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It's a hax. Like any hax, it's the former, but saying it can work on higher dimensional beings is a No Limits Fallacy. Lest, without feats. And guess what Simon lacks?
 
Not all hax are automatically on this level. Especially since in this case, what you're telling about it seems more like glorified invincibility than anything.

I already told you. 2-A isn't higher dimensional.
 
It's tempting to make Simon square off against a fodder 2-A now that you say that.........

But eh. I don't know how to really explain this better. I think it would make more sense to just watch Gurren Lagann whenever you have the time. This feels circular.
 
Do it. Make sure to put it on Fun and Games because I don't seriously think Probability Manipulation works in such a way.
 
Gargoyle One said:
Yes he did it, to a person equal to his strength.

How is that working on someone who is literally countlessly more powerful now?
That's not really reasoning. Especially not good reasoning.

Really, saying that his Probability Manipulation only works on people as strong as him is the same sort of thing as thinking that because RPG hax only works on fodders it can only work on fodders. (Yeah. I was.... Bad, in my early days.)

Probability Manipulation makes it so that a thing is more likely to happen. And unless Slannesh can make something happen in her favor, it ain't working. It's a hax. Unless your higher dimensional, have a resistance, or have a counter, it just works.

In this case, her counter is indirect in the form of just being absolutely unkillable, at least, from Simon's perspective.

Hense, inconclusive.
 
That much is obvious.

Still not getting past her having a 0% chance of doing damage.
 
Matthew Schroeder said:
No, but you don't understand how ridiculously higher it is.
I have an idea.

But you can't exactly punch past having a 0% chance to do damage. Probability Manipulation is broken that way.
 
Okay, so the setting of Warhammer: Age of Sigmar is divided into the Eight Mortal Realms, all of which are described as vast separate realities, containing stars beyond counting. Contextually, they can be nothing other than universes, even if downplayers insist they are planets

For instant, Azyr is so large it can contain Dracothion, a Dragon God so large that it dwarfs galaxies:

For an hour the dracoth bellowed and roared at the sky. None of the men understood his speech, but the urgency of it was arresting. In ones and twos the Stormcasts ceased combing the ruins for the skaven and came to a halt, all eyes on the dragonfate dais. Upon the other crag where the majority of the army waited, the dracoths of other Lord-Celestants assembled, adding their voices to Calanax's roar one by one.
Darkness fell. The stars were dim against the brightness of the silver wyrm's fires and the town flickered in their perpetual firelight.
Finally, Calanax ceased his petition. The stars grew brighter, and brighter, until they outshone the fires of Argentine. The sky blazed as gloriously as those of Azyr. Stars moved, and the night rippled and resolved itself into a smiling reptilian face as wide as the sky.
'My son!' boomed the Great Drake Dracothion. His voice rumbled from the mountain peaks. He could surely be seen and heard in every country of the Hanging Valleys of Anvrok. His teeth were the glimmer of stars and in his coils galaxies turned. 'How fare the wars of men?'
- The Realmgate Wars: Ghal Maraz

Also the Realms are ever-expanding universes, but not in the way our universe is, with entropy making the universe stretch and slowly reach its Heat Death.

No, the Mortal Realms are realities of pure magic, and they are continually getting bigger with new worlds being created at its edge:

What can be said of a place that defies mortal comprehension? Few have seen the Realms' End, and all who have have witnessed it differently. Bayla saw the far side of the mountains, sweeping down from unscaleable peaks to a short plain of bare rock. The horizon was close, the space beyond boiling with crimson and gold lights. There was no sky.
Full of relief that he would soon know his purpose, Bayla began a staggering run toward the edge of the worlds.
It was not far. He stopped where the land did, and peered down into a maelstrom of noise and fury. Amid roaring networks of lightning, lands were being born, coming into being fully formed, with forests, rivers and cities upon them, and no doubt peoples and histories too. They began as small floating islands, but grew quickly as more land solidified from the energy around them. Enlarged, the worldlets sank under their own weight, spinning slowly back toward the edge of Ghyra. At some preordained depth, they vanished in a burst of light, and so the process continued. Three lands were born while Bayla watched.
But of his purpose, he could see no sign. Searching up and down the uncanny shore, he spied a robed figure clutching a staff in three hands. Bayla did not recognise its sort, and was suspicious of it, but having no option he made his way toward it.
'Sanasay Bayla,' the creature said raspingly as the mage halted a staff's length away. 'You have come to discover your purpose in life.' Its robes were a crystal blue, and a stylised eye topped its staff.
'I have,' said the mage.
'Here the worlds of Ghyran are born from nothing. This is a place is of purest magic. Everything can be seen. Behold!' said the creature. It opened out its arms, and pointed to the roiling energies beyond the final shore.
- Pantheo

