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String theory and multiverse theory.

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I know the high end of the tiering system is based off of string theory and the multiverse theory but im just wondering about where the main source of the concept that a higher dimensional being is infinitely stronger than a lower dimensional being comes from. Also, how extra-dimensional beings relate to string theory.

Im just curious on how the tier system is made.
 
Draw the strongest character you can imagine on a piece of paper and then fight that piece of paper, i think thats how the analogy goes...
 
Minecraft generates an essentially infinite world, but said world is still only two-dimensional and is so irrelevant to you physically that it may as well not exist.
 
Promestein said:
Minecraft generates an essentially infinite world, but said world is still only two-dimensional and is so irrelevant to you physically that it may as well not exist.
Right, yes, Minecraft is 3-D. There's an X.Y and Z axis. The game measures this way. Spawn point when you start a world is 0x,0y,0z.
 
The code that makes up the world is two-dimensional and the world is still completely irrelevant and basically nonexistent physically.
 
Imagine the Multiverse in Layers, Zoom all the way out and the Universe is simply a marble in a Higher Dimensional Beings Jar, a toy if you will then the universe where that being resides in can also have the same scenario and so on and so forth the Rick & Morty episode "The Ricks must be Crazy" explains it well
 
Hobonger said:
im just wondering about where the main source of the concept that a higher dimensional being is infinitely stronger than a lower dimensional being comes from.
Imagine a zero-dimensional point possessing no magnitudes. No length, width, height, time, etc.

Now imagine a one-dimensional line segment possessing length. Regardless of magnitude, that line is infinitely greater than the point, because you could arrange similar points endlessly and they could never equal the line segment, as they have no length.

Now, imagine a two-dimensional square possessing length and width. Regardless of magnitude, that square is infinitely greater than the line segment, because you could arrange similar line segments endlessly and they could never equal the square, as they have no width.

Now, imagine a three-dimensional cube possessing length, width, and height. Regardless of magnitude, that cube is infinitely greater than the square, because you could arrange similar squares endlessly and they could never equal the cube, as they have no height.

Now, imagine a four-dimensional hypercube possessing length, width, height, and time. Regardless of magnitude, that hybercube is infinitely greater than the cube, because you could arrange similar cubes endlessly and they could never equal the hypercube, as they have no time (as in, they don't exist across a span of time in the same way it exists across length/width/height).

You are a three-dimensional being possessing finite length, width, and height. A four-dimentional version of you (we'll call it "4you") would exist across a finite span of time similarly to how it exists in the first three dimensions. Now, imagine trying to kill this version of yourself. Even if you "killed" the physical body of 4you at some point, you would only have "killed" the 4you existing in a single instant of its full span of time. "Killing" that single 4ou would be meaningless, because the exact same 4you would also be an instant in the past, an instant in the future, and in inifitely more instants across the span of "4you's time," existing simultaneously alongside the one you "killed." Calling that a "drop of water in an ocean" isn't even appropriate. It's literally infinitesimally insignificant to 4you. You would need to kill all instances of 4you existing in the past, present, and future of "4you's time" simultaneously. Which is impossible for you to do as a three-dimensional being who is a victim to time's passage—you would have to transcend to a fourth-dimensional being to accomplish that feat. Ergo, 4you would literally be an entire dimensional magnitude greater than you at your greatest potential, and thus nothing you could throw at 4you could even make it so much as flinch.

Does that make sense?
 
Hop Hoppington-Hoppenhiemer said:
@Prom
w0t
Sorry in advance for the double post.

I think what Prom means (and this is true anyways) is that the digital code for Minecraft, which is the actual true nature of Minecraft, has no third dimension.

Besides, the Minecraft you see when you play the game isn't actually three-dimensional, but rather a two-dimensional representatio of three-dimensional space. After all, what you're seeing is nothing more than pixels, colored dots on your monitor. It has no physicality beyond that. Even though the game tracks positions in three dimensions within the simulation, it is not really tracking actual positions in a three-dimensional space. It's all an illusion of three-dimensional space in a two-dimensional space, like how a three-dimensional model of a hypercube isn't four-dimensional.
 
Jaften is correct.

Our system is basically based on geometrical size. Even if you stack a countably infinite number of 2-dimensional objects on top of each other, they would still not have any 3-dimensional volume.

You can read more here.
 
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