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Some Overwatch revisions.

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Ok, Bkizcone come and basically gave us nothing new. So let's a bit discuss stuff we have now.

1. Hammond falling from orbit feat. Years passed and feat still isn't concluded sadly. Even not mentioned on his profile even though it should be pretty impressive feat considering the results @Drite77 and/or @WeeklyBattles have got.

2. Range. Some of characters as weekly one time mentioned and got my interest have higher range than "Several Dozens meters". So I think that stuff can also be disscused.

3. Echo's regeneration? At this moment this is more an assumption rather than fact, but sometimes when I played Echo after coming back to fight she said that she "regenerated". However I can be here wrong since I'm playing on Russian Localization, so for that I need to find her voice lines after she's coming back to fight, but also couldn't not mention this.
 
Going to comment on point one, but most falling from orbit feats are no where near as impressive as they're made out to be. And they tend to be overcalculated based on assumptions that; "body catching fire is evidence of hypersonic" which isn't the case in atmospheric areas. Or "Escape velocity" which is normal for meteors and for character leaping of of Earth, but not for human characters freefalling. We use terminal velocity for most feats like this, which can vary based on the size. Exception is if we can see a cinematic timeframe or they were launched at X speeds before landing on re-entries, or outpaced a legit meteor onscreen just by falling.

I can agree on the other two points being discussed however.
 
Well, want to take into account, that there's a difference in Hammond feat(at least should be as far as I understand), in that case usually falling from orbit is 9B. However, it is implied by KE if normal human would fall. Hammond's pod (before the upgrades in Junkertown) got more mass than regular human body as weekly and Drite got in their calculation.
 
Going to comment on point one, but most falling from orbit feats are no where near as impressive as they're made out to be. And they tend to be overcalculated based on assumptions that; "body catching fire is evidence of hypersonic" which isn't the case in atmospheric areas. Or "Escape velocity" which is normal for meteors and for character leaping of of Earth, but not for human characters freefalling. We use terminal velocity for most feats like this, which can vary based on the size. Exception is if we can see a cinematic timeframe or they were launched at X speeds before landing on re-entries, or outpaced a legit meteor onscreen just by falling.

I can agree on the other two points being discussed however.
We do see a cinematic timeframe plus Hammond's feat is literally calculated from him being launched from the moon to earth
 
About echo regeneration.
I tested in English version of game and she actually says "regenerate complete" after coming back to fight.
Don't know which level of regeneration she can be though. Likely low, but would like to hear opinion of others.
 
It's still important to use this calculator for feats like this. Regardless, the moon to Earth launching detail should have been brought up sooner because it appears no one knew that at the time. But video for the feat?
 
Well, it's for the pod rather than the pilot yes. I didn't see the Moon to Earth statement; I did see the cord detach and the fall happening slowly. But anyway, does anyone know Wrecking Ball's mass and width?
 
Well, it's for the pod rather than the pilot yes. I didn't see the Moon to Earth statement; I did see the cord detach and the fall happening slowly. But anyway, does anyone know Wrecking Ball's mass and width?
The place that the pod launched from was a base on the moon
 
Well, using the parameters given.
  • Mass = 280.398822 kg
  • CS Area = 1.56 m^2 given the sphere radius of 0.498 m
  • Drag Coefficient of a sphere is 0.5
  • Medium Air density is 1.2754 kg/m^3
  • G = 1 Obviously.
This gives us a Terminal Velocity of 74.3520 m/s
  • 0.5 * 280.398822 * 74.3520^2 = 775053.174419 Joules
  • This is 9-B and Wall level
 
Seems pretty well, but I'll wait for response of others.
Still my point about mentioning the feat still remains, since at least it would possibly led to confusion for other people after reading Hammond's profile and not finding this feat(We can mention it through one of durability feats or/and take a Note about that feat).
 
Many characters should have their range upgraded, yes.

Regen seems iffy; gameplay stuff is usually discarded here if it has no backing by the lore - is this the case for Echo? If not, a "likely" or "possibly" might work?

Also, forgive me for mentioning this here, but shouldn't these three explosion feats all be recalculated with the inverse square law in mind?
 
Many characters should have their range upgraded, yes.

Regen seems iffy; gameplay stuff is usually discarded here if it has no backing by the lore - is this the case for Echo? If not, a "likely" or "possibly" might work?

Also, forgive me for mentioning this here, but shouldn't these three explosion feats all be recalculated with the inverse square law in mind?
1. At least most of, the only exceptions I can think of is the characters that are made for fight in close distance. Winston, Roadhog, Briggite, maybe Reaper.

2. Well, this is still mentioned for some reason so technically she can have "likely" or "possibly" low regeneration. Possibly and likely because as you said, there's no much back up from lore. Low regeneration because she's coming back from bullet wounds.

3. I'll say maybe. I'm not a big master at calculations and did only one pretty recently. Would like to see response from others.
 
1. I can agree with that.

2. Well, you mentioned that she stated that she regenerated after coming back to fight - does that mean that you died and then when you came back, she said that? Because if so, then this might not really be applicable at all, sadly.

3. Alright.
 
2. Well, you mentioned that she stated that she regenerated after coming back to fight - does that mean that you died and then when you came back, she said that? Because if so, then this might not really be applicable at all, sadly.
2.Hmm. Maybe it can be considered as non-combat applicable. If I remember right Soldier from TF2 have non-combat applicable type 4 immortality(the only example I remember, but I think you get it).

Speaking of Echo. Was there discussed why she have only "possible" limitless stamina? Like she had some limits on it? Just doesn't got much info on her.
 
No, it shouldn't count because them respawned in-game is an game mechanic and her simply stating that she regenerated isn't really the case (if she had done so, she would not have respawned at the spawn point but rather just gotten back up from where she "died")
 
That only applies to her "copied abilities" tab, though.

The OP was wondering if regen could be added to her base abilities, so...
 
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So can we add some accepted stuff now or should we wait for more (by accepted I mean hundreds meters range for a good amount of cast)?
 
Ok I think I might can add range part as it pretty much agreed to be hundreds of meters.
The one who obviously gets affected by that: Widowmaker, Mcree, Ashe, Echo, Hammond, Bastion, Baptiste, Ana, Soldier 76, Mei with icicles, Torb, Pharah, Hanzo, Sombra, Lucio, Orisa, Symmetra, D. VA with mecha with micro missiles.
The ones who likely/possibly gets affected: Reaper, Zen, Genji, D.VA on her own (btw, why D.va don't have a key of her without mecha?), Mercy, Rein.
The ones who unlikely would be affected: Doom, Brig, Moira, Sigma, Junkrat, Hog, Zarya.
 
What has been accepted here?
 
Okay. As long as our staff have accepted it, it is probably fine.
 
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