• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Small Ability Additions for Rover (Wuthering Waves)

Messages
314
Reaction score
186
Rover's profile
This is my first thread on this site, so I hope it's decent. I also appreciate your patience with my lack of experience and knowledge of the site's standards.

Rover (Aero)

1-Healing,
Aero Rover should gain Healing. This is supported both by gameplay, where his Liberation heals allies, and by the story, where he heals Phrolova while she is on the verge of death.

2- Power Nullification
Aero Rover should also receive Power Nullification, as he is able to negate Adam Smasher's abilities while they were being amplified by the laws of the Somnoire.

3- Resistance to Statistics Reduction
Aero Rover should gain Resistance to Statistics Reduction. According to Mornye, Rover was unaffected by Adam Smasher's ability to weaken incoming attacks, allowing him to maintain their original power despite the suppression effect.

4- Resistance to Paralysis (+ Possibly Resistance to Deconstruction),
During Phrolova's story quest, we learn more about the nature of her abilities. She explains that everything is composed of frequencies and that she is capable of altering the state of those frequencies.

After defeating several enemies within the Orchestra, their bodies visibly begin to break apart, undergoing what appears to be a form of deconstruction. In addition, Phrolova is shown to be capable of paralyzing her targets.

During her final battle against Rover, Phrolova strikes him multiple times, including with her Orchestra Flower, producing the same paralysis effect. However, Rover almost immediately breaks free and continues fighting without remaining immobilized.

Because of this, Aero Rover should receive Resistance to Paralysis inducement.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.

-Deconstruction video

To further support my point, you can clearly see that the exact same effect applied to the NPCs is also applied to Rover.

In the NPCs' case, Phrolova detonates the flower before their deconstruction occurs.

She then performs the exact same action on Rover by detonating the flower attached to them.

However, unlike the NPCs, Rover withstands the attack instead of being deconstructed.

Furthermore, the post-skill effect is literally identical. You can clearly see the flower petals dispersing in the same way. In addition, Phrolova used her chains before detonating the flower, just as she does with the NPCs.

I don't think it could be any clearer than that


------------

I'd also like to know whether these gameplay mechanics could qualify for any abilities. If gameplay mechanics are not accepted by the staff for this type of evaluation, please feel free to ignore this entire section.

1- Status Effect Inducement,
Spectro Rover should gain Status Effect Inducement, as he is capable of inflicting Spectro Frazzle on opponents. This status continuously deals damage over time after being applied, making it a straightforward case of a harmful status effect.

2- Statistics Amplification,
Spectro Rover should also receive Statistics Amplification, as part of his kit allows him to increase his own Attack. He can also do this with AERO and HAVOC.

--------

Havoc/aero Rover

1-Energy Restoration,
Havoc Rover should gain Energy Restoration, since his kit allows him to restore his own Energy whenever he successfully lands attacks on enemies.

2- Status Effect Removal??????
Aero Rover is capable of removing negative status effects, and can also convert those removed effects into different statuses. I'm not entirely sure what the correct classification should be, but this seems to qualify for some combination of Status Effect Removal, Power Nullification, or another related ability?????????

----------------


Agree: ; Vietthai96 (agree with everything, neutral about the game mechanics section)
Godslayermeli (agree with everything except the part about the game mechanics),
GDS2 (agree with everything, neutral about the game mechanics section)

Disagree: ;
 
Last edited:
So far, I don't agree with the Feats for Spectro, Havoc, & some Aspect in Aero. Since these are Game Mechanics and Feats on the Fandom Wiki, they cannot be validated without concrete evidence from the game itself.

Game mechanics are considered irrelevant, as explained here.
“Game mechanics are considered to be non-canon, and using examples of them in an argument is considered fallacious.”


I think it can be classified as Purification Type 3.

To be honest, the Phrolova Orchestra seems to fit better into the "Time Slow" category. And I don’t see any indication of Deconstruction in them.

