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His cloaks should be added
Cloak of Clemency: Teleportation (Which he already has)
Rail Mail: Can use his scythe like a skateboard, even works on surfaces such as spikes
Striker's Shawl: Charge Attack, don't know if that's really quantifiable though
Raiment of Risk: Don't know how we should treat "breaking checkpoints", but it gives him an increase in strength, Energy Projection, and his Darkness is now able to refill on its own, at the cost of lowering his will (effectively turning him into a bit of a glass cannon)
Ghostly Garb: He's able to slide on the ground as if he were skating and can create afterimages behind him
Changes to Curios:
Barrier Lantern: Fire Manipulation that creates a makeshift barrier (think of the Leaf Shield from MegaMan) which can absorb projectiles into it
Shadow Mirror: The Duplicate is Intangible, you even use it to have the duplicate phase through a wall during the trial where you get it
Upgraded Hover Plume: Intangibility
Cloak of Clemency: Teleportation (Which he already has)
Rail Mail: Can use his scythe like a skateboard, even works on surfaces such as spikes
Striker's Shawl: Charge Attack, don't know if that's really quantifiable though
Raiment of Risk: Don't know how we should treat "breaking checkpoints", but it gives him an increase in strength, Energy Projection, and his Darkness is now able to refill on its own, at the cost of lowering his will (effectively turning him into a bit of a glass cannon)
Ghostly Garb: He's able to slide on the ground as if he were skating and can create afterimages behind him
Changes to Curios:
Barrier Lantern: Fire Manipulation that creates a makeshift barrier (think of the Leaf Shield from MegaMan) which can absorb projectiles into it
Shadow Mirror: The Duplicate is Intangible, you even use it to have the duplicate phase through a wall during the trial where you get it
Upgraded Hover Plume: Intangibility