- 17,465
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(Quick shout out to the God of War homies for giving me the idea to make a General CRT, and a huge thanks to the Sonic homies who helped in making this CRT such as @omegabronic, @Fireld, @LaserPrecision, and @ShakeResounding).
100% Agreements: @SuperSonicTL, @Shadyboi0, @ShakeResounding, @LaserPrecision, @RanHover60, @Sir_Ovens, @XxZetsuxX, [B]@Elizhaa[/B]
Agree with most things: @CloverDragon03 (Neutral on 4th Wall Breaking),
The Koko are said to have the ancient’s souls in them, with Sage also saying that it is uploaded to Cyberspace eventually as the reason why they should hurry to gather them. This gives Soul Manipulation to Cyber Space itself as well as to anyone who can directly manipulate Cyberspace, which includes the likes of the Super Forms, Time Eater, Void/Illumina.
- THE END should have Universal+ range for it’s Law & Fate Manipulation, based on how its current justification for Law & Fate Manipulation states how it affects the entire universe with its ordaining of fate and the natural order of things, and how to bypass this one must "transcend law and time".
- Stamina Reduction (that affects those with Infinite Stamina such as the Super Forms) for THE END’s energy orbs in Final Horizon that drain Super-Sonic’s ring count.
- Remove the "possibly" from Type 2 Abstract Existence:
- To quote Ian Flynn: “[THE END is] an unknowable, incomprehensible essence of malevolence and destruction seeking order across the universe.”
- Also, Stated in an official interview by WoG to be Death itself, with its form changing depending on what someone perceives death to be like.
- Also further support for THE END having Incorporeality.
- Additional support for Incorporeality and AE Type 1: Describes itself as “the all consuming void”
- To quote Ian Flynn: “[THE END is] an unknowable, incomprehensible essence of malevolence and destruction seeking order across the universe.”
- It's stated that the Phantom Lights are the abstract thoughts of the Ancients (being further described as “thoughts without form”), yet they still fear The End, indicating that The End could kill them. The Japanese dub says the same thing.
- So further support for The End being able to hurt beings with Abstract Existence Type 1, plus it means that he can now affect abstract thoughts.
- Eggman states that the Shockwave happened in a fraction of a second and was composed of a lot of noise that was broken down and compressed into information, and that it worked "exceptionally well on the insubstantial".
- So this gives THE END Data Manipulation and further supports that his shockwave (which he can do in less than a second) has NPI against those with Incorporeality (which is already on his profile).
- Breaking the 4th Wall: Word of God confirmed that its passive Perception Manipulation of making who ever sees it view their idea of death works on the audience as well.
- Time Eater should have Causality Manipulation for being capable of undoing all of Eggman's past defeats.
- Time Eater gets Acausality (Types 1 & 4. Exists in a dimension outside of multiversal space-time, as its dimension was unaffected when it wiped out all of time and space on a multiversal scale, and even outside of White Space which is itself outside of time).
- BFR: Solaris tries sucking the Super Hedgehog in front of him into another dimension according to Eggman
- Further support for Incorporeality: His body is made of light (as is his armor/shells).
- Resistance to Sealing: After absorbing Shadow’s Energy, Mephiles was unable to be sealed away again by the Scepter of Darkness. Solaris has all of Mephiles's powers.
- This is also in Mephiles's section below.
- Passive Stamina Regeneration: Whenever one of the Super Hedgehogs is battling Solaris, the other 2 will passively regenerate Rings/Energy.
- Heat Aura: When Sonic and Silver entered their Super Forms, it immediately burned away the Metal Virus so badly that it did not regenerate back, even though before it could regenerate from Base Sonic burning it off.
- From Sonic IDW Issue #27
- Super Sonic Immeasurable LS: Replace the part of him pushing back Solaris with “Staggered Solaris with his attacks”, for the sake of accuracy/clarity.
- Super Silver LS: Should be changed to
- Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic), higher with Psychokinesis (Was capable of stopping projectiles hurled by Solaris’s Eyes and throw them back at him with enough force to damage him and shatter his armor)
- Super Shadow LS: Since unlike Sonic Super Shadow does not push back Solaris during their fight, his justification should say:
- Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Should be comparable to Super Sonic), higher without Inhibitor Rings
- His base self’s LS with Inhibitor Rings be higher than his Chaos Boost and say
- As his No-Inhibitor self is similar to his Chaos Boost in nature but on a much higher scale, it should amplify his Lifting Strength to a much greater extent
- On a related note, Super Shadow’s speed should also have “even higher without Inhibitor Rings” added at the end, as his other keys also have it as a speed boost. Same with Durability
- Super Silver LS: Should be changed to
- Weapon Creation: Psychic Knife allows him to shoot energy blades
- Team Dark cannot kill Mephiles, as he has a reservoir strength that keeps it alive long enough to replicate (slide 234), so further support for Immortality Type 3.
