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Small Ability Additions for Rover (Wuthering Waves)

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Rover's profile
This is my first thread on this site, so I hope it's decent. I also appreciate your patience with my lack of experience and knowledge of the site's standards.

Rover (Aero)

1-Healing,
Aero Rover should gain Healing. This is supported both by gameplay, where his Liberation heals allies, and by the story, where he heals Phrolova while she is on the verge of death.

2- Power Nullification
Aero Rover should also receive Power Nullification, as he is able to negate Adam Smasher's abilities while they were being amplified by the laws of the Somnoire.

3- Resistance to Statistics Reduction
Aero Rover should gain Resistance to Statistics Reduction. According to Mornye, Rover was unaffected by Adam Smasher's ability to weaken incoming attacks, allowing him to maintain their original power despite the suppression effect.

4- Resistance to Paralysis (+ Possibly Resistance to Deconstruction),
During Phrolova's story quest, we learn more about the nature of her abilities. She explains that everything is composed of frequencies and that she is capable of altering the state of those frequencies.

After defeating several enemies within the Orchestra, their bodies visibly begin to break apart, undergoing what appears to be a form of deconstruction. In addition, Phrolova is shown to be capable of paralyzing her targets.

During her final battle against Rover, Phrolova strikes him multiple times, including with her Orchestra Flower, producing the same paralysis effect. However, Rover almost immediately breaks free and continues fighting without remaining immobilized.

Because of this, Aero Rover should receive Resistance to Paralysis inducement.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.

-Video

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I'd also like to know whether these gameplay mechanics could qualify for any abilities. If gameplay mechanics are not accepted by the staff for this type of evaluation, please feel free to ignore this entire section.

1- Status Effect Inducement,
Spectro Rover should gain Status Effect Inducement, as he is capable of inflicting Spectro Frazzle on opponents. This status continuously deals damage over time after being applied, making it a straightforward case of a harmful status effect.

2- Statistics Amplification,
Spectro Rover should also receive Statistics Amplification, as part of his kit allows him to increase his own Attack. He can also do this with AERO and HAVOC.

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Havoc/aero Rover

1-Energy Restoration,
Havoc Rover should gain Energy Restoration, since his kit allows him to restore his own Energy whenever he successfully lands attacks on enemies.

2- Status Effect Removal??????
Aero Rover is capable of removing negative status effects, and can also convert those removed effects into different statuses. I'm not entirely sure what the correct classification should be, but this seems to qualify for some combination of Status Effect Removal, Power Nullification, or another related ability?????????
 
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So far, I don't agree with the Feats for Spectro, Havoc, & some Aspect in Aero. Since these are Game Mechanics and Feats on the Fandom Wiki, they cannot be validated without concrete evidence from the game itself.

Game mechanics are considered irrelevant, as explained here.
“Game mechanics are considered to be non-canon, and using examples of them in an argument is considered fallacious.”


I think it can be classified as Purification Type 3.

To be honest, the Phrolova Orchestra seems to fit better into the "Time Slow" category. And I don’t see any indication of Deconstruction in them.

However, the Feats you’ve listed in this section are sufficient to qualify for Resistance to Paralysis Inducement. It seems I agree with this.

1-Healing,
Aero Rover should gain Healing. This is supported both by gameplay, where his Liberation heals allies, and by the story, where he heals Phrolova while she is on the verge of death.
Seems fine when Rover trying to heals Phrolova.
 
Game mechanics are considered irrelevant, as explained here.
“Game mechanics are considered to be non-canon, and using examples of them in an argument is considered fallacious.”
I get what you mean, but I don't think that's referring to every gameplay mechanic. For example, Kratos' profile includes abilities involving weapon mechanics and other gameplay elements, even though those are essentially progression systems. There are also other characters whose profiles mention things like damage reduction from specific skills.

Anyway, I thought this could count since it's explicitly described in the character's kit. For example, Rover (Havoc)'s skill description states that they transform frequencies/sound—which, according to WuWa's lore, is what everything is fundamentally made of—into feathers. We also see this happen visually.

But I'll leave that one up to the mods.
To be honest, the Phrolova Orchestra seems to fit better into the "Time Slow" category. And I don’t see any indication of Deconstruction in them.
Well, it can't just be time slow when you can literally see people's bodies falling apart.
 
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I get what you mean, but I don't think that's referring to every gameplay mechanic. For example, Kratos' profile includes abilities involving weapon mechanics and other gameplay elements, even though those are essentially progression systems. There are also other characters whose profiles mention things like damage reduction from specific skills.
Kratos has Feats that are different from the ones you discussed earlier. They explicitly include descriptions that are still part of the lore and not solely game mechanics. So, of course, they’re still acceptable.

If we re-examine the Feats you discussed earlier, there’s certainly a difference. Those Feats aren’t based on lore like Kratos’s, which have concrete descriptions that can be used as Feats.
Yes, but again, you need to know that not everything can be turned into a Feats. As I explained earlier, your Feats are still part of the Game Mechanics.

But I'll leave that one up to the mods.
Yeah, I just want to offer some criticism of your CRT.

Well, it can't just be time slow when you can literally see people's bodies falling apart.
Well, I will provide a justification for that.

In addition, Phrolova is shown to be capable of paralyzing her targets.
This indication seems a “Time Slow” according to the Feats right?

Well, it can't just be time slow when you can literally see people's bodies falling apart.
You didn't include it as a video earlier, so I was confused about where "Deconstruction" was. I’ve also forgotten about this Arc, so I only understand it based on the Feats.

Additionally, if Phrolova's ability to dismantle her opponents is accepted as Deconstruction, Rover may also qualify for Possible Resistance to Deconstruction, as he was directly affected by the Orchestra Flower yet was able to continue fighting. Furthermore, it is mentioned that the enemies Phrolova attacks simply die after a few hits, which reinforces my point.
Back to this. Phrolova Deconstruction ability appears to differ from Feats when she attaches a flower to inflict “Paralysis Inducement” on Rover. If you rewind the video, you’ll see that for Phrolova Deconstruction to take effect, she must first perform an Orchestra ability such as Time Slow and after defeating the enemy, the enemy will be subjected to Deconstruction.
 
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