

TABS will also get that soon after some discussion in the GDT of the verse to see if this apply

Basically The rat's atack as one creature that together has that AP, a single rat here wouldn't be as strong sinse It's DPS is a lot lower then a group would be

think kinda like this, 1 ratt loses to a elephant, but If You take 10000 they can kill the elephant
 
Also It don't need to be directly stated to "be atacked multiple times in the same area" this is bassically for any character that with sheer amount of chip damage done by numbers they can defeat characters tiers above

TABS will also get that soon after some discussion in the GDT of the verse to see if this apply

Basically The rat's atack as one creature that together has that AP, a single rat here wouldn't be as strong sinse It's DPS is a lot lower then a group would be

think kinda like this, 1 ratt loses to a elephant, but If You take 10000 they can kill the elephant
The problem with that logic is that a single rat is still capable of hurting the elephant and bite through skin and flesh. Therefore rat bite => elephant effective durability

The difference here is that the Monkey King is much smaller than an elephant, so if a rat bites his arm it could potentially rip off a chunk or even an entire hand depending on how big the rats are. Now add hundreds of rats. There's really onthing the Monkey King can do besides jump, but the damage will keep stacking until he dies
 
The problem with that logic is that a single rat is still capable of hurting the elephant and bite through skin and flesh. Therefore rat bite => elephant effective durability

The difference here is that the Monkey King is much smaller than an elephant, so if a rat bites his arm it could potentially rip off a chunk or even an entire hand depending on how big the rats are. Now add hundreds of rats. There's really onthing the Monkey King can do besides jump, but the damage will keep stacking until he dies
As I said before, this is the problem of "IRL logic" and "VS wiki logic" the rat is still 10-C and the elephant 9-B, yes the rat can penetrate the elephant skin but this still mean the rat by him self is much weaker

And ignorig the swarm thing here, monkey king jump very easy takes him out of the swarm and he still has his clones to distract the rats and his extendable staff to hit more rat's per atack

His clones can also create more clones, the more oponents the monkey king is facing more clones he can make
 
The problem with that logic is that a single rat is still capable of hurting the elephant and bite through skin and flesh. Therefore rat bite => elephant effective durability

The difference here is that the Monkey King is much smaller than an elephant, so if a rat bites his arm it could potentially rip off a chunk or even an entire hand depending on how big the rats are. Now add hundreds of rats. There's really onthing the Monkey King can do besides jump, but the damage will keep stacking until he dies
As I said before, this is the problem of "IRL logic" and "VS wiki logic" the rat is still 10-C and the elephant 9-B, yes the rat can penetrate the elephant skin but this still mean the rat by him self is much weaker

And ignorig the swarm thing here, monkey king jump very easy takes him out of the swarm and he still has his clones to distract the rats and his extendable staff to hit more rat's per atack

His clones can also create more clones, the more oponents the monkey king is facing more clones he can make
 
I will change my vote for rats, testing eith the monkey king he can almost die fightig thigs like armies of squires that should be a lot weaker then the monkey king so even with the "swarm" idea the rats should be able to overwhelm the monkey king, F
 
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