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More battle ready is different since thats just an additional enhancement that isn't needed. And certainly isnt the same as having something at all to make you considered battle ready in the first place.
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Ditto cubed.LSirLancelotDuLacl said:Summons taking time is not an argument. Pulling a gun and aiming takes time. Shouting a spell takes time. An ability taking time to use is not an argument, and neither is that one takes more time than another.
This gets dumber and dumber. Being a summoner has inherent dangers, big surprise, but so does other fighting styles. And said danger is bigger and lesser depending how your summoning works. Bigger surprise, characters are different and some are much more efficient. Is not our problem, is the character's problem to account for.
At this point I wouldnt even be opposed to this.Rocker1189 said:If it's against the summoned then honestly it should just be the summon that fights. There is not point on the summoner in the first place, that just over complicates things.
FIrst of all, if you think this is "dumb", don't reply here. Simple as that.LSirLancelotDuLacl said:Summons taking time is not an argument. Pulling a gun and aiming takes time. Shouting a spell takes time. An ability taking time to use is not an argument, and neither is that one takes more time than another.
This gets dumber and dumber. Being a summoner has inherent dangers, big surprise, but so does other fighting styles. And said danger is bigger and lesser depending how your summoning works. Bigger surprise, characters are different and some are much more efficient. Is not our problem, is the character's problem to account for.
But again, if you cant do anything, then its not really an advantage. If anything, it makes it easier for the opponent since all they'd have to do to win is defeat the summonings. Meanwhile, your helpless in doing nothing else but shout commands.Wokistan said:It gives them the advantage of being totally invulnerable. Seriously how the **** is this not an advantage if they're totally irrelevant to their summon it's not like they'd exist
HehWokistan said:tfw you fight spawn flags and game code
This is exactly what I expected to happen.MrDrProfessorPatricio said:You know there is a character I know with Endless summoning that you have to fight and will not stop until you kill the summoner. Making that summoner untargetable makes him literally invincible
If the summons are defeated you lose simple as that. All the invulnerability does is give them an unfair ability that they do not normally have.ProfessorKukui4Life said:And once those summons are defeated? Then what? Unless you have some magical fuckery of endless summons (which very few characters here have), you are less defenseless.
You can coordinate and command all you want. Your not factoring in the summons actually being killed.