However, the Feats you’ve listed in this section are sufficient to qualify for Resistance to Paralysis Inducement. It seems I agree with this.

1-Healing,
Aero Rover should gain Healing. This is supported both by gameplay, where his Liberation heals allies, and by the story, where he heals Phrolova while she is on the verge of death.
Seems fine when Rover trying to heals Phrolova.
 
Game mechanics are considered irrelevant, as explained here.
“Game mechanics are considered to be non-canon, and using examples of them in an argument is considered fallacious.”
I get what you mean, but I don't think that's referring to every gameplay mechanic. For example, Kratos' profile includes abilities involving weapon mechanics and other gameplay elements, even though those are essentially progression systems. There are also other characters whose profiles mention things like damage reduction from specific skills.

Anyway, I thought this could count since it's explicitly described in the character's kit. For example, Rover (Havoc)'s skill description states that they transform frequencies/sound—which, according to WuWa's lore, is what everything is fundamentally made of—into feathers. We also see this happen visually.

But I'll leave that one up to the mods.
To be honest, the Phrolova Orchestra seems to fit better into the "Time Slow" category. And I don’t see any indication of Deconstruction in them.
Well, it can't just be time slow when you can literally see people's bodies falling apart.
 
Last edited:
I get what you mean, but I don't think that's referring to every gameplay mechanic. For example, Kratos' profile includes abilities involving weapon mechanics and other gameplay elements, even though those are essentially progression systems. There are also other characters whose profiles mention things like damage reduction from specific skills.
Kratos has Feats that are different from the ones you discussed earlier. They explicitly include descriptions that are still part of the lore and not solely game mechanics. So, of course, they’re still acceptable.

If we re-examine the Feats you discussed earlier, there’s certainly a difference. Those Feats aren’t based on lore like Kratos’s, which have concrete descriptions that can be used as Feats.
Yes, but again, you need to know that not everything can be turned into a Feats. As I explained earlier, your Feats are still part of the Game Mechanics.

But I'll leave that one up to the mods.
Yeah, I just want to offer some criticism of your CRT.

Well, it can't just be time slow when you can literally see people's bodies falling apart.
Well, I will provide a justification for that.

In addition, Phrolova is shown to be capable of paralyzing her targets.
This indication seems a “Time Slow” according to the Feats right?

Well, it can't just be time slow when you can literally see people's bodies falling apart.
You didn't include it as a video earlier, so I was confused about where "Deconstruction" was. I’ve also forgotten about this Arc, so I only understand it based on the Feats.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.
Back to this. Phrolova Deconstruction ability appears to differ from Feats when she attaches a flower to inflict “Paralysis Inducement” on Rover. If you rewind the video, you’ll see that for Phrolova Deconstruction to take effect, she must first perform an Orchestra ability such as Time Slow and after defeating the enemy, the enemy will be subjected to Deconstruction.
 
Kratos has Feats that are different from the ones you discussed earlier. They explicitly include descriptions that are still part of the lore and not solely game mechanics. So, of course, they’re still acceptable.
That makes sense. I moved the gameplay mechanics section to the end, so it can simply be ignored if necessary. Thanks for the advice, man—I really appreciate it.
Back to this. Phrolova Deconstruction ability appears to differ from Feats when she attaches a flower to inflict “Paralysis Inducement” on Rover. If you rewind the video, you’ll see that for Phrolova Deconstruction to take effect, she must first perform an Orchestra ability such as Time Slow and after defeating the enemy, the enemy will be subjected to Deconstruction.
I don't think that's the case. I added a few more images to the OP.
The description only states that enemies will suffer the effect after a certain number of hits, not after being defeated.
The images I added to the OP also make it clear that it's the exact same effect being applied.
 
That makes sense. I moved the gameplay mechanics section to the end, so it can simply be ignored if necessary. Thanks for the advice, man—I really appreciate it.
Yeah, no problem.

