• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.
I don't think this can work. 2B has too many defensive/support abilities for Ram to deal with.
The most relevant one's being these:
Defensive:
-Melee Defense:
Reduce melee damage taken by 80%.
-Ranged Defense: Reduce projectile damage taken by 80%.
-Anti Chain Damage: Turn invincible for 6 seconds after taking damage.
-Resilience: The android will not stagger when hit as long as its health is not in a critical condition.-
-Max Hp Up: Increases the androids health by 100% allowing it to take more hits-.
-Offensive Heal: Every time the android deals damage it will be repaired equally -to the damage dealt.
-Auto-Heal: As long as the android does not take damage it will quickly repair the damage already received.
-Damage Absorb: 50% chance to repair a wound that is inflicted by an attack. Additionally repairs another wound already received as long as its equally or less severe than the inflicted wound.
-A060 P Shield: Deploys a protective barrier that blocks melee attacks. The shield is strong enough to completely block all melee attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
-R070 M Shield: Deploys a protective barrier that blocks ranged attacks. The shield is strong enough to completely block all ranged attacks performed by the enemies and bosses in the game. The duration is dependent on the charge (1 Pod: 4.5s, 2 Pods: 6.5s, 3 Pods: 8.5s). However the shield can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).

Support:
-Moving Speed Up:
Increase movement speed by 20%.
-Evade Range Up: Increase evade distance by 200%.
-Vengeance: 50% chance that 200% damage taken is dealt back to the enemy.
-Bullet Detonation: Getting hit by an enemy ranged attack will create a shockwave, clearing out any other projectiles in a large area around it.
-Overclock: Ten times faster speed and reaction (Can move normally while the world moves at 1/10 speed).
-Evasive System: Four times faster reaction (The world moves at 1/4 speed).
-A110 Slow: Creates a field that distorts time, slowing down all enemies that enter its vicinity (Time slows to 1/10 the speed). The diameter of the field is dependent on the charge (1 Pod: 8m, 2 Pods: 16m, 3 Pods: 24m). The distortion in time lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
-A140 Gravity: Unleashes a blast that sucks in any enemies in the vicinity. The diameter of the field is dependent on the charge (1 Pod: 6.4m, 2 Pods: 10.4m, 3 Pods: 14.4m). The manipulation of gravity lasts for 4.5 seconds. However it can be upheld constantly by letting the pods use the single charge version of the program in rotation ("Fast Cooldown" chip is required).
 
Back
Top