Also looking at remake pages again now that I'm making a new verse page for it to separate it, I'm noticing some things I see that I don't like in regards to the scaling that I suppose I overlooked before
1. Jill should not have Superhuman travel speed as there is no justification and is just a baseless assumption, this kinda ties into point 2.
2. The characters in general in Remake 2 should not be Peak Human as this was also just made without any basis and the zombies in remake especially have no superhuman speed feats. Just reacting to the zombie dogs isn't Superhuman as a regular human can react to and perceive a dog running if we want to use that for scaling. We'll need to look into alternative methods of scaling speed for Remake 2.
3. Jill and Nemesis should lose Supersonic combat speeds and reactions for Remake 3 from the previous CRT
here, as the feat in question involves Jill from the other side of an Alleyway reacting to a missile from maybe a dozen meters away, something that'd be subsonic ranges looking again and will need a proper calc (which I plan to do).
4. We're gonna need proper LS feats as well since we kinda right now just scale the zombies to peak human with nothing really to show for it as to why they are peak human and they should probably have their own page separate from OG timeline zombies as well.
5. Last thing is just a cleanup of the actual characters profiles and P&As specifically as not a single remake goon has proper scans listed for any abilities on their profiles and they look kinda bad.
Shouldn't be too hard I think and getting all of this tackled, I'm already basically done with the new verse page and am starting to work out more feats again for scaling and calcs with Remake