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Question about calc stacks.

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If X dodges Y at a speed that, through calculation, would need to be 4x the speed of Y's attack, and this isn't contradicted over the course of the series, could we scale X to a value of 4x Y in terms of overall speed?

I understand that this would lead to a flood in the CRT section, and be a nightmare to edit in, but are there other issues?
 
I think that would be calc stacking, yes. At least, if the speed of Y you're talking about here is something that's been calculated, then yes using the result of a calc (that isn't something like the size of an object) to then do another calc is stacking.
 
I think that would be calc stacking, yes. At least, if the speed of Y you're talking about here is something that's been calculated, then yes using the result of a calc (that isn't something like the size of an object) to then do another calc is stacking.
No, the calc isn't being used to do another calc. It's a separate calc to determine how much faster than Y X is.
 
No, the calc isn't being used to do another calc. It's a separate calc to determine how much faster than Y X is.
Stryker basically said what I mean. If Y has a stated speed (or you pick a speed based on reasonable assumptions) it's fine. If you use the result of an existing calc to then determine how much faster X is, then no that isn't allowed.
 
Stryker basically said what I mean. If Y has a stated speed (or you pick a speed based on reasonable assumptions) it's fine. If you use the result of an existing calc to then determine how much faster X is, then no that isn't allowed.
No, I mean a calc devoid of actual values, like "X has to move at 3x Y's speed" which could apply at literally any speed Y has.
 
No, I mean a calc devoid of actual values, like "X has to move at 3x Y's speed" which could apply at literally any speed Y has.
I think that's allowed? The closest thing I can think of that you could use for a precedent is Sonic's Spindash Amp Calc which pretty much just measures the distance characters moved on screen in a given timeframe, and then divided them to get a multiplier.
 
No, I mean a calc devoid of actual values, like "X has to move at 3x Y's speed" which could apply at literally any speed Y has.
umm its fine to calc as like a general thing if x moved 4x faster than y but if you are trying to get something accepted it has to have like a final value/speed i think.

Funilly enough 2 days ago i did a calc finding minatoes speed for flicking a kunai to ay. lmk if you wanne see it
 
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