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Kaiju No. 8 vs Mission: Yozakura Family​

The second of these matchups, with the first being here.

Rules:
  • Speed Equalized
  • Low 7-C version (Soshiro starts with NW10 at 67% and Kyoichiro starts at Base)
  • Starting Distance: 10 meters
  • Both in-character, but willing to kill
  • SBA for everything else
  • Both Combatant has access to all of their Equipment, including the Optional ones

Votes:
 
Since both of them have Analytical prediction and resistance to Analytical prediction I’ll save skill game talk for later and talk about stats (and probably the problematic abilities each of them have)

First off, Void being used is an instant loss for Hoshina since it spreads along the ground within a several hundred meter radius and just decays everything while he has no means to fly or hover in the air. But Kyoichiro isn’t starting off with that in character.

Second off, Hoshina has a good stat advantage, both in LS and AP even a shield for Dura (So tying him up isn’t a win con for him). Kyoichiro will notice quickly that his thinner thread shields and attempts to block are being cut with some ease, if he gets a good stab in on Kyoichiro, particularly at his heart he could pretty much end this fight (2.29x strength advantage for Hoshina). Kyoichiro’s stronger thread shields or his “invisible” walls will still tank it with ease, given his threads can reach up to Low 7-B durability. When Kyoichiro sees Hoshina lunging at him (especially since he has Perception enhancement), if he knows dodging is impossible, he can also bust out Goddess web really quick.

Third. Does Hoshina have any counters to Kyoichiro’s Danmaku waves or being paralyzed by threads he can barely see? In addition, can Hoshina see his threads? (Like could Kyoichiro quickly pop up the threads and let Hoshina rush into them and let him hurt himself? Cause Hazakura users who also have enhanced senses albeit to a lower extent ran into his threads during the Tanpopo invasion)
Given they’re nigh invisible to Blooming users who have better senses than Someinine gives at a baseline.

Fourth. Is Hoshina likely to activate is Fear Manip in character or not?

Fifth. Speed amps. Blooming for a lot of other characters are near blitz or outright blitz tier speed amps (such as Hifumi vs Kazu, Futaba vs Kawashita or Shinzo vs Kurosawa) but Kyoichiro is more unclear. So for Kyoichiro it’s just a unquantifiable large speed boost. Although if Kyoichiro, is using blooming it’s not for the stat amps and it’s for Void.
Hoshina has one speed amp by going to 70% (as any higher is 7-A). Not sure of the potency of that amp, so guessing it’s also a vague large jump.
 
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Since both of them have Analytical prediction and resistance to Analytical prediction I’ll save skill game talk for later and talk about stats (and probably the problematic abilities each of them have)
Sure, but I feel like any arguments that relates to close-range combat will automatically goes to Soshiro 100%. Hoshina is skilled, more so than Futaba to the point that he probably skill stomp her tbh, who Kyoichiro never beaten in a one-on-one duel. Like his skill in close combat is comparable, if not, superior to Gen Narumi, who utilizes pseudo-foresight to read a person’s bio electrical signals to predict their attacks before they can even budge and unleash attacks consistently stated to be inescapable, unavoidable, and whatever other synonym the series want to give.
First off, Void being used is an instant loss for Hoshina since it spreads along the ground within a several hundred meter radius and just decays everything while he has no means to fly or hover in the air. But Kyoichiro isn’t starting off with that in character.
Yeah, Void is indeed an instant loss. But if Soshiro is to notice that Void is dangerously and he probably will since his reactions is noted to be higher than his regular speed and there is also Kaiju No. 10 (got to remember that No. 10 is sentient in Soshiro’s suit) who is also very analytical, his Acrobatics (from his Personal Skills and General Defense Force Skill) is good enough that he could jump away from the attack, although he will have no means of attacking.

