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Soshiro Hoshina vs Kyoichiro Yozakura (0/0/2)

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Kaiju No. 8 vs Mission: Yozakura Family​

The second of these matchups, with the first being here.

Rules:
  • Speed Equalized
  • Low 7-C version (Soshiro starts with NW10 at 67% and Kyoichiro starts at Base)
  • Starting Distance: 10 meters
  • Both in-character, but willing to kill
  • SBA for everything else
  • Both Combatant has access to all of their Equipment, including the Optional ones

Votes:
 
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Since both of them have Analytical prediction and resistance to Analytical prediction I’ll save skill game talk for later and talk about stats (and probably the problematic abilities each of them have)

First off, Void being used is an instant loss for Hoshina since it spreads along the ground within a several hundred meter radius and just decays everything while he has no means to fly or hover in the air. But Kyoichiro isn’t starting off with that in character.

Second off, Hoshina has a good stat advantage, both in LS and AP even a shield for Dura (So tying him up isn’t a win con for him). Kyoichiro will notice quickly that his thinner thread shields and attempts to block are being cut with some ease, if he gets a good stab in on Kyoichiro, particularly at his heart he could pretty much end this fight (2.29x strength advantage for Hoshina). Kyoichiro’s stronger thread shields or his “invisible” walls will still tank it with ease, given his threads can reach up to Low 7-B durability. When Kyoichiro sees Hoshina lunging at him (especially since he has Perception enhancement), if he knows dodging is impossible, he can also bust out Goddess web really quick.

Third. Does Hoshina have any counters to Kyoichiro’s Danmaku waves or being paralyzed by threads he can barely see? In addition, can Hoshina see his threads? (Like could Kyoichiro quickly pop up the threads and let Hoshina rush into them and let him hurt himself? Cause Hazakura users who also have enhanced senses albeit to a lower extent ran into his threads during the Tanpopo invasion)
Given they’re nigh invisible to Blooming users who have better senses than Someinine gives at a baseline.

Fourth. Is Hoshina likely to activate is Fear Manip in character or not?

Fifth. Speed amps. Blooming for a lot of other characters are near blitz or outright blitz tier speed amps (such as Hifumi vs Kazu, Futaba vs Kawashita or Shinzo vs Kurosawa) but Kyoichiro is more unclear. So for Kyoichiro it’s just a unquantifiable large speed boost. Although if Kyoichiro, is using blooming it’s not for the stat amps and it’s for Void.
Hoshina has one speed amp by going to 70% (as any higher is 7-A). Not sure of the potency of that amp, so guessing it’s also a vague large jump.
 
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Since both of them have Analytical prediction and resistance to Analytical prediction I’ll save skill game talk for later and talk about stats (and probably the problematic abilities each of them have)
Sure, but I feel like any arguments that relates to close-range combat will automatically goes to Soshiro 100%. Hoshina is skilled, more so than Futaba to the point that he probably skill stomp her tbh, who Kyoichiro never beaten in a one-on-one duel. Like his skill in close combat is comparable, if not, superior to Gen Narumi, who utilizes pseudo-foresight to read a person’s bio electrical signals to predict their attacks before they can even budge and unleash attacks consistently stated to be inescapable, unavoidable, and whatever other synonym the series want to give.
First off, Void being used is an instant loss for Hoshina since it spreads along the ground within a several hundred meter radius and just decays everything while he has no means to fly or hover in the air. But Kyoichiro isn’t starting off with that in character.
Yeah, Void is indeed an instant loss. But if Soshiro is to notice that Void is dangerously and he probably will since his reactions is noted to be higher than his regular speed and there is also Kaiju No. 10 (got to remember that No. 10 is sentient in Soshiro’s suit) who is also very analytical, his Acrobatics (from his Personal Skills and General Defense Force Skill) is good enough that he could jump away from the attack, although he will have no means of attacking.

