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window glass 1 psiGlass breaking PSI is 0.1 - 0.4
No it isn't.window glass 1 psi
This is how the explosion caused damage to the building. How many psi should I use?The explosion didn't just frag glass it completely destroyed the windows and even damaged reinforced concrete slightly. I'm assuming that came from the blast, or am I wrong?
However, the inverse square law needs to be apply if you're trying to get a character's durability.
Even being 0.5 m away from the explosion source can drastically reduce the results.
Can't the inverse square law be used? so is 20 psi ok or should it be a little lower?That's way more than just window damage, I wasn't expecting that. 1 PSI is way too low.
Actually don't know if the formula is usable here, the explosion is very directional and narrow.
Obviously it did more damage on that side of the building than it could the other side. It'd be better to just calculate the destruction it caused.
The inverse square law can indeed be used to find the explosion power and the durability of the man who took it. Assuming we have the proper scans/measurements.Can't the inverse square law be used? so is 20 psi ok or should it be a little lower?
Might be fair, I will noteActually don't know if the formula is usable here, the explosion is very directional and narrow.
So do you accept this calculation?Might be fair, I will note
obviously that runs into the issue of our fragmentation values inherently being ??? but if it's really not even in the loose shape of a sphere, that should be factored in
It doesn't matter I think 5 psi is fineThe problem is, we have our own sources and references to determine the PSI in this calculation, so we have a hard time deciding which one is right and which one is wrong.
Even my friends also have their own references, and yes, the PSI used is different too.
I think, vsb should address this problemathic.
I'm not sure if it makes sense to calculate the destroyed area here because any character can do this with the bomb inside, it is better to find the character's durability instead.ideally calcing the destruction would be the best yeah , but honestly with the relatively low pressure it's not impossible the ceilings might have absorbed some more of the explosion which just dind't make it to the glass windows on the floors above and under the one where it happened
The old calculation calculated Sakamoto's stamina, but did not use the inverse square law, and since the distance between Sakamoto and the man with the bomb inside was not shown, I decided to use Takamura's stamina.ideally calcing the destruction would be the best yeah , but honestly with the relatively low pressure it's not impossible the ceilings might have absorbed some more of the explosion which just dind't make it to the glass windows on the floors above and under the one where it happened
so the durability of sakamoto cannot be calculated and the old calculation needs to be removedFun fact: the result of your calculation actually only applies specifically to Takamura. because if we actually calculate the energy received by Sakamoto, the result would be even smaller because he is more farther away.
Then let's just vote to remove Sakamoto's old calculationNot really. We can do the math, but there will be a lot of assumptions. Like;
Distance Uda to Takamura + Takamura's arm + Takamura's katana + Slur's arm length
Uda was holding Takamura's shoulder, and the distance between them was 0.74 cm.
Takamura was aiming to slash Slur. The possible distance between them is Takamura's arm length + his sword length.
And Slur was facing Sakamoto at that time, and the distance between them was probably Alur's arm length.
On top of that, Takamura's actual durability is also questionable. We don't know what happened after the explosion, so we don't really know if Takamura can survive like Sakamoto or not. All we know is that Takamura is still alive after the incident, without knowing whether he was injured or not.
@DarkDragonMedeus @Armorchompy do you accept?Then let's just vote to remove Sakamoto's old calculation
Alternatively, we may be able to better calculate Sakamoto's durability through these feats
I will calculate this feat later, but now the old calculation needs to be removed. Do you accept?maybe you can get some references from here:
Actually, I have many 9-A calculations, I will post them to the blog when I have time.I'm fine with that, since there were better feats before that.
Bald guy kicks Sakamoto
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