I added a few more images to the OP. The description only states that enemies will suffer the effect after a certain number of hits, not after being defeated.
The images I added to the OP also make it clear that it's the exact same effect being applied.
Welp, I think it's better than before.
 
I don’t remember clearly but doesn’t Phrolova have an ability that insta-kills anyone who looks at Hecate for too long. I don’t whether a resistance to that is on Rover’s page.
 
I don’t remember clearly but doesn’t Phrolova have an ability that insta-kills anyone who looks at Hecate for too long. I don’t whether a resistance to that is on Rover’s page.
I think you're referring to the Orchestra's description. I've already included it in the OP.
 
Rover's profile
This is my first thread on this site, so I hope it's decent. I also appreciate your patience with my lack of experience and knowledge of the site's standards.

Rover (Aero)

4- Resistance to Paralysis (+ Possibly Resistance to Deconstruction),
During Phrolova's story quest, we learn more about the nature of her abilities. She explains that everything is composed of frequencies and that she is capable of altering the state of those frequencies.

After defeating several enemies within the Orchestra, their bodies visibly begin to break apart, undergoing what appears to be a form of deconstruction. In addition, Phrolova is shown to be capable of paralyzing her targets.

During her final battle against Rover, Phrolova strikes him multiple times, including with her Orchestra Flower, producing the same paralysis effect. However, Rover almost immediately breaks free and continues fighting without remaining immobilized.

Because of this, Aero Rover should receive Resistance to Paralysis inducement.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.

-Deconstruction video

To further support my point, you can clearly see that the exact same effect applied to the NPCs is also applied to Rover.

In the NPCs' case, Phrolova detonates the flower before their deconstruction occurs.

She then performs the exact same action on Rover by detonating the flower attached to them.

However, unlike the NPCs, Rover withstands the attack instead of being deconstructed.

Furthermore, the post-skill effect is literally identical. You can clearly see the flower petals dispersing in the same way. In addition, Phrolova used her chains before detonating the flower, just as she does with the NPCs.

I don't think it could be any clearer than that
Just a nitpick, I think it should be Rinascita Arc Rover.

As for the game mechanic bit, I will wait and see the others
 
Rover's profile
This is my first thread on this site, so I hope it's decent. I also appreciate your patience with my lack of experience and knowledge of the site's standards.

Rover (Aero)

1-Healing,
Aero Rover should gain Healing. This is supported both by gameplay, where his Liberation heals allies, and by the story, where he heals Phrolova while she is on the verge of death.

2- Power Nullification
Aero Rover should also receive Power Nullification, as he is able to negate Adam Smasher's abilities while they were being amplified by the laws of the Somnoire.

3- Resistance to Statistics Reduction
Aero Rover should gain Resistance to Statistics Reduction. According to Mornye, Rover was unaffected by Adam Smasher's ability to weaken incoming attacks, allowing him to maintain their original power despite the suppression effect.

4- Resistance to Paralysis (+ Possibly Resistance to Deconstruction),
During Phrolova's story quest, we learn more about the nature of her abilities. She explains that everything is composed of frequencies and that she is capable of altering the state of those frequencies.

After defeating several enemies within the Orchestra, their bodies visibly begin to break apart, undergoing what appears to be a form of deconstruction. In addition, Phrolova is shown to be capable of paralyzing her targets.

During her final battle against Rover, Phrolova strikes him multiple times, including with her Orchestra Flower, producing the same paralysis effect. However, Rover almost immediately breaks free and continues fighting without remaining immobilized.

Because of this, Aero Rover should receive Resistance to Paralysis inducement.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.

-Deconstruction video

To further support my point, you can clearly see that the exact same effect applied to the NPCs is also applied to Rover.

In the NPCs' case, Phrolova detonates the flower before their deconstruction occurs.

She then performs the exact same action on Rover by detonating the flower attached to them.

However, unlike the NPCs, Rover withstands the attack instead of being deconstructed.

Furthermore, the post-skill effect is literally identical. You can clearly see the flower petals dispersing in the same way. In addition, Phrolova used her chains before detonating the flower, just as she does with the NPCs.

I don't think it could be any clearer than that


------------

I'd also like to know whether these gameplay mechanics could qualify for any abilities. If gameplay mechanics are not accepted by the staff for this type of evaluation, please feel free to ignore this entire section.

1- Status Effect Inducement,
Spectro Rover should gain Status Effect Inducement, as he is capable of inflicting Spectro Frazzle on opponents. This status continuously deals damage over time after being applied, making it a straightforward case of a harmful status effect.

2- Statistics Amplification,
Spectro Rover should also receive Statistics Amplification, as part of his kit allows him to increase his own Attack. He can also do this with AERO and HAVOC.

--------

Havoc/aero Rover

1-Energy Restoration,
Havoc Rover should gain Energy Restoration, since his kit allows him to restore his own Energy whenever he successfully lands attacks on enemies.

2- Status Effect Removal??????
Aero Rover is capable of removing negative status effects, and can also convert those removed effects into different statuses. I'm not entirely sure what the correct classification should be, but this seems to qualify for some combination of Status Effect Removal, Power Nullification, or another related ability?????????
There are a few issues, such as using game mechanics and fandom things. I believe it to be fair to discount those and keep the rest. Agree, assuming those changes are done to the CRT
 
Just a nitpick, I think it should be Rinascita Arc Rover.

As for the game mechanic bit, I will wait and see the others
You're right—I should have been more specific. So, can I put that you agree with everything else and are neutral regarding the gameplay mechanics section?
Welp, I think it's better than before.
Can I also put that you agree with everything (+ Purification (Type 3) instead of Power Nullification) and disagree with the gameplay mechanics section?
 
You're right—I should have been more specific. So, can I put that you agree with everything else and are neutral regarding the gameplay mechanics section?

Can I also put that you agree with everything (+ Purification (Type 3) instead of Power Nullification) and disagree with the gameplay mechanics section?
Neutral on the game mechanic part, otherwise, I agree with the rest
 
Seems fine

Game mechanic i'm neutral, if there is no lore reference of these mechanics then they are not legit
 
Seems fine

Game mechanic i'm neutral, if there is no lore reference of these mechanics then they are not legit
Thanks! It looks like I'll have to set the gameplay mechanics aside for now, since I don't recall the negative effects ever being mentioned in the lore.
 
2- Status Effect Removal??????
Aero Rover is capable of removing negative status effects, and can also convert those removed effects into different statuses. I'm not entirely sure what the correct classification should be, but this seems to qualify for some combination of Status Effect Removal, Power Nullification, or another related ability?????????
For this one, I think we have some in lore example.

1. Lupa's body was merged with Mya and Leviathan gem and she was assigned a specific role in Cristoforo's Sonoro's Sphere and Rover separate Lupa from Leviathan and Mya and freeing her from Cristoforo's assigned role. Here is the video where Rover separate Lupa from Leviathan (video, starts at 2:06:32)

2. Rover successfully separate Leviathan's Gem from Leviathan herself, weakening Leviathan in the process.

Also while this is a bit out of topic and I am not sure if this should count for something, Cristoforo assign a role of Protagonist to Rover in his Sonoro's Sphere which necessitates Rover to kill Lupa but Rover could simply not do it and choose to freed Lupa instead.

Also, changing my stance a bit. Neutral on game mechanic except Status Effect Removal in which I agree. Agree on everything else
 
Also while this is a bit out of topic and I am not sure if this should count for something, Cristoforo assign a role of Protagonist to Rover in his Sonoro's Sphere which necessitates Rover to kill Lupa but Rover could simply not do it and choose to freed Lupa instead.
I'm already working on this one, so don't worry. It's something I plan to use to grant them additional resistances, along with a few other abilities.
This CRT will also have a Part 2, where I'll cover some additional characters besides Rover.
 
Back
Top