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Tier: 9-B | 9-A With The Plane
Name: Cuphead
Origin: Cuphead: Don't Deal With The Devil
Gender: Male
Age: Unknown. Presumably a child
Classification: Anthropomorphic Cup
Powers and Abilites: Superhuman Strength and Stamina, Teleportation, Gliding. | Superhuman Physical Characteristics, Flight, Size Manipulation.
Attack Potency: Wall Level (Harmed a Sentient Wall in Funhouse Frazzle) | Room Level (Destroyed a piece of Djimmi while he was in the form of multiple concrete pillars)
Speed: Below average human (2/ms. see below for explanation) | Below average human (1.8/ms) to potentially transonic (This is the speed an average plane can fly at) | Below average human (2.5) to potentially atleast transonic when shrunk down
Lifting Strength: Superhuman
Striking Strength: Unknown
Durability: Wall level (Tanked hits from a giant cat who broke a wall) to potentially town level (tanked attacks from grim matchsticks who might have created a town level thunderstorm) | Atleast Wall level to potentially town level (Should be comparable to if not stronger than normal cuphead)
Stamina: Very High (Went Through Multiple Long Fights with no signs of Exaustion)
Range: At least 5.7 meters (See End) | Atleast 4.5 meters
Standard Equipment: None notable.
Intelligence: High (Outsmarted someone smart enough to build a giant robot and the devil himself)
Weaknesses: Greedy (Willingly gambled his soul in a game with the devil for all the money in the Casino), Made of glass, Attacks are almost entirely range based, Size manipulation only works on himself, Cannot be revived without the presence of Mugman.
Feats: Hurt sentient walls in Funhouse Frazzle, Destroyed a piece of djimmi, tanked attacks from the potentially town level grim matchsticks.
Notable Attacks / Techniques: Dash: Cuphead Propells himself Forward Quickly to dodge or cover long distances without falling, Peashooter: Cuphead Shoots Blue projectiles in quick succesion. EX Move: Cuphead Shoots A more powerful Single Blue projectile. Supers: 1: Cuphead Shoots What Looks like a giant beam made of milk whilst floating in the air, 2: Cuphead crosses the astral plane and temporarily becomes invulnerable, 3: Cuphead summons a spirit that is more muscular but otherwise similar to him that goes continuously upward while spinning and damages enemies, Parry: Cuphead slaps pink enemies/projectiles/objects which gives him a short boost upward, Alternative bullets: The Chaser is a weaker version of the normal bullets that targets enemies directly. It's EX move surrounds cuphead with a shield of bullets. The Charge is a chargable version of the peashooter that does more damage the longer it's charged. It's EX move is a large explosion around cuphead. The Scattershot is a stronger version of the peashooter that shoots in 4 directions. It's EX move sends large bullets in 8 directions. The Lobber is a much stronger version of the peashooter that shoots purple orbs that explode when they have bounced twice. It's Ex move sends a giant purple ball that explodes on impact of the ground. The Roundabout is a version of the peashooter that comes back when it doesn't collide with anything. It's EX move is the same as the peashooters but with the properties of a roundabout bullet, Ressurection: can be ressurected if killed in the event mugman is nearby and parries cuphead's soul and the same applies if mugman is killed, Parry sugar: Lets cuphead automatically parry on contact with a parryable object, Smoke Bomb: Lets Cuphead teleport when he dashes, Whetstone: Adds an axe to the parry attack to deal damage. | Rapid fire Bullets: Smaller than peashooter bullets but otherwise the same. It's EX move shoots a missile that is more powerful than a regular bullet, Mini Bomb: Cuphead drops bombs that do more damage than regular bullets but are shot slower. It's EX move shoots magnets which directly target the enemy, Size Reduction: Cuphead reduces his size and increases his speed while giving his bullets less range and less damage, Super: Cuphead turns into a bomb that explodes on impact or after a short period of time.
Keys: By Himself | The Plane
This is the profile page: https://vsbattles.fandom.com/wiki/Cuphead_(Character)
Range Calculation
Image after finding range. OG was 1920 x 1080
We know cuphead's bullets go across the entire screen. From what i know sally stageplay is a human woman. the average height for a human woman is 5.4. we can fit three full sally stageplays and one half sally stageplay on the screen. half of 5.4 is 2.7. 5.4 x 3 is 16.2 plus 2.7 is 18.9. For the plane i compared cuphead to the half sally stageplay and i found cupheads width (244) is 15.2% less than the half sally stageplay's. i took the half sally stageplay's height (2.7) and took 15.2% away and got about 2.2. I then compared plane
cuphead to flipped normal cuphead, took away 32.7% and got the closest i could to 164 pixels (Plane cuphead's width). taking 32.7% away from 2.2 gets us 1.4. 1.4 x 10 (the full mugmans on the screen starting from after the first one) gets us 14. the last mugman is incomplete so blah blah blah hes 123 pixels wide full mugman is 164 blah blah blah 164 - 25% = 123 1.4 - 25% is 1. We have 15 feet due to that extra 1 so 15 feet is 4.5 meters which is the final range. for the plane
Speed Calculation
To calc the speed we'll see how long it takes for him to run from one side of the screen to the other as from the range calc we know that cuphead would have 18.9 feet to run. The main issue was finding somewhere i could run across the screen. the run and gun levels won't work and most of the bosses are either on one side of the screen or will easily damage you if you're trying to run across the screen. eventually i found that in carnival kerfuffle if you react fast enough you can run across the screen after you defeat the clown's first form. so i started a stopwatch as close to the time cuphead started moving as possible and ended it as close to when cuphead reached the other side as possible and it took him 2.77 seconds to do this. dividing 18.9 by 2.77 gives us 6.8. this translates to the final speed of 2 meters. The plane one is simpler. you can fly across the screen in 2.39 seconds normally and 1.80 while little. just divide both by 4.5 and you get 1.8/ms when normal and 2.5/ms when shrunk down.
Credits: Dark649 for Lifting Strength, Antoniofer for Correcting 4-C, Correcting Dura and For the room level AP Calc. Reppuzan for also correcting 4-C, Arbitrary numbers for town feat calc.