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Roblox Discussion

Oh, and i started playing Forsaken (it's so peak)
and i brought chance, the second time i was gonna play chance, i kid you ******* not.
I HaD 3 CHaRGES FOR THE FLINTLOCK, IT EXPLODED, THaT'S a 10% CHaNCE TO IT EXPLODE, THEN GET aNOTHER 3 CHaRGES FOR IT, aND GUESS WHaT?!!!!
IT ******* EXPLODED aGaIN, ***, DO YOU UNDERSTaND HOW UNLUCKY ONE MUST BE TO THE FLINTLOCK BLOW UP 2 TIMES IN a ******* ROW??
aRRRRRRRRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHHHHHHH!

... i think i mightve lost my temper for a moment there, not gonna lie.
dont play coolkid in this two time era
 
Oh, and i started playing Forsaken (it's so peak)
and i brought chance, the second time i was gonna play chance, i kid you ******* not.
I HaD 3 CHaRGES FOR THE FLINTLOCK, IT EXPLODED, THaT'S a 10% CHaNCE TO IT EXPLODE, THEN GET aNOTHER 3 CHaRGES FOR IT, aND GUESS WHaT?!!!!
IT ******* EXPLODED aGaIN, ***, DO YOU UNDERSTaND HOW UNLUCKY ONE MUST BE TO THE FLINTLOCK BLOW UP 2 TIMES IN a ******* ROW??
aRRRRRRRRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHHHHHHH!

... i think i mightve lost my temper for a moment there, not gonna lie.
It's Forsaken after all, even if it didn't explode it would prob have phased through the killer 💀
 
I mooched off of a Lord Vaen kill. I was hoping for Last Seraph but I got Fallen Seraph instead, so that's what I'm working with. John Voxlblade is capable of instantly launching himself from a massive distance with Fallen Seraph armor's Fell Rush perk in order to deal damage. The Trello directly states that its damage increases from how far away you are from the enemy and the description says that it "launches the player".



Calc time:
Distance
To figure out how far the player was from the Budboy, I'll just use angular size. I am going to assume that the player is 1.684 meters tall for the time being.
588l4o.png

Budboys are 1.358811379 meters in diameter, assuming that the player is 1.684 meters tall in this image.

o00gyj.png

As per our Calculations Guide page, the angular size formula requires the formula 2atan(tan(35 degrees)) * (object size in pixels / panel height in pixels), and then the value in degrees & the object's size in meters (or whatever value you want) to be plugged into this calculator.

  • 2atan(tan(35 degrees)) * (9 pixels / 1835 pixels) = 0.00599213859 radians = 0.343324251 degrees
Plugging these values into the calculator gives us a distance of 226.77 meters.

In order to find the player's Kinetic Energy, which would give us an Attack Potency rating for them, we would need to find out 1). how fast they were going, and 2). their mass.

Velocity

The distance is 226.77 meters as calculated above, but we don't know a timeframe because it happens "instantly". Roblox can run at a variable framerate, but the minimum is 60 FPS. This feat happens in a single frame, meaning that the timeframe is 0.0166666667 seconds.
  • (226.77 meters) / (0.0166666667 seconds) = 13,606.2 m/s
    • Mach 39.6682216 (High Hypersonic)
Mass

For mass, I'll just assume the player is 80 + 20 kilograms (100 kg), going off of Wikipedia's "average weight of an adult human in North America".

For a higher end, I'll just use the player after being scaled up by the Stone Titan's ring
q1u2j5.png

I don't even has to find the height or anything for this, I just need the size difference to find their mass.

Low-end mass: 100 Kilograms
High-end mass: 154.580688 Kilograms


Kinetic Energy
Relatively straightforward: Kinetic Energy (In Joules) = (1/2) * (mass in kilograms) * (velocity in meters per second)^2.
Velocity: 13,606.2 m/s
Mass: 100 kg to 154.580688 kilograms

  • Low-end: (1/2) * (100 kg) * (13,606.2 m/s)^2 = 9256433922 joules
    • 2.2123408 Tons of TNT (Building level+)
  • High-end: (1/2) * (154.580688 kg) * (13,606.2 m/s)^2 = 1.43086592e10 joules
    • 3.41985163 Tons of TNT (Large Building level)

Results
  • Low-end mass: 2.2123408 Tons of TNT (Building level+)
  • High-end mass: 3.41985163 Tons of TNT (Large Building level)
  • Fell Rush speed: Mach 39.6682216 (High Hypersonic)

Fell Rush's speed only scales to the player's speed in short bursts.

Fell Rush's AP scales to bosses (Lord Frogg, Queen Bumblz, Lord Stratos obviously lmao it drops from him, Buni Prince), certain strong enemies (Iron Slayers, Snoemen, Steam Golems, size-modified enemies), and John Voxlblade himself (duh).

Now that I think about it, John Voxl could probably get some flavor of Massively Hypersonic because Lord Stratos' lightning bolts literally have travel time lolllll.




 
I mooched off of a Lord Vaen kill. I was hoping for Last Seraph but I got Fallen Seraph instead, so that's what I'm working with. John Voxlblade is capable of instantly launching himself from a massive distance with Fallen Seraph armor's Fell Rush perk in order to deal damage. The Trello directly states that its damage increases from how far away you are from the enemy and the description says that it "launches the player".



Calc time:
Distance
To figure out how far the player was from the Budboy, I'll just use angular size. I am going to assume that the player is 1.684 meters tall for the time being.
588l4o.png

Budboys are 1.358811379 meters in diameter, assuming that the player is 1.684 meters tall in this image.

o00gyj.png

As per our Calculations Guide page, the angular size formula requires the formula 2atan(tan(35 degrees)) * (object size in pixels / panel height in pixels), and then the value in degrees & the object's size in meters (or whatever value you want) to be plugged into this calculator.

  • 2atan(tan(35 degrees)) * (9 pixels / 1835 pixels) = 0.00599213859 radians = 0.343324251 degrees
Plugging these values into the calculator gives us a distance of 226.77 meters.

In order to find the player's Kinetic Energy, which would give us an Attack Potency rating for them, we would need to find out 1). how fast they were going, and 2). their mass.

Velocity

The distance is 226.77 meters as calculated above, but we don't know a timeframe because it happens "instantly". Roblox can run at a variable framerate, but the minimum is 60 FPS. This feat happens in a single frame, meaning that the timeframe is 0.0166666667 seconds.
  • (226.77 meters) / (0.0166666667 seconds) = 13,606.2 m/s
    • Mach 39.6682216 (High Hypersonic)
Mass

For mass, I'll just assume the player is 80 + 20 kilograms (100 kg), going off of Wikipedia's "average weight of an adult human in North America".

For a higher end, I'll just use the player after being scaled up by the Stone Titan's ring
q1u2j5.png

I don't even has to find the height or anything for this, I just need the size difference to find their mass.

Low-end mass: 100 Kilograms
High-end mass: 154.580688 Kilograms


Kinetic Energy
Relatively straightforward: Kinetic Energy (In Joules) = (1/2) * (mass in kilograms) * (velocity in meters per second)^2.
Velocity: 13,606.2 m/s
Mass: 100 kg to 154.580688 kilograms

  • Low-end: (1/2) * (100 kg) * (13,606.2 m/s)^2 = 9256433922 joules
    • 2.2123408 Tons of TNT (Building level+)
  • High-end: (1/2) * (154.580688 kg) * (13,606.2 m/s)^2 = 1.43086592e10 joules
    • 3.41985163 Tons of TNT (Large Building level)

Results
  • Low-end mass: 2.2123408 Tons of TNT (Building level+)
  • High-end mass: 3.41985163 Tons of TNT (Large Building level)
  • Fell Rush speed: Mach 39.6682216 (High Hypersonic)

Fell Rush's speed only scales to the player's speed in short bursts.

Fell Rush's AP scales to bosses (Lord Frogg, Queen Bumblz, Lord Stratos obviously lmao it drops from him, Buni Prince), certain strong enemies (Iron Slayers, Snoemen, Steam Golems, size-modified enemies), and John Voxlblade himself (duh).

Now that I think about it, John Voxl could probably get some flavor of Massively Hypersonic because Lord Stratos' lightning bolts literally have travel time lolllll.





you need normal stratos for seraph.
 
I mooched off of a Lord Vaen kill. I was hoping for Last Seraph but I got Fallen Seraph instead, so that's what I'm working with. John Voxlblade is capable of instantly launching himself from a massive distance with Fallen Seraph armor's Fell Rush perk in order to deal damage. The Trello directly states that its damage increases from how far away you are from the enemy and the description says that it "launches the player".



Calc time:
Distance
To figure out how far the player was from the Budboy, I'll just use angular size. I am going to assume that the player is 1.684 meters tall for the time being.
588l4o.png

Budboys are 1.358811379 meters in diameter, assuming that the player is 1.684 meters tall in this image.

o00gyj.png

As per our Calculations Guide page, the angular size formula requires the formula 2atan(tan(35 degrees)) * (object size in pixels / panel height in pixels), and then the value in degrees & the object's size in meters (or whatever value you want) to be plugged into this calculator.

  • 2atan(tan(35 degrees)) * (9 pixels / 1835 pixels) = 0.00599213859 radians = 0.343324251 degrees
Plugging these values into the calculator gives us a distance of 226.77 meters.

In order to find the player's Kinetic Energy, which would give us an Attack Potency rating for them, we would need to find out 1). how fast they were going, and 2). their mass.

Velocity

The distance is 226.77 meters as calculated above, but we don't know a timeframe because it happens "instantly". Roblox can run at a variable framerate, but the minimum is 60 FPS. This feat happens in a single frame, meaning that the timeframe is 0.0166666667 seconds.
  • (226.77 meters) / (0.0166666667 seconds) = 13,606.2 m/s
    • Mach 39.6682216 (High Hypersonic)
Mass

For mass, I'll just assume the player is 80 + 20 kilograms (100 kg), going off of Wikipedia's "average weight of an adult human in North America".

For a higher end, I'll just use the player after being scaled up by the Stone Titan's ring
q1u2j5.png

I don't even has to find the height or anything for this, I just need the size difference to find their mass.

Low-end mass: 100 Kilograms
High-end mass: 154.580688 Kilograms


Kinetic Energy
Relatively straightforward: Kinetic Energy (In Joules) = (1/2) * (mass in kilograms) * (velocity in meters per second)^2.
Velocity: 13,606.2 m/s
Mass: 100 kg to 154.580688 kilograms

  • Low-end: (1/2) * (100 kg) * (13,606.2 m/s)^2 = 9256433922 joules
    • 2.2123408 Tons of TNT (Building level+)
  • High-end: (1/2) * (154.580688 kg) * (13,606.2 m/s)^2 = 1.43086592e10 joules
    • 3.41985163 Tons of TNT (Large Building level)

Results
  • Low-end mass: 2.2123408 Tons of TNT (Building level+)
  • High-end mass: 3.41985163 Tons of TNT (Large Building level)
  • Fell Rush speed: Mach 39.6682216 (High Hypersonic)

Fell Rush's speed only scales to the player's speed in short bursts.

Fell Rush's AP scales to bosses (Lord Frogg, Queen Bumblz, Lord Stratos obviously lmao it drops from him, Buni Prince), certain strong enemies (Iron Slayers, Snoemen, Steam Golems, size-modified enemies), and John Voxlblade himself (duh).

Now that I think about it, John Voxl could probably get some flavor of Massively Hypersonic because Lord Stratos' lightning bolts literally have travel time lolllll.





I'm pretty sure its calculable plus u can parry and dodge the lightning using both parries and combat roll rune also for LS stuff, just find any titanic enemies with already large size and block it, you can block most of it like this one before dying. OR be a chad and use croakernaught shield which blocks any attacks even block breaks.
 