He does have guns I guess but it is not particularly powerful and effective as an ordinary officers, but he does have something if it comes to range.
Second off, Hoshina has a good stat advantage, both in LS and AP even a shield for Dura (So tying him up isn’t a win con for him). Kyoichiro will notice quickly that his thinner thread shields and attempts to block are being cut with some ease, if he gets a good stab in on Kyoichiro, particularly at his heart he could pretty much end this fight (2.29x strength advantage for Hoshina). Kyoichiro’s stronger thread shields or his “invisible” walls will still tank it with ease, given his threads can reach up to Low 7-B durability. When Kyoichiro sees Hoshina lunging at him, if he knows dodging is impossible, he can also bust out Goddess web really quick.
Yeah, Soshiro has stat advantage. Basically his Defense Force Suit 63% is superior to Kikoru, who could one-shot the 4.09 KiloTons Wyvern Kaiju. And so the NW10 67% Soshiro is superior to his 63%.

So Soshiro will have no trouble parrying away. The Low 7-B threads suck hard, but Soshiro can amp himself to 7-A if he really sync up with No. 10. And I cannot restrict it because it is not something Soshiro can consciously restrict himself as his stats can rise and fall depending on his how much in tune he is in with No. 10 (Check the Empowerment from the General Numbers Weapon Skill for scans) And this is completely fine according to the rules
Third. Does Hoshina have any counters to Kyoichiro’s Danmaku waves or being paralyzed by threads he can barely see? In addition, can Hoshina see his threads? (Like could Kyoichiro quickly pop up the threads and let Hoshina rush into them and let him hurt himself?)
Given they’re nigh invisible to Blooming users who have better senses than Someinine gives at a baseline.
Soshiro’s got good awareness that would allow him to react, not to mention No. 10 got Neutral Vision to see the threads, although probably has trouble seeing them given Blooming Taiyo could barely see them but it is at least something.

Not to mention forcefield is likely his savior as it is full body and given the stat difference between the two, Soshiro could possibly withstand the onslaught.

Kyoichiro’s Paralysis Inducement works via targeting the cells, right. Does it connect with the cells, as doing so might get him inflicted with Corruption from the Numbers Weapon Skill and will drastically cripple him.
Fourth. Is Hoshina likely to activate is Fear Manip in character or not?
The Fear Aura works if an enemy try to sense or connect to their power/presence. It is not something that Soshiro has to activate, as it is passive
Fifth. Speed amps. Blooming for a lot of other characters are near blitz tier speed amps (such as Futaba vs Kawashita or Shinzo vs Kurosawa) but Kyoichiro is more unclear. So for Kyoichiro it’s just a unquantifiable large speed boost. Although if Kyoichiro, is using blooming it’s not for the stat amps and it’s for Void.
Hoshina has one speed amp by going to 70% (as any higher is 7-A). Not sure of the potency of that amp, so guessing it’s also a vague large jump.
Speed amps huh? Let’s see, as noted on his profile, Soshiro has much higher reactions and attack speed in comparison to his combat speed.

There is the Accelerated Development (for Personal Skill and General Defense Force Skill). There is Damage Boost (from the Personal Skills) he has via his Techniques, such as the Squadron-Style Combat Technique, Evolved Squadron-Style Combat Technique, the Hoshina Style Combat Technique, and the Hoshina Style Sword Technique (Dual and Single Blade). In the stats, it is shown that Soshiro’s Single Blade Form is faster than his Dual-Blade Form (which he starts out with. It allows him to absolutely blitz those who can blitz his Dual-Blade Form). There is his Reaction Evolution (from this Numbers Weapon Skill). There is Empowerment (from Numbers Weapon Skill) where the more in sync he is with No. 10, the faster he will become as a result. And due to his suit, he can alter the circuitry in their suit to boost their strength or speed, even something as specific as attack speed, above what it normally is (Check the Standard Equipment Defense Force Suit for this). Additionally, a powerful burst of emotions, such as determination and anger can assist Defense Forces Suit wearers in raising their overall levels (Check the Standard Equipment Defense Force Suit for this).

(Yeah, too lazy to elaborate so I give where you can find them in the Powers and Abilities section as I can ensure you I elaborate on them in their justifications there or you can check the scan to judge yourself)

So Soshiro has plenty of amps to his name. And as stated before, I can’t really restrict Soshiro’s 7-A key since he can’t do so consciously (Check the Empowerment from the General Numbers Weapon Skill for scans)
 
Yeah, Void is indeed an instant loss. But if Soshiro is to notice that Void is dangerously and he probably will since his reactions is noted to be higher than his regular speed and there is also Kaiju No. 10 (got to remember that No. 10 is sentient in Soshiro’s suit) who is also very analytical, his Acrobatics (from his Personal Skills and General Defense Force Skill) is good enough that he could jump away from the attack, although he will have no means of attacking.