He does have guns I guess but it is not particularly powerful and effective as an ordinary officers, but he does have something if it comes to range.
Second off, Hoshina has a good stat advantage, both in LS and AP even a shield for Dura (So tying him up isn’t a win con for him). Kyoichiro will notice quickly that his thinner thread shields and attempts to block are being cut with some ease, if he gets a good stab in on Kyoichiro, particularly at his heart he could pretty much end this fight (2.29x strength advantage for Hoshina). Kyoichiro’s stronger thread shields or his “invisible” walls will still tank it with ease, given his threads can reach up to Low 7-B durability. When Kyoichiro sees Hoshina lunging at him, if he knows dodging is impossible, he can also bust out Goddess web really quick.
Yeah, Soshiro has stat advantage. Basically his Defense Force Suit 63% is superior to Kikoru, who could one-shot the 4.09 KiloTons Wyvern Kaiju. And so the NW10 67% Soshiro is superior to his 63%.

So Soshiro will have no trouble parrying away. The Low 7-B threads suck hard, but Soshiro can amp himself to 7-A if he really sync up with No. 10. And I cannot restrict it because it is not something Soshiro can consciously restrict himself as his stats can rise and fall depending on his how much in tune he is in with No. 10 (Check the Empowerment from the General Numbers Weapon Skill for scans) And this is completely fine according to the rules
Third. Does Hoshina have any counters to Kyoichiro’s Danmaku waves or being paralyzed by threads he can barely see? In addition, can Hoshina see his threads? (Like could Kyoichiro quickly pop up the threads and let Hoshina rush into them and let him hurt himself?)
Given they’re nigh invisible to Blooming users who have better senses than Someinine gives at a baseline.
Soshiro’s got good awareness that would allow him to react, not to mention No. 10 got Neutral Vision to see the threads, although probably has trouble seeing them given Blooming Taiyo could barely see them but it is at least something.

Not to mention forcefield is likely his savior as it is full body and given the stat difference between the two, Soshiro could possibly withstand the onslaught.

Kyoichiro’s Paralysis Inducement works via targeting the cells, right. Does it connect with the cells, as doing so might get him inflicted with Corruption from the Numbers Weapon Skill and will drastically cripple him.
Fourth. Is Hoshina likely to activate is Fear Manip in character or not?
The Fear Aura works if an enemy try to sense or connect to their power/presence. It is not something that Soshiro has to activate, as it is passive
Fifth. Speed amps. Blooming for a lot of other characters are near blitz tier speed amps (such as Futaba vs Kawashita or Shinzo vs Kurosawa) but Kyoichiro is more unclear. So for Kyoichiro it’s just a unquantifiable large speed boost. Although if Kyoichiro, is using blooming it’s not for the stat amps and it’s for Void.
Hoshina has one speed amp by going to 70% (as any higher is 7-A). Not sure of the potency of that amp, so guessing it’s also a vague large jump.
Speed amps huh? Let’s see, as noted on his profile, Soshiro has much higher reactions and attack speed in comparison to his combat speed.

There is the Accelerated Development (for Personal Skill and General Defense Force Skill). There is Damage Boost (from the Personal Skills) he has via his Techniques, such as the Squadron-Style Combat Technique, Evolved Squadron-Style Combat Technique, the Hoshina Style Combat Technique, and the Hoshina Style Sword Technique (Dual and Single Blade). In the stats, it is shown that Soshiro’s Single Blade Form is faster than his Dual-Blade Form (which he starts out with. It allows him to absolutely blitz those who can blitz his Dual-Blade Form). There is his Reaction Evolution (from this Numbers Weapon Skill). There is Empowerment (from Numbers Weapon Skill) where the more in sync he is with No. 10, the faster he will become as a result. And due to his suit, he can alter the circuitry in their suit to boost their strength or speed, even something as specific as attack speed, above what it normally is (Check the Standard Equipment Defense Force Suit for this). Additionally, a powerful burst of emotions, such as determination and anger can assist Defense Forces Suit wearers in raising their overall levels (Check the Standard Equipment Defense Force Suit for this).

(Yeah, too lazy to elaborate so I give where you can find them in the Powers and Abilities section as I can ensure you I elaborate on them in their justifications there or you can check the scan to judge yourself)

So Soshiro has plenty of amps to his name. And as stated before, I can’t really restrict Soshiro’s 7-A key since he can’t do so consciously (Check the Empowerment from the General Numbers Weapon Skill for scans)
 
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