Tier: 10-A, 8-C with King Crimson's arms|10-A, 8-C with King Crimson
Name: Diavolo, the Boss, Solido Naso (One of his aliases), Vinegar Doppio
Origin: JoJo's Bizarre Adventure Part V: Vento Aureo
Age: 33 years old, Doppio appears to be a teenager mentally and physically
Gender: Male
Classification: Human, Stand User, Boss of Passione, Underboss of the Boss
Powers and Abilities: Split Personality (His body contains two souls, that of Doppio and that of Diavolo, and he can switch at will, changing his physical proportions as well; Doppio can use Epitaph as well), Precognition (Epitaph shows its user visions of up to ten seconds into the future when used), King Crimson's arms have Superhuman Physical Characteristics, Invisibility (Only other Stand Users can see Stands), Non-Corporeal (Stands are the incorporeal manifestation of one's vital energy and can only be harmed by other Stands), Non-Physical Interaction (Stands can interact with ghosts and other Stands)|Saame as before, with the full King Crimson he has all of the above, plus Time Erasure & Causality Manipulation (King Crimson can erase up to ten seconds of time, warping space in the process. With this it allows him to erase all the process of the actions done in the erased time, leaving only its results), Adhesivity (Can crawl up walls)
Attack Potency: Athlete level, Building level+ with King Crimson (Severely maimed Silver Chariot. Smashed open Gold Experience's head, but it was unaffected because of Gold Experience Requiem abandoning its previous body like a shell)
Speed: Supersonic (While his body was under someone else's control, it was still capable of chasing after Guido Mista) with Massively FTL reactions. Massively FTL with King Crimson (Though speed is rarely an issue for it due to time skipping, it still quickly gouged out Chariot's eye and continued attacking Polnareff before he could defend himself) (Supersonic is going to be downgraded, so it's still the same for both Doppio and Diavolo once we change it)
Lifting Strength: Unknown
Striking Strength: Athlete Class, Building Class+ with King Crimson
Durability: Athlete level, Building level+ with King Crimson (Survived hits from Sticky Fingers before erasing them)
Stamina: Peak human. Despite losing much of his blood, Diavolo and Doppio were able to kill Risotto Nero and escape Buccellati and his allies.
Range: Standard Meele Range|Several meters with King Crimson, Universal with time skip
Standard Equipment: His Stand, King Crimson.
Intelligence: Naturally, as the leader of the extremely successful and powerful gang Passione, Diavolo is a cunning man with a knack for strategy. For the sole purpose of maintaining his anonymity no matter what, Diavolo has eradicated nearly all the traces of his past, and acts to make sure that he never reveals himself when he can help it to deal with his subordinates. Diavolo is also very observant, seeing the true nature of Silver Chariot Requiem and disabling it himself, while also keeping track of Team Buccellati. In combat, he makes brutal and simplistic use of his Stand, taking no chances and skipping time to deliver lethal blows without delay. He's competent at thinking on his feet, taking any opportunity he can when they arise and exploiting his surroundings to dispatch of Risotto Nero.
Weaknesses: Doppio needs "permission" from Diavolo to use King Crimson, and any damage King Crimson takes will be reflected onto Diavolo. Epitaph's forecasts cannot be avoided, though they can be dealt with using the knowledge they grant.
Key: Doppio|Diavolo
Intelligente section definitely needs to be rewritten.