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Something like "at the conceptual level"

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Something I've started thinking about lately.

How should we deal with things that are fundamental/foundational, for example "at the conceptual level"? Typically, most verses describe the attack at a conceptual level, which may be a hyperbole in nature but let's ignore that and assume that the attack is actually "at a conceptual level".

So they will destroy those concepts depending on the feat being performed but in general, they are usually given as "Concept Destroy" or at least what I see on some characters' profiles that I know. The problem is, on the conceptual manipulation page there is a paragraph like this.

It should be noted that the ability to interact with abstract entities (Type 1) directly as if they were physical objects is usually considered as non-physical interaction, and does not grant the user the ability to manipulate concepts in other contexts.

Its content says that simply interacting with concepts is not enough for a Concept manip, so attacking a character with an AE1 Concept at the concept level (i.e. they will remove that character's concept) will What feat does it provide? NPI concept or concept destruction? Also does recovering from a conceptual level attack directly provide High Godly Regen? And should we provide similar feats based on attacks from a different aspect? The given aspects are the foundation of reality, they basic/maintain reality. (For example: information, plot, history...).

It's also worth noting that characters are often described as concept level attacks but it may not actually destroy the concept but attack the concept in some way so it should be NPI Concept?

Characters are bound to the concepts they can interact with, so how should we deal with cases where we only say they destroyed concepts without specifying which concepts they destroyed? In the case of all concepts, we should only mention the concepts already in the verse, right?
 
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Destroying or removing a concept would count as Conceptual Manipulation, and we default concepts to Type 2 if there isn't evidence stating otherwise. Any level of godly regeneration requires the total destruction/erasure of the thing being regenerated. Regenerating half your body isn't Low-Godly, regenerating half your concept isn't High-Godly, and this goes for all the other aspects as well.

If enough attacks can destroy the concept it would be NPI and Conceptual Manipulation. If the concepts they are bound to are described to be finite in number, then yes, they can only interact with the ones mentioned in verse. However, if there is no specific amount described, then we can just assume they can interact with concepts in general.
 
we default concepts to Type 2 if there isn't evidence stating otherwise.
No, we don't.
3. Lesser Fundamental Concepts: Concepts that don't meet the same standards as Type 1 or Type 2, such as personal concepts that continue to govern the object in question, merely on a more specific scale, or concepts whose nature is not elaborated upon.
We default to type 3 if the nature of concepts isn't elaborated upon.


As for the OP: If you just punch some abstract entity its NPI. It's possible even that in suc cases you might defeat the entity without destruction of the concept. If you actually destroy the concept, it can be concept manip.
Which concepts a character can interact with needs to be reasonably extrapolated from context. So that's case-by-case. As is often the case with hax, it is probably good to assume to not affect something vastly different from what was shown.
 
Same.
Like, without explanation it could be the mental concept. Heck it be a concept of Idealism or Nominalism. It could also be whatever else the author came up with, the range of defiinitions of the word "concept" in fiction are really vast.
Forgot this lol, but anyway, on the contrary, concept of space-time is pretty explicit, specified so it isn't fall under unexplained concept which is type 3
 
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