I mooched off of a Lord Vaen kill. I was hoping for Last Seraph but I got Fallen Seraph instead, so that's what I'm working with. John Voxlblade is capable of instantly launching himself from a massive distance with Fallen Seraph armor's Fell Rush perk in order to deal damage. The Trello directly states that its damage increases from how far away you are from the enemy and the description says that it "launches the player".



Calc time:
Distance
To figure out how far the player was from the Budboy, I'll just use angular size. I am going to assume that the player is 1.684 meters tall for the time being.
588l4o.png

Budboys are 1.358811379 meters in diameter, assuming that the player is 1.684 meters tall in this image.

o00gyj.png

As per our Calculations Guide page, the angular size formula requires the formula 2atan(tan(35 degrees)) * (object size in pixels / panel height in pixels), and then the value in degrees & the object's size in meters (or whatever value you want) to be plugged into this calculator.

  • 2atan(tan(35 degrees)) * (9 pixels / 1835 pixels) = 0.00599213859 radians = 0.343324251 degrees
Plugging these values into the calculator gives us a distance of 226.77 meters.

In order to find the player's Kinetic Energy, which would give us an Attack Potency rating for them, we would need to find out 1). how fast they were going, and 2). their mass.

Velocity

The distance is 226.77 meters as calculated above, but we don't know a timeframe because it happens "instantly". Roblox can run at a variable framerate, but the minimum is 60 FPS. This feat happens in a single frame, meaning that the timeframe is 0.0166666667 seconds.
  • (226.77 meters) / (0.0166666667 seconds) = 13,606.2 m/s
    • Mach 39.6682216 (High Hypersonic)
Mass

For mass, I'll just assume the player is 80 + 20 kilograms (100 kg), going off of Wikipedia's "average weight of an adult human in North America".

For a higher end, I'll just use the player after being scaled up by the Stone Titan's ring
q1u2j5.png

I don't even has to find the height or anything for this, I just need the size difference to find their mass.

Low-end mass: 100 Kilograms
High-end mass: 154.580688 Kilograms


Kinetic Energy
Relatively straightforward: Kinetic Energy (In Joules) = (1/2) * (mass in kilograms) * (velocity in meters per second)^2.
Velocity: 13,606.2 m/s
Mass: 100 kg to 154.580688 kilograms

  • Low-end: (1/2) * (100 kg) * (13,606.2 m/s)^2 = 9256433922 joules
    • 2.2123408 Tons of TNT (Building level+)
  • High-end: (1/2) * (154.580688 kg) * (13,606.2 m/s)^2 = 1.43086592e10 joules
    • 3.41985163 Tons of TNT (Large Building level)

Results
  • Low-end mass: 2.2123408 Tons of TNT (Building level+)
  • High-end mass: 3.41985163 Tons of TNT (Large Building level)
  • Fell Rush speed: Mach 39.6682216 (High Hypersonic)

Fell Rush's speed only scales to the player's speed in short bursts.

Fell Rush's AP scales to bosses (Lord Frogg, Queen Bumblz, Lord Stratos obviously lmao it drops from him, Buni Prince), certain strong enemies (Iron Slayers, Snoemen, Steam Golems, size-modified enemies), and John Voxlblade himself (duh).

Now that I think about it, John Voxl could probably get some flavor of Massively Hypersonic because Lord Stratos' lightning bolts literally have travel time lolllll.





u can get this evaluated and making a profile for voxlblade bro is easy. Just ask me who had 1k hours ingame LOL, the fact that you can get 8-C on the least impressive thing they do is funny.
 
you need normal stratos for seraph.
I was trying wait for some guy to spawn in normal Lord Stratos or for it to happen randomly but people INSISTED on spawning him in on a Blood Moon so I just sucked it up. If I ever get regular stratos I'll definitely calc it cuz there's a very very high point you can drop off of
kojtah.png
 