So the Eight Mortal Realms are eight vast, eternally-expanding universes, correct? Well, mostly. There is one exception to this rule: Shyish, the Realm of Death.

The nature of Shyish is the subject of constant study and debate amongst the peoples of other realms, for all mortals wish to know what will befall them at the end of their allotted span. Every society has preconceptions about where they will end up after death, handed down to them from their fathers and their fathers before them; in Shyish, each of these imagined fates is granted first a spiritual presence and then later a physical manifestatio. The men and women of a Chamonic culture who have faith that an ordered golden paradise awaits them will, upon their death, be sent to an afterlife of that very description. Duardin that believe in the existence of an endless mine of diamonds will posthumously find themselves, favourite pick in hand, joining their ancestors in the joyous prospecting of the Glittering Seams.
Conversely, those who believe they will be punished for their wrongdoings are spirited away to terrible purgatories of their own culture's creation, burning endlessly in a lake of fire or trapped in a colossal spiderweb as the eternal playthings of giant arachnids. Neither good nor evil, the Realm of Death is simply the end of all things, where every soul will ― or should ― find their due.
The most fundamental truth of Shyish, then, is that it is not comprised of one single underworld, but of every possible afterlife given credence by a sentient race. Thisis already the prevalent theory amongst the wise and the civilised of Azyrheim and its fellow centres of learning. The proof of that notion is the province of those who have passed into Shyish and somehow strayed from their own underworld to another, there to encounter the departed spirits of other races, nations and peoples. To cross the border of an afterlife ― be it a cold and misty sea, an impossibly high cliff or gaping chasm ― and thereby enter another afterlife altogether is an act so profound it can drive weakwilled souls insane, and even cause a spirit to cease its existence forever.
Source: Malign Portents
THE REALM OF DEATH
Shyish is a realm of endings. Within its borders lie underworlds beyond counting, each summoned into being by the collective belief of mortal-kind, and formed from purest death magic. At the centre of it all, within the great citadel of Nagashizzar, dwells the Supreme Lord of the Undead.
The scattered civilisations of the Mortal Realms have each forged their own image of what awaits their souls after death, their own mythical concept of an underworld. All of these imagined afterlives coalesce in Shyish, the Realm of Death, shaped by such common ideologies and given form by pure amethyst magic. These new lands are settled by the souls of those who gave credence to them in life, growing in power and prominence with each new believer. Yet Shyish is, above all, a realm of endings. In time, the memories of these underworlds will fade, as the civilisations that gave birth to them are lost to history. Eventually, each will disperse into nothingness.
Though Shyish is a realm of the dead, it is not solely a grim or foreboding place. Its countless underworlds are astonishing in their splendour and variety. Athanasia is a land of peace and enlightenment, where souls fade and are reborn in an endless cycle. Hallost, the Land of Dead Heroes, echoes to the laughter and chanting of warrior tribes, battling side by side against hordes of monstrous fiends. These heroes die and are cremated each night, only to rise from the ashes the next morning to join their brothers and sisters in battle once more. The Latchkey Isle, by contrast, is a labyrinthine paradise filled with gleaming treasures locked away behind impassable doors, watched over by solemn guard-beasts and wicked traps. Here, the spirits of the foremost thieves in all the realms gather to challenge themselves with the greatest heists they have ever known, each more taxing and thrilling than the last.
Source: Battledome - Legions of Nagash
"The underworld of Shyish, however, the Realm of Death, those are every heaven and hell you can imagine being made into real places for people to live in."
- Phill Kelly in this video

Shyish is composed of literally every Afterlife that has ever been conceived and imagined by any sentient culture. Every heaven, hell and spiritual world that has ever been believed in by the mortal races of the other Seven Realms take shape in Shyish.

