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Rework Angsizing Formula (This affects your favorite verse!!!)

yes, for better results, use this that i made regarding the formula made by OP forum

Do they need to be re-evaluated as well?

Also why is it "Distance = Object Size • Panel Width ÷ [Object Pixel Size • 2 • tan(70° ÷ 2)]" instead of "Distance = Object Size • Panel Width ÷ [Object Pixel Size • 2 • tan(35)]"?
 
Do they need to be re-evaluated as well?

Also why is it "Distance = Object Size • Panel Width ÷ [Object Pixel Size • 2 • tan(70° ÷ 2)]" instead of "Distance = Object Size • Panel Width ÷ [Object Pixel Size • 2 • tan(35)]"?
thats literally the same thing mathematically tho
70° / 2 = 35°

So:
2 * tan(70° / 2)
and
2 * tan(35°)
produce identical results.

the formula is usually written as tan(FOV/2) because it keeps the structure consistent if the FOV changes.
 
potentially yes.

that page currently uses panel height and tan(35), which come from the existing vsbw 70° vertical angsizing framework. since the proposal specifically challenges that framework for live action and games, planet curvature scaling would likely need to be examined separately to determine whether the correction formula should also be updated. i wouldn't automatically call the page invalid but it is definitely connected to the same assumptions being discussed in this thread anyway.
 
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