I was trying wait for some guy to spawn in normal Lord Stratos or for it to happen randomly but people INSISTED on spawning him in on a Blood Moon so I just sucked it up. If I ever get regular stratos I'll definitely calc it cuz there's a very very high point you can drop off of
kojtah.png
honestly i can solo normal stratos by myself
 
https://media.**********.net/attachments/1362151080074543335/1367982244416983071/image.png?ex=6816903e&is=68153ebe&hm=024720ec71bdcf97c1807ac6212ec88055991137d12fd1415d4d54eee549d0e4&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982244811112518/image.png?ex=6816903f&is=68153ebf&hm=90cfed75022bca0e7ac33038c40379ca2e717d5ea75f7afa1cffe4abf3d727a8&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982245117165741/image.png?ex=6816903f&is=68153ebf&hm=7b06e387b436f0d85439cd882a12fd30fe15c7fc6be4233771ff5d8f804e4a56&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982245356503160/image.png?ex=6816903f&is=68153ebf&hm=35ac92d68ddd0a9a50cf6b1af258be5de1d58862d28585b1ed042eaa9560e151&=&format=webp&quality=lossless

do you think resistance you would get on this dialogue alone
 
https://media.**********.net/attachments/1362151080074543335/1367982244416983071/image.png?ex=6816903e&is=68153ebe&hm=024720ec71bdcf97c1807ac6212ec88055991137d12fd1415d4d54eee549d0e4&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982244811112518/image.png?ex=6816903f&is=68153ebf&hm=90cfed75022bca0e7ac33038c40379ca2e717d5ea75f7afa1cffe4abf3d727a8&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982245117165741/image.png?ex=6816903f&is=68153ebf&hm=7b06e387b436f0d85439cd882a12fd30fe15c7fc6be4233771ff5d8f804e4a56&=&format=webp&quality=losslesshttps://media.**********.net/attachments/1362151080074543335/1367982245356503160/image.png?ex=6816903f&is=68153ebf&hm=35ac92d68ddd0a9a50cf6b1af258be5de1d58862d28585b1ed042eaa9560e151&=&format=webp&quality=lossless

do you think resistance you would get on this dialogue alone
seems like resistance
 
i dont think deepwoken has a universal sized cosmology so it wouldn't be tier 2. maybe whatever cosmology scales to
Games so incomplete so I think there is its just unexplored. I still think it has one but its just so vague and has to be taken with a grain of salt.
 
https://media.**********.net/attachments/935194918241067091/1368072320610078790/image.png?ex=6816e422&is=681592a2&hm=7e82be983a7ce469898c0127f7f9e41694534e821906c1b4617a87643e4b0ba7&=&format=webp&quality=lossless
@TheComet9 told u bro.
 
For a simplified layfolk explanation - as a quasi-metaphysical realm, the Depths is believed to exert a pulling force on one's soul, based on one's proximity to the deep. So to say, once one is in the Depths, their soul experiences a constant downward pull. If one tries to leave the Depths by simply physically exiting it upwards, without the aid of ritual or other preparation, they will cross what is known as 'the boundary' - a limit beyond which a soul cannot continue physically travelling in your body. Ergo, the body continues upwards, while the soul is pulled downwards, until the two are wholly separated, and the person dies. And, since the person's soul is in the Depths at the time of their death, they therefore perish wholly, without a chance to return to the surface.
The Old World texts touched more so on the metaphysical concepts of the Song than the practicalities of the Depths, and did not prove of much use beyond understanding some of the elementary forces that work within them.
I thought these were interesting. Metaphysical concepts are of the song and are elementary forces that govern stuff (Probably referring to the spheres of influence the drowned god represents).

The depths is also a quasi-metaphysical realm whatever that means.
 
Who would win:
The former admin of roblox, creator of the SFOTH, Former soldier who survived the bombing of the city he was in, Someone who sacrifed their frieds so they could live twice, a demolitionist who destroy the houses of banned members of Roblox.
Or
a random 10 year old that throws hot tungsten bricks?
 
The former admin of roblox, creator of the SFOTH, Former soldier who survived the bombing of the city he was in, Someone who sacrifed their frieds so they could live twice, a demolitionist who destroy the houses of banned members of Roblox.
Or
a random 10 year old that throws hot tungsten bricks?
Which players are these?
 
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