- 17
- 2
Hello,
I want to clarify some inconsistencies in how Infinite Speed is handled on VSBW and propose an improvement to avoid contradictions.
Currently, the wiki distinguishes two requirements:
Problem:
- In pure logic, a character able to travel an infinite distance in finite time should automatically be able to travel a finite distance in zero time, since the finite is included within the infinite.
- However, VSBW applies a practical logic: time must have a defined value, and some characters cannot perform the inverse, creating contradictions in profiles and scaling.
Proof via calculation:
Speed formula: v=d/tv = d / tv=d/t
- Infinite: d=∞,t=tf<∞⇒v=∞d = \infty, t = t_f < \infty \Rightarrow v = \inftyd=∞,t=tf<∞⇒v=∞
- Finite: d=df<∞,t→0⇒v→∞d = d_f < \infty, t \to 0 \Rightarrow v \to \inftyd=df<∞,t→0⇒v→∞
Since the character can already reach infinite speed, reducing the time to zero for a finite distance is trivial.
Proposed solution:
- Recognize pure logic, where infinity includes the finite.
- Clearly separate the two requirements to better represent each type of ability.
- Add a note on pure logic vs applied logic, so debates and scaling remain consistent.
Open question:
Should VSBW adopt this pure logic for Infinite Speed to avoid contradictions and better reflect characters’ abilities?
I want to clarify some inconsistencies in how Infinite Speed is handled on VSBW and propose an improvement to avoid contradictions.
Currently, the wiki distinguishes two requirements:
- Traveling a finite distance in zero time.
- Traveling an infinite distance in finite time.
Problem:
- In pure logic, a character able to travel an infinite distance in finite time should automatically be able to travel a finite distance in zero time, since the finite is included within the infinite.
- However, VSBW applies a practical logic: time must have a defined value, and some characters cannot perform the inverse, creating contradictions in profiles and scaling.
Proof via calculation:
Speed formula: v=d/tv = d / tv=d/t
- Infinite: d=∞,t=tf<∞⇒v=∞d = \infty, t = t_f < \infty \Rightarrow v = \inftyd=∞,t=tf<∞⇒v=∞
- Finite: d=df<∞,t→0⇒v→∞d = d_f < \infty, t \to 0 \Rightarrow v \to \inftyd=df<∞,t→0⇒v→∞
Since the character can already reach infinite speed, reducing the time to zero for a finite distance is trivial.
Proposed solution:
- Recognize pure logic, where infinity includes the finite.
- Clearly separate the two requirements to better represent each type of ability.
- Add a note on pure logic vs applied logic, so debates and scaling remain consistent.
Open question:
Should VSBW adopt this pure logic for Infinite Speed to avoid contradictions and better reflect characters’ abilities?
Last edited: