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I often see Soul Manipulation being given for killing ghosts. There is nothing wrong with that in itself, they are damaging souls after all.
However killing a ghost and circumventing a living beings durability are often different things in my opinion.
For example if you have a ghost killing punch or energy beam that can be very useful (since you can get past low-godly regen that way for example), but does it negate durability? Against a living opponent the flesh body is in the way of your punch or energy beam and by that basically shields the soul inside the body from recieving damage from the attack.
That would only change if your attack is basically intangible, so that it can just go through the physical container to reach the soul.
That is why I currently, for example, rather list "capable of fighting ghosts" on the pages of blood sign materials, instead of straight up soul attacks.
So what am I suggesting to change in practice? I basically just want to rewrite the Soul Manipulation page a bit. Currently it is stating that the ability generally speaking ignores durability. I would like to change that to specify that not all soul manipulation does that and perhaps employ the optional "Types" section of the standard format to list a type that works on disembodied souls and one that works on souls in bodies.
However killing a ghost and circumventing a living beings durability are often different things in my opinion.
For example if you have a ghost killing punch or energy beam that can be very useful (since you can get past low-godly regen that way for example), but does it negate durability? Against a living opponent the flesh body is in the way of your punch or energy beam and by that basically shields the soul inside the body from recieving damage from the attack.
That would only change if your attack is basically intangible, so that it can just go through the physical container to reach the soul.
That is why I currently, for example, rather list "capable of fighting ghosts" on the pages of blood sign materials, instead of straight up soul attacks.
So what am I suggesting to change in practice? I basically just want to rewrite the Soul Manipulation page a bit. Currently it is stating that the ability generally speaking ignores durability. I would like to change that to specify that not all soul manipulation does that and perhaps employ the optional "Types" section of the standard format to list a type that works on disembodied souls and one that works on souls in bodies.