- The number of clones created by Mephiles at the end of Shadow's story numbered in the hundreds (slide 234).
- Mephiles cannot take over the shadow of a robot, such as Omega, which should be added to his Weaknesses.
- Mephiles can disappear back into the Earth following his defeat, and he is too strong to be beaten by Shadow & Omega in only one fight, as they only stopped him temporarily. The latter is support for his AP scaling above Base Shadow.
- Resistance to Sealing: After absorbing Shadow’s Energy, Mephiles was unable to be sealed away again by the Scepter of Darkness.
- Weapon Creation: Can create an energy spear to impale his target
- Bodily Weaponry: Utilizes sharp claws in combat
- Enhanced Senses: Catched Espio in spite of his stealth skills
- Possesses a trap that shoots electricity through the victim's body stunning them in spite of their strength(Adventure)
- Resistance to Deconstruction/Transmutation: Can withstand the effect of the Blue Cube(Modern)
- Forcefield Creation: It should be in the Adventure Key rather than the Modern one as the Egg Walker debuted in SA2.
- Temporal BFR & Forcefield Creation: The Solaris Prototype traps the targets inside an energy field & teleports them into another time period (Modern Inventions)
- Life Creation: Can create smaller fiery minions
- Inorganic Physiology: It’s physical form is composed of volcanic material
From Sonic Generations:
- Classic Sonic
- Momentum Manipulation (Via Power Break, which allows him to stop on a dime regardless of his speed. Also with Long Spin Dash, which extends the distance his Spin Dash covers when used)
- Enhanced Acrobatics (Via Sure-Footed, which allows him to always land on his feet when he gets hit. Also Via Athleticism, which allows him to lose less speed when traversing elevated surfaces and underwater)
- Resurrection (Via Last Chance, which allows him to revive after he is killed)
- Summoning (Via Safety Net, which allows him to summon 10 rings after he is revived. Can also summon his Elemental Shield, Power Sneakers and a Skateboard at will)
- Extrasensory Perception (Via Treasure Scanner, which allows him to see hidden item he couldn’t see before)
- Statistic Amplification (With Hercules Muscles, which amps his lifting strength to push objects faster)
- Time Manipulation (Via Time Break, Sonic allows slows down time)
- Transmutation Aura (Via Ring Time, Sonic turns surrounding enemies into Rings)
- Modern Sonic (asides from all the above)
- Energy Restoration (Via Blast Off, which allows him to immediately gatter energy for a Boost. With Gauge Rebooter, the same is done after he is revived. Also via Smasher Bonus and Ring Energy Bonus, which allows him to restore energy for his Boost when breaking enemies/obstacles and when collecting Rings respectively. With Auto-Gauge, energy for his Boost recovers passively over time. Boost Gauge Up also allows him to extend the amount of energy he can put on his Boost)
- Statistics Amplifications (Via Speed Up, Direct Jump, Acceleration and Trick Mastery, all of which amplify his overall speed, jump height and acceleration)
- Self-Sustenance (Type 3) and Infinite Stamina (With Endless Boost, which gives him never ending energy at the cost of not being able to hold any Rings)
Modern Sonic
- Additional Acrobatics: Sonic is shown to be able to run and move just as fast and efficient with his hands as he can with his legs
- Bodily Weaponry: His Werehog State is equipped with sharp claws
- From Sonic & the Secret Rings:
- Shahra’s Ring: Accelerated Development (Leveling; Abilities)
- Queen of the Underworld & Time Eater: Both possess 4 arms
- Alf Layla wa-Layla: Possesses 6 arms in this state
- The Ifrit: Unbothered by the climate of the Chaotic Inferno Zone
- Egg Salamander: Can withstand the heat of Burning Blaze’s fire attacks
- Egg Wizard: Could withstand the heat of Burning Blaze & its own fire attacks while fighting in the Deep Core Zone
- All of the Zeti: Unbothered by the climate of the Lava Mountain Zone. Here's Zor & Zavok falling into magma. Zomom can dig inside this small planetoid. Keep in mind, it has a very thin crust while rest is just magma.
- Gemerl: Upscales from Emerl as an updated model from him
- Classic Tails could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Classic Amy could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Classic Knuckles could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Classic Espio could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Bean could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Fang could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
- Bark could beat Mirror Fighter and Metal Sonic in under 1 minute each and the E-Mech in Hyper Mode within 17 seconds.
100% Agreements: @SuperSonicTL, @Shadyboi0, @ShakeResounding, @LaserPrecision, @RanHover60, @Sir_Ovens, @XxZetsuxX, [B]@Elizhaa[/B]
Agree with most things: @CloverDragon03 (Neutral on 4th Wall Breaking),
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