• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Shantae vs Marina Liteyears

3,711
279
Shantae VS Marina Liteyears

Speed is equalized to Marina's level, however she keeps her relativistic level reactions. This is up for debate if it creates a mismatch.

Both fight among the Planet Clancer.

Both have no preptime or knowledge.

Standard equipment

Both are in-character, but willing to kill.

Fight begins with them 5 meters apart.

Win via Death or incapacitation only.

Who wins?

HGH shantae ready for battle

Powers and Stats
Tier: At least High 8-C, possibly higher

Powers and Abilities: Teleportation, Transformations, Master martial artist, Light Magic, Healing, Wish-Granting, Enhanced Speeds, Invisibility, Fire Manipulation, Lightning manipulation (With Cloud Puff), Sword Fighting, Poison Manipulation (In Spider Form), Flight (In Harpy Form)

Attack Potency: At least Large Building level.(Destroyed the Tinker Tank), Possibly higher via wish granting.

Speed: Peak Human normally. Subsonic with Risky's Boots (Able to run on Water and Lava using the Boots, as well as enable her to not catch fire or feel the heats of around 1,165 F while running on Lava, showing her being able to outspeed her own sensory neurones)

Lifting Strength: Unknow. Possibly SuperHuman

Striking Strength:
Class GJ in elephant form (Can destroy boulders. Destroyed a golem stone containing 4 elemental powers which can survive extreme conditions)

Durability: Large Building level (Took Cannonballs to the face as well as point blanc explosions from Tinkertubs explosive barrels. Her mermaid form can take low water depths, Can take the force of Risky's attacks)

Stamina: Unknown, Possibly SuperHuman

Range:
Standard melee range. Several meters with projectiles

Standard Equipment:

Dancer Shantae
Magic Armour:
Doubles Shantae's magic supply, but makes her take 2x damage as her base outfit
Shantae costumes
Officer Wago
:A costume that gives Shantae ranged Pellet Gun attacks and increased armor (but may require power restoration by way of Heart Discs).

Ninja: A costume that gives Shantae additional speed, agility, and magic at the cost of defense.

Beach Day: A costume that gives Shantae greatly reduced defense, but adds a few surprise moves (EX: throwing a beach ball at foes, sunbathe to restore Hearts).

Pike Ball: Cannonball/blade like objects that Shantae can create to spin around her to damage opponents. The pike ball produces one projectile

Super Pike Ball: The super pike ball produces 2 Pike balls with the same concept as the Pike Ball

Mega pike ball: Produces 3 Pike Balls with the same concept as the Pike Ball. It can be near impossible to approach her without taking damage when she uses a mega variant.

Storm Puff: A cloud which rises into the air and strikes those below it with bolts of lightning.

Mega Puff: Variant of the storm puff that produces larger explosions. Shantae can push the mega puff around with hair whips attacks to change its position as it gets ready to detonate unlike the Storm Puff

Vanishing Cream: A special cream that renders Shantae completely invisible to enemy sight and perception. Has limited time of use.

Healing Items: Shantae has many healing potions at her disposal. She's had about 3 different normal health restoring potions in her first game and sequels, a magic meter restoring potion in Risky's revenge, and a healing "auto" potion in pirates curse. She also had several health restoring food items in pirates curse, including flesh pops, meat chunks, bento boxes and lobster tails

Twin mints, monster milk, and super monster milk: Various items that temporally increase shantae's attack strength. The extent of these increases changes on a game by game basis, though typically it maxes out at slightly over 2x power.

Flintlock Pistol: Used for light ranged attacks. It has infinite ammo

Pirate Hat: A large pirate hat that can inflate to sizes large than the average human, and act as a makeshift parachute for slowed decent from the air. It's useful for extending the length or jumps. Shantae can also use it to gain altitude by using it at the same place as updrafts of air and wind.

Scitmar: A large scimitar blade used for stronger melee attacks and powerful jumping downward thrusting attacks.

Risky's Boots: A set of boots that allows Shantae to enter a powerful dash after traveling in the same direction for a few seconds. At top speeds she can run over lava, water and spikes with no problems. She can even rapidly drive through layers of rock and stone.

Canno: A powerful cannon that Shantae can shoot below herself in midair to damage ground laden enemies and boost herself upwards as a form of a double jump. She can shoot 3 cannonballs before landing, allowing her to boost her jump 3 times. She can get a few stories of altitude this way.

Intelligence: Unknown, but she is said to be naive

Weaknesses: She is naive, lacking much experience, and her Belly Dances take time.

Notable Attacks/Techniques: Hair Whip: Shantae's main weapon is the long tuff of purple hair attached to her head. Amazingly she can swing this ponytail like a large whip like weapon to damage her opponents. Despite the ridiculous nature of these attacks, the speed and power of them is clearly superhuman, allowing her to easily destroy humanoid monsters, bust through armored opponents, and damage several story high monsters with little effort. Shantae can also reflect some projectiles with her hair whip, such as cannonballs, giving it some defensive properties

Light Magic: As a half genie, Shantae contains the ability to use "light magic", a benevolent form of magic super effective against those who use a more evil derived "dark magic"(for example the Pirate King at the end of the pirates curse game used dark magic). Shantae typically manifests this magic through physical transformations or spells, which she can activates with magic belly dances. Her light magic can also be manifested through her hair during attacks for more direct dark magic enemy beat downs.

Fire Manipulation: Shantae is able to manipulate fire woth the help of magic. She has 3 different uses for this. These are a magic spell that creates a large fire ball about the size of Shantae's body and sends in horizontally along the air towards opponents, A powerful magic spell that creates 3 balls of flame simultaneously and sends them horizontally away in a fan pattern and ammagic spell that produces a constant stream of fire akin to that of a flamethrower.

Transformations: Shantae is able to change her physical form into several different ones with the use of her belly dancing. These forms resemble animals and mythical creatures. Each different transformation provides different abilities exclusive to them. These include...

-Monkey Belly dance: A belly dance transformation that allows Shantae to transform into a monkey. It's great for climbing up walls or fitting though tight spaces. After collecting a talisman or totem called the monkey claw, Shanta can attack opponents with her claws in this form, and perform a powerful horizontal head-butt by flinging herself off a wall.

-Mermaid Belly dance:This belly dance transforms Shantae into a mermaid, perfect for underwater exploration and maneuvering. Shantae initially couldn't attack in this form, but after gaining a separate talisman/relic called the mermaid bubble, she gained the ability to spit large explosive bubbles from her mouth as an attack. Due to being fish like, she can't move well on dry land in this form, though nega Shantae (an evil counterpart of Shantae created when Risky took control of her genie half in the Risky's revenge with a magic lamp) could jump in midair and spin while rapidly shooting bubbles as an offensive mermaid attack on dry land. Given nega-shantae was basically a copy of the real one, it is likely Shantae could perform the same maneuver.

-Elephant belly dance: A belly dance that transforms Shantae in a large elephant. This form is notably slow and bulky, but has enhanced strength that can allow Shantae to charge through large stone blocks/boulders with ease. After collecting a separate talisman/relic called the elephant tote, she can also perform a powerful ground pound move in this form as well. Her dark half nega Shantae could quasai teleport into the air to attempt to crush opponents multiple times with stomps during her boss fight. Given nega-shantae was basically a copy of the real one, it is likely Shantae could perform the same maneuver.

-Spider belly dance: A belly dance that transforms Shantae into a large spider, which can climb up walls for extra maneuverability. After Shantae collects a talisman or relic called spider venom, she gains the ability to use venom based projectile attack in this form.

-Harpy belly dance:A belly dance that transforms Shantae into a harpy, which can fly freely through the air with no restrictions. This allows for greater mobility and air superior over the enemy. After collecting a talisman or relic called the harpy's claw, Shantae gains the ability to attack with the claws on her feet in this form.

-Tinker bat belly dance: A belly dance used to take on the form of the common minions used by Risky Boots, the tinker bats. This form allows Shantae to climb on walls, ram in to objects at forces comparable to the elephant transformation and attack opponents with a sword cutlass like weapons.

-Crab belly dance In this form, Shantae gains the ability to freely move along surfaces under water and descend slowly like a parachute in open water. Shantae also gains the ability to tuck into her shell when on a surface and is invulnerable in this state.

Healing Dances: A hidden dance Shantae has learnt. The dance allows Shantae to gradually heal herself at the cost of gems

Wish Granting: Shantae is capable of granting wishes due to being a half genie, however the only example of her doing this is at the ending of pirates curse, where she used her magic to return Scuttle town back to normal Shantae herself has also mentioned that she hasn't really experimented with this ability, so it's unlikely she could use it in combat.

Marina Liteyears

Powers and Stats
Tier: At least High 8-C

Powers and Abilities:
Superhuman Physical Characteristics, super speed via jet boosters, heat resistance (She stood on a small island inside a volcano fighting a fire breathing monster), her mainstay ability, oddly enough, is pick up things and throw them. Though don't let that fool you, Marina has an impressive amount of strength in her arms, making her almost comparable to a superhuman (Once, she was able to stop a speeding 9 foot wide and 9 foot thick missile, going at excess speeds of 70 miles an hour by grabbing it's nose and putting on the breaks, before tossing it RIGHT BACK AT the person who shot it.) She usually gets by with sort of Dodge-ball battle tactics where she picks up anything she finds and uses it as a projectile; INCLUDING her own opponent. An equally strange but otherwise impressively used tactic is to shake her chosen projectile, whether it be by granting her own energy to the projectile or some other means, this usually makes the projectile more effective.

Attack Potency: At least Large Building level+

Speed:
Hypersonic+, likely Relativistic reactions (Casually reacting to rockets and lasers)

Lifting Strength: Class G (She is able to lift a thousand ton Megazord with absolute ease and started to shake it like if it was a rag doll and threw a Professor Theo across the world)

Striking Strength: Class GJ

Durability:
Large building level (Traded blows with a giant volcano monster, and can take hits from a powerful cannon)

Stamina: Seemingly limitless

Range: Melee range, several dozen meters when throwing enemies

Standard Equipment: None, though Marina has shown to be adaptable in battle.

Intelligence: When not performing duties similar to a Superhero, Marina Liteyears is an effective maid, being able to cook, clean, and generally any means of household work. She was created to be the maid and bodyguard of Professor Theo after all

Weaknesses: Nothing notable

Notable Attacks/Techniques:

  • The Maid Arts: Marina is a maid by design and as such, is an accomplished housekeeper. A lot of her support powers have their root in Professor Theo's overkill approach to creating the perfect maid. She cleans fast, cooks well, and works hard. Since this sort of activity is her true function, Marina rather enjoys it.
  • Boosters: Multi-directional boosters help Marina get places quickly with either dashing along the ground or dashing through the air. If she directs them downward, she can hover, though is unable to gain altitude, and moving in a direction will cause her to lose altitude as she maneuvers. However, boosters are an essential part of her arsenal, used in a variety of combo attacks such as her signature Slider Kick. Her boosters are also handy in her work as a maid, allowing her to clean large places quickly.
  • Strength: Whether by accident or by design, Marina is strong. Crazy strong. The feats of strength she has demonstrated in the past include things such as lifting tanks and multi-story robots, and swinging them around as if they weighed nothing. This is the main method through which Marina fights—Lifting, wielding, or outright throwing things many times larger than she is. It's also translated well into a grappling-oriented close combat style that focuses on throws and slams. Evidently this immense strength is so she can easily move furniture when vacuuming.
  • Reflexes: Marina's also surprisingly fast with her hands. Combined with her strength, she's capable of catching nearly anything headed her way. Stones, rocket fists, missiles, and many other things thrown or fired at her can easily be caught and turned into ammunition for her own use. Combined with the unique alloys used to make her, Marina can even catch laser beams and throw them back at their source as an orb of energy.
  • Shake, Shake: For some reason even Marina doesn't quite understand, shaking things can have profound effects on them. It causes missiles to grow larger and more powerful. It causes discarded weapons to fire or switch firing modes. It mixes things inside Clanpots. And, of course, shaking things that she's caught is also a handy way of slamming it into the ground several times before throwing it.
 
Back
Top