He does have guns I guess but it is not particularly powerful and effective as an ordinary officers, but he does have something if it comes to range.
Problem is here nothings stopping Kyoichiro from popping void, then activating Goddess Web and just watching it spread around him. So Hoshina would need to already be 7-A or he just can’t interact with Kyoichiro or get close without getting killed (even if he is 7-A he’d need to run up to the goddess web and cut it, which means going through void. Aka an incon). If a tiny amount gets on him it’ll duplicate and start deconstructing him (he also doesn’t have prior intel on void. So while common sense wise he’d avoid it, he may not know the severity of letting it touch him)
So I’m still quite confident that if Kyoichiro uses void from there Hoshina doesn’t have many “good ways” to respond. Since he’s canonically bad with firearms and ranged fighting. Trying to snipe Kyoichiro from 300+ meters away out of the void zone or something like that doesn’t seem effective.

Yeah, Soshiro has stat advantage. Basically his Defense Force Suit 63% is superior to Kikoru, who could one-shot the 4.09 KiloTons Wyvern Kaiju. And so the NW10 67% Soshiro is superior to his 63%.

So Soshiro will have no trouble parrying away. The Low 7-B threads suck hard, but Soshiro can amp himself to 7-A if he really sync up with No. 10. And I cannot restrict it because it is not something Soshiro can consciously restrict himself as his stats can rise and fall depending on his how much in tune he is in with No. 10 (Check the Empowerment from the General Numbers Weapon Skill for scans) And this is completely fine according to the rules
Given that stat advantage, basically any slash he manages to get on Kyoichiro’s body, especially if unguarded would cut him like butter. Although given Hoshina’s skill in close quarters, If Hoshina is truly in his face and there isn’t at least a meter or so between them, Kyoichiro might be cooked due to a lack of a big keepaway move vs someone that much stronger than you.
Kyoichiro does have a massive range advantage though but since Hoshina would be constantly trying to get and stay close I doubt he could take advantage of it

Although this massive strength gap would make him far more willing to use void in this fight as he knows he can’t fight defensively spamming up to Low 7-B shields for all eternity. Eventually he’ll leave an opening. (Also if he drags the fight out, while he doesn’t know this Hoshina becoming 7-A would be an instant game over)
Basically for Kyoichiro winning this match is far more about his hax rather than his physicals. While for Hoshina it’s about skill and his physicals.

Soshiro’s got good awareness that would allow him to react, not to mention No. 10 got Neutral Vision to see the threads, although probably has trouble seeing them given Blooming Taiyo could barely see them but it is at least something.

Not to mention forcefield is likely his savior as it is full body and given the stat difference between the two, Soshiro could possibly withstand the onslaught.

Kyoichiro’s Paralysis Inducement works via targeting the cells, right. Does it connect with the cells, as doing so might get him inflicted with Corruption from the Numbers Weapon Skill and will drastically cripple him.
I’m a bit unsure on his awareness allowing him to react to the Danmaku even though he’s skilled. Cause something like this is quite well, severe. I can see him just withstanding the onslaught using a max shield if he considers it too much to dodge since there is a stat difference.
Due to this being slash damage this would obviously still be bad to get hit by, but Hoshina’s stamina section is really good, so the damage he does take he sounds like he’d fight through completely unimpeded. He’s not losing any limbs either thanks to stat difference.

Still good he can “somewhat” see the thread attacks though so it won’t appear to him like he’s being hit with invisible attacks or running into invisible slashes. He might get caught lacking by those a bit but it won’t be a fight ruiner I suppose.

Kyo’s Paralysis is cellular and does have the threads in “every nook and cranny of your cells” but it doesn’t seem like that would count as actually syncing with the Numbers suit? At least anymore than say doing acupuncture or pressure points or even touching someone would be (just on a smaller scale) Since all he’s trying to do is numb the cells. Although you can elaborate here if I’m mistaken.
As the numbers suits are using tech to sync up like that, Steel spider is just a piece of metal
Speed amps huh? Let’s see, as noted on his profile, Soshiro has much higher reactions and attack speed in comparison to his combat speed
<snip>
Those speed amps of his seem like Kyoichiro can’t react to them. The accelerated development does give him an opportunity to seek victory earlier in the fight, cause given his development + techniques and empowerment, Kyoichiro has every reason to assume he’s gonna keep getting faster and stronger at an exponential rate.
Single blade form might just kill Kyoichiro before he can really do anything depending on where Hoshina uses it.
Basically if Hoshina’s speed amps start stacking Kyoichiro will lose no matter what
Kyoichiro has amps, but Hoshina basically has 3 blooming tier speed amps so big yikes for Kyo in that department.

So far though I’m 50/50 on either of them winning. Maybe more like 60/40 in Hoshina’s favor.
Incon is also a manner this match could end where Hoshina has been hit by void but Hoshina manages to deal a killing blow at a similar time.
 
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So far though I’m 50/50 on either of them winning. Maybe more like 60/40 in Hoshina’s favor.
Incon is also a manner this match could end where Hoshina has been hit by void but Hoshina manages to deal a killing blow at a similar time.
Soshiro would be willing to slice off his tail, letting No. 10 control it in order to deliver the killing blow whilst an opponent is distracted with him.

Indeed, this ultimately comes down to hax vs skill and stats.

So, you believe that this might be Inconclusive or a vote for Soshiro?
 
Soshiro would be willing to slice off his tail, letting No. 10 control it in order to deliver the killing blow whilst an opponent is distracted with him.

Indeed, this ultimately comes down to hax vs skill and stats.

So, you believe that this might be Inconclusive or a vote for Soshiro?
Yeah it’s between those two, I’ll need more time before I come to a decision on that.

I’d be more confident in just saying Kyoichiro wins outright if he would use Blooming (then do Danmaku to keep him away as void spreads) as a starter in character, as Kyoichiro has no downsides and “can” do it instantly. But since he doesn’t the match could go either way
 
Yeah thinking about it more voting Incon
Hoshina has more wincons, but none of them are as reliable a method to win as Kyoichiro's void.
This fight likely goes as. Kyochiro launches attacks with Hoshina easily dodging or slashing them, whenever Kyoichiro hits him with Danmaku waves the attacks get no sold with Kyoichiro being forced into defense, probably spamming Goddess web often.
Since he's not an idiot he'll realize Hoshina is far stronger than him and uses Void. From there Hoshina can choose between run away (if he has built up his travel speed to the point he can out speed void) and now he can't hit Kyoichiro, or get himself killed soon after or just as he's killing Kyoichiro.

Hoshina can win if he gets melee range (1-3m) and can stay there for an extended period of time (I wonder if that thread parachute trick he used on Profuse Blooming Taiyo would work to push him back in case he gets close, since he'd struggle to see it, he'd be caught off guard the first time its used). Also a really lengthy + extended battle guarantees his victory as well, but this is unlikely due to the AP gap, both of em would have to kill each other quick (Hoshina could take his head off if Kyoichiro can't block a strike in time, while Kyoichiro has to resort to haxes for a quick win once he notices the power gap)
Basically either wins 5/10 times if they fight. With the whole outcome depending on a whether either makes x or y choices earlier in the fight.
 
Yeah thinking about it more voting Incon
Hoshina has more wincons, but none of them are as reliable a method to win as Kyoichiro's void.
This fight likely goes as. Kyochiro launches attacks with Hoshina easily dodging or slashing them, whenever Kyoichiro hits him with Danmaku waves the attacks get no sold with Kyoichiro being forced into defense, probably spamming Goddess web often.
Since he's not an idiot he'll realize Hoshina is far stronger than him and uses Void. From there Hoshina can choose between run away (if he has built up his travel speed to the point he can out speed void) and now he can't hit Kyoichiro, or get himself killed soon after or just as he's killing Kyoichiro.

Hoshina can win if he gets melee range (1-3m) and can stay there for an extended period of time (I wonder if that thread parachute trick he used on Profuse Blooming Taiyo would work to push him back in case he gets close, since he'd struggle to see it, he'd be caught off guard the first time its used). Also a really lengthy + extended battle guarantees his victory as well, but this is unlikely due to the AP gap, both of em would have to kill each other quick (Hoshina could take his head off if Kyoichiro can't block a strike in time, while Kyoichiro has to resort to haxes for a quick win once he notices the power gap)
Basically either wins 5/10 times if they fight. With the whole outcome depending on a whether either makes x or y choices earlier in the fight.
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