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Recently I have come to notice that the current formula for localized quakes
r < 60km: In this case the formula is (Magnitude at distance) + 0.0238*r = Richter Magnitude of Earthquake doesn't really work well with feats that only cause local shaking due to the fact that it cannot be subtractive only additive. An example would be that a character punches the ground and causes Mercalli Scale 5 shaking only within a few meters of him. This still is labeled as Multi-City Block level. We know that in real life even small tier 9 explosions can cause shaking for miles around so clearly something is wrong with the current way we calc shaking feats. Which bring me to this (Magnitude at distance) + 6.399 + 1.66*log((distance from epicenter in KM/110)*((2*pi)/360)) = Richter Magnitude of Earthquake and as you can see it gives much more believable results. Here is an example of using it in action over the old method (Shameless Self-Promotion). If this is accepted as correct then many profiles need to be changed as many use the old method.
r < 60km: In this case the formula is (Magnitude at distance) + 0.0238*r = Richter Magnitude of Earthquake doesn't really work well with feats that only cause local shaking due to the fact that it cannot be subtractive only additive. An example would be that a character punches the ground and causes Mercalli Scale 5 shaking only within a few meters of him. This still is labeled as Multi-City Block level. We know that in real life even small tier 9 explosions can cause shaking for miles around so clearly something is wrong with the current way we calc shaking feats. Which bring me to this (Magnitude at distance) + 6.399 + 1.66*log((distance from epicenter in KM/110)*((2*pi)/360)) = Richter Magnitude of Earthquake and as you can see it gives much more believable results. Here is an example of using it in action over the old method (Shameless Self-Promotion). If this is accepted as correct then many profiles need to be changed as many use the old method.