It is literally a multiverse of countless realities in its own right.

Okay, but what does that have to do with Slaanesh? Well...

THE MORTAL REALMS
"Eight vast realities hang in the starless void, each governed by a different aspect of primordial magic. These sprawling worldscapes are enormous in scope ― far beyond the measure of mortal minds. Dotted with ancient wonders and time-ravaged ruins, they are home to dangers beyond counting. They are the Realms of Life, Beasts, Metal, Fire, Death, Shadow, Light, and Heavens.
In the wake of the destruction of the world-that-was, great concentrations of magic were expelled into the cosmic void. Slowly, this eldritch matter began to coalesce, dividing ― according to the mysterious yet immutable laws that bind like unto like ― into eight loosely spherical realities, each dominated by a single elemental force. Over time, the magical essence that comprised each of the realmspheres crystallised, forming landscapes of astonishing scale and grandeur. Thus, the Eight Realms were born.
Surrounding the realms is a great expanse of unaligned magic, a featureless emptiness known as the aetheric void or the Great Nothing. Beyond this is the churning nightmare of the Realm of Chaos, domain of the Dark Gods. Some Azyrite scholars teach that tendrils of hateful matter constantly reach forth from this roiling hellscape, forever seeking to pierce the veil between worlds and spill the essence of Chaos into reality. The Realm of Heavens, Azyr, gleams at the apex of the cosmos. This realm alone stands apart from the Dark Gods, for it is the seat of Sigmar's power, and it was here that he retreated during the terrible Age of Chaos."

The Eight Realms are surrounded by a great expanse of aetheric emptiness and void, which is itself encompassed by the nightmarise Realm of Chaos, from which the Chaos Gods rule.

So in essence, Slaanesh rules 1/5th of a seemingly endless Realm that surrounds and encompasses a seemingly endless void of nothingness that surrounds the Eight Realms, one of which is a multiverse of literally countless realities.
 
Matthew Schroeder said:
To say that Simon's Probability Manipulation will render him invulnerable to THAT is a ridiculous NLF.
Saying AP can bypass having a 0% chance to hit is also a No Limits Fallacy.
 
Not really considering that the Realm of Chaos is completely outside all laws of physics and is entirely controled by the whims of the Chaos Gods and nothing more.
 
SBA is Central Park where the laws of physics are a thing.
 
Yeah.

Super Tengen Toppa Gurren Lagann is, but Simon himself is the size of a human.
 
DMUA said:
SBA is Central Park where the laws of physics are a thing.
The gods' true essences are tied to their realms. Slaanesh's true size >>>>>>>>>>>>>>>> every afterlife ever conceived by sentient life.

Said realms/gods are also totally unbound by the laws of physics.

Central Park isn't going to cancel this out after ceasing to exist on a fundamental level.
 
Aelven Deities, yes. Things of relatively similar nature that don't just spontaneously cease to exist upon interacting with pure Chaos unprotected.

Unless you're Arch, then it was like five Wood Elf archers or some shit.
 
But the manifenstation that Simon might end up fighting, on the other hand...?
 
I'll view it from your guys' perspective.

If Simon's probability manipulation gets no-sold, then there's literally nothing he can do against vastly superior AP nor I CAN'T DIE IT'S IMPOSSIBLE levels of immortality.

Than again, the Warhammer God's AP scaling just sounds like a fancy way of saying "Lol Countless".

Still, from your guys' standpoint, it's a stomp and should be closed.
 
I mean, even assuming his probability manip is 100% effective on Slaanesh, he still can't get around its immortality, no?

It is a fancy way of saying "lol countless". It's just so you can understand the exact degree of "lol countless".

Every afterlife every conceived by sentient life in all other realms exists in Shyish. This is already "countless universes" level.

There is then a formless expanse of magic large enough to encompass this and the other mortal realms.

Then there's the Realm of Chaos, to which all of this is like a drop in a near-infinite ocean, which can be reshaped purely by the Gods' will. There's also the fact that, surprisingly, they do willingly maintain a balance, as if they didn't, they could accidentally destroy all of this in the blink of an